power: Include sector maximum population in power factor
Replace the term power value of materials and cost + 9 by power value of materials and cost + maximum population / 1000 * 8 + 1 The value of ordinary sectors (maximum population 1000) doesn't change. The stock game's mountains, plains and bridges are now worth only 28% as much. This concludes my tweaking of the power factor for now. I tested it with data from a real game (Hvy Metal II). The effect is small: #5 overtakes #4, and the lead of #1 over #2 and #3 shrinks some. Closer analysis finds the following reasons. The game had very expensive big cities. Valuing them correctly gives countries with many cities a noticeable boost. Planes are worth less than before, but the difference is much larger for cheap planes. Big piles of construction materials are worth much less, and shells, guns and bars are worth more. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -79,7 +79,8 @@ power factor = ( power value of money
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The power value of money is dollars / 100.
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The power value of a sector is (the power value of the materials and
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money needed to build + 9) * efficiency / 100.
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money needed to build + maximum population / 1000 * 8 + 1) *
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efficiency / 100.
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The power value of a ship, plane, land unit or nuke is the power value
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of the materials and money needed to build * efficiency / 100.
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