Remove superfluous parenthesis.
This commit is contained in:
parent
799ca210ff
commit
cc791bcbe2
3 changed files with 4 additions and 4 deletions
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@ -168,7 +168,7 @@ budg(void)
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pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
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pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
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pr("Estimated new treasury%s\n",
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pr("Estimated new treasury%s\n",
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dotsprintf(buf, "%50d", np->nat_money + income - expenses));
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dotsprintf(buf, "%50d", np->nat_money + income - expenses));
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if (((np->nat_money + income - expenses) < 0) && !player->god) {
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if (np->nat_money + income - expenses < 0 && !player->god) {
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pr("After processsing sectors, you will be broke!\n");
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pr("After processsing sectors, you will be broke!\n");
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pr("Sectors will not produce, distribute, or deliver!\n\n");
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pr("Sectors will not produce, distribute, or deliver!\n\n");
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}
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}
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@ -103,7 +103,7 @@ hard(void)
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if (hcm <= n)
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if (hcm <= n)
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n = hcm;
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n = hcm;
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pln.pln_harden += n;
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pln.pln_harden += n;
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player->dolcost += (5.0 * n);
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player->dolcost += 5.0 * n;
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putplane(pln.pln_uid, &pln);
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putplane(pln.pln_uid, &pln);
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sect.sct_item[I_HCM] = hcm - n;
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sect.sct_item[I_HCM] = hcm - n;
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putsect(§);
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putsect(§);
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@ -1136,7 +1136,7 @@ att_combat_eff(struct combat *com)
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eff = com->eff / 100.0;
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eff = com->eff / 100.0;
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if (com->own == player->cnum) {
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if (com->own == player->cnum) {
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str = com->sct_dcp->d_ostr;
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str = com->sct_dcp->d_ostr;
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eff = 1.0 + ((str - 1.0) * eff);
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eff = 1.0 + (str - 1.0) * eff;
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} else
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} else
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eff = sector_strength(getsectp(com->x, com->y));
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eff = sector_strength(getsectp(com->x, com->y));
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} else if (com->type == EF_SHIP && com->own != player->cnum) {
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} else if (com->type == EF_SHIP && com->own != player->cnum) {
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@ -2314,7 +2314,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
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continue;
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continue;
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sprintf(prompt, "Move in with %s (%c %d%%) [ynYNq?] ",
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sprintf(prompt, "Move in with %s (%c %d%%) [ynYNq?] ",
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prland(&llp->unit.land),
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prland(&llp->unit.land),
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llp->unit.land.lnd_army ? llp->unit.land.lnd_army : '~',
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llp->unit.land.lnd_army ? llp->unit.land.lnd_army : '~',
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llp->unit.land.lnd_effic);
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llp->unit.land.lnd_effic);
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*answerp = att_prompt(prompt, llp->unit.land.lnd_army);
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*answerp = att_prompt(prompt, llp->unit.land.lnd_army);
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if (player->aborted || att_get_combat(def, 0) < 0)
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if (player->aborted || att_get_combat(def, 0) < 0)
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