(drop): A mining mission targeting land called pln_dropoff() instead
of pln_mine(). pln_dropoff() happens to do pretty much the right thing, but... (pln_mine): Refuse to mine land.
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2 changed files with 5 additions and 2 deletions
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@ -135,8 +135,7 @@ drop(void)
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pr("No planes got through fighter defenses\n");
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} else {
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getsect(tx, ty, &target);
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if (target.sct_type == SCT_WATER && (mission_flags & P_MINE)
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&& ip->i_vtype == I_SHELL)
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if (wantflags & P_MINE)
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pln_mine(&bomb_list, &target);
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else
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pln_dropoff(&bomb_list, ip, tx, ty, &target, EF_SECTOR);
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@ -355,6 +355,10 @@ pln_mine(struct emp_qelem *list, struct sctstr *sectp)
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}
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if (amt > 0) {
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if (sectp->sct_type != SCT_WATER) {
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pr("Your seamines have no effect here.\n");
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return;
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}
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sectp->sct_mines = min(sectp->sct_mines + amt, MINES_MAX);
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pr("%d mines laid in %s.\n", amt,
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xyas(sectp->sct_x, sectp->sct_y, player->cnum));
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