edit: Report loading/unloading of planes & land units properly
Print a message, send bulletin to owner. Affects plane keys 's', 'y', and land unit keys 'S', 'Y'. The message is necessary to give the deity a chance to catch unexpected changes, e.g. a player loading a plane right before the deity edits it. Watching out for such changes is especially important with non-interactive edit. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 86 additions and 4 deletions
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@ -138,6 +138,34 @@ divine_unit_change(struct empobj *unit, char *name,
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}
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}
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static void
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divine_load_unload(struct empobj *unit, int type, int uid, char *act)
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{
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if (uid < 0)
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return;
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pr("%s %s %s #%d\n",
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unit_nameof(unit), act, ef_nameof(type), uid);
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if (unit->own && unit->own != player->cnum)
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wu(0, unit->own,
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"%s %s %s #%d by an act of %s!\n",
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unit_nameof(unit), act, ef_nameof(type), uid,
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cname(player->cnum));
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/* carrier owner could differ; can't be bothered to report to him */
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}
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void
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divine_load(struct empobj *unit, int type, int uid)
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{
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divine_load_unload(unit, type, uid, "loaded onto");
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}
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void
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divine_unload(struct empobj *unit, int type, int uid)
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{
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divine_load_unload(unit, type, uid, "unloaded from");
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}
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/*
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* Report deity giving/taking commodities to/from WHOM.
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* Give AMT of IP in PLACE.
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