Document all undocumented capabilities and stats. Clarify meaning of

land unit capability `light'.  Closes #781116.

Document submarine's ability to carry landspies.  Closes #907978.
This commit is contained in:
Markus Armbruster 2004-03-20 21:21:32 +00:00
parent 18e460f3c7
commit cae5cfbfab
2 changed files with 21 additions and 9 deletions

View file

@ -206,17 +206,19 @@ twice the distance the guns can fire,
The range formula is (rng/2) * ((tech + 50) / (tech + 200))
.L fir
the number of guns the ship can fire at once
.L lnd
The number of land units the ship can carry. No ship can carry 'heavy'
units. Only surface supply ships can carry units that are not 'light'.
If option LANDSPIES is enabled, submarines that can't normally carry
land units can carry up to two spies.
.L pln
The number of 'light' planes the ship can carry.
.L hel
The number of helicopters the ship can carry. (If the SHIPCHOPPER option is
enabled)
.L xpl
The number of extra-light planes the ship can carry. (If the XLIGHT option is
enabled)
.L pln
The number of light planes the ship can carry.
.L lnd
The number of 'light' land units the ship can carry. If the ship is a supply
ship, it can carry even non-'light' units.
.L "fuel c/u"
The ship's fuel capacity & usage. (see info fuel) (If the FUEL option is
enabled)
@ -262,6 +264,9 @@ The vessel can be used as a semi-landing craft. (see info assault)
The vessel can torpedo submarines
.L trade
The vessel is a trade ship. (only if TRADESHIPS are enabled)
.L supply
The vessel can supply other units.
Unless the vessel is a submarine, it can load non-light land units.
.L anti-missile
The vessel will intercept enemy marine missiles (see \*Qinfo Hitchance\*U).
.in