Revert "retreat: Don't report a destroyed ship/land unit couldn't retreat"
This reverts commit df8a1ffc1b
.
Because it breaks group retreat. Trivial conflicts due to the removal
of option SAIL.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
Conflicts:
src/lib/subs/retreat.c
tests/retreat/journal.log
This commit is contained in:
parent
32a6504a25
commit
cc8b92d555
4 changed files with 43 additions and 14 deletions
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@ -84,7 +84,7 @@ retreat_ship(struct shpstr *sp, char code)
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struct nstr_item ni;
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struct nstr_item ni;
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struct shpstr ship;
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struct shpstr ship;
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if (sp->shp_effic < SHIP_MINEFF || CANT_HAPPEN(!sp->shp_own))
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if (CANT_HAPPEN(!sp->shp_own))
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return;
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return;
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if (sp->shp_own == player->cnum)
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if (sp->shp_own == player->cnum)
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return;
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return;
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@ -123,6 +123,15 @@ retreat_ship1(struct shpstr *sp, char code, int orig)
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struct mchrstr *mcp;
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struct mchrstr *mcp;
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int changed;
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int changed;
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if (sp->shp_effic < SHIP_MINEFF) {
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wu(0, sp->shp_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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prship(sp), conditions[findcondition(code)].desc[orig]);
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if (!orig)
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putship(sp->shp_uid, sp);
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return 0;
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}
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/* check crew - uws don't count */
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/* check crew - uws don't count */
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if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
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if (sp->shp_item[I_MILIT] == 0 && sp->shp_item[I_CIVIL] == 0) {
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wu(0, sp->shp_own,
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wu(0, sp->shp_own,
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@ -274,7 +283,7 @@ retreat_land(struct lndstr *lp, char code)
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struct nstr_item ni;
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struct nstr_item ni;
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struct lndstr land;
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struct lndstr land;
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if (lp->lnd_effic < LAND_MINEFF || CANT_HAPPEN(!lp->lnd_own))
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if (CANT_HAPPEN(!lp->lnd_own))
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return;
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return;
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if (lp->lnd_own == player->cnum)
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if (lp->lnd_own == player->cnum)
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return;
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return;
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@ -312,6 +321,15 @@ retreat_land1(struct lndstr *lp, char code, int orig)
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double mobcost;
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double mobcost;
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struct lchrstr *lcp;
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struct lchrstr *lcp;
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if (lp->lnd_effic < LAND_MINEFF) {
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wu(0, lp->lnd_own,
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"%s %s,\nbut it died in the attack, and so couldn't retreat!\n",
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prland(lp), conditions[findcondition(code)].desc[orig]);
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if (!orig)
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putland(lp->lnd_uid, lp);
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return 0;
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}
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getsect(lp->lnd_x, lp->lnd_y, §);
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getsect(lp->lnd_x, lp->lnd_y, §);
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if (lp->lnd_mobil <= 0.0) {
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if (lp->lnd_mobil <= 0.0) {
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@ -42,7 +42,6 @@ lret
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| sunk
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| sunk
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| as group (fleet c): 30 sinks, 32 crewless, 35 no mobility
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| as group (fleet c): 30 sinks, 32 crewless, 35 no mobility
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fire se -2,2 30
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fire se -2,2 30
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| BUG: group does not retreat
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__cmd added -2 -2 0
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__cmd added -2 -2 0
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| in construction zone 2,2
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| in construction zone 2,2
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fire se -2,2 33
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fire se -2,2 33
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@ -143,7 +142,9 @@ board 130 5
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bomb 30 . p -2,2 jh
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bomb 30 . p -2,2 jh
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l
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l
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30
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30
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| BUG: group does not retreat
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| BUG: 31 retreats anyway
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| BUG: 32 retreats anyway
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| BUG: 34 retreats anyway
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__cmd added -1 -2 0
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__cmd added -1 -2 0
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| kidnapped in -1,1
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| kidnapped in -1,1
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bomb 30 . p -2,2 uh
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bomb 30 . p -2,2 uh
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@ -119,10 +119,10 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
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28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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28 2 2 2 0 100 107 0 50 0 0 none 0 "g" -1 127 42 (group injured) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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29 2 3 1 0 100 117 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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29 2 3 1 0 100 117 0 50 0 0 none 0 "g" -1 127 42 (group bombed) "g" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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30 0 0 2 0 0 105 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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31 2 0 2 0 100 127 0 50 0 0 none 0 "c" 35 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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31 2 2 2 0 100 107 0 50 0 0 none 0 "c" 35 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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32 2 0 2 0 100 127 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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32 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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33 2 1 1 0 85 98 0 50 0 0 none 0 "" -1 127 42 () "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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34 2 0 2 0 100 127 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
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34 2 2 2 0 100 107 0 50 0 0 none 0 "c" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 9 0
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35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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35 2 0 2 0 100 0 0 50 0 0 none 0 "c" -1 127 42 (group bombed) "j" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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40 2 2 2 0 91 -14 0 50 1 1 none 3 "" -1 127 42 (bombed) "u" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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41 2 3 1 0 89 103 0 50 1 1 none 3 "" -1 127 42 (bombed) "y" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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@ -1108,6 +1108,12 @@
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
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Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
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Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
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Play#0 output Play#0 1 cs cargo ship (#30) takes 8
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Play#0 output Play#0 1 cs cargo ship (#30) takes 8
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Play#0 output Play#0 1 cs cargo ship (#30) was damaged,
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Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
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Play#0 output Play#0 1 cs cargo ship (#32) retreated with a damaged friend,
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Play#0 output Play#0 1 but had no crew, and couldn't retreat!
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Play#0 output Play#0 1 cs cargo ship (#35) retreated with a damaged friend,
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Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
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Play#0 output Play#0 1 cs cargo ship (#30) sunk!
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Play#0 output Play#0 1 cs cargo ship (#30) sunk!
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Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
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Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
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Play#0 output Play#0 1 cs cargo ship (#33) takes 6
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Play#0 output Play#0 1 cs cargo ship (#33) takes 6
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@ -1256,6 +1262,13 @@
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Play#0 output Play#0 1 1 planes spotted over 0,2
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Play#0 output Play#0 1 1 planes spotted over 0,2
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Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
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Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
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Play#0 output Play#0 1 cav cavalry #30 takes 17
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Play#0 output Play#0 1 cav cavalry #30 takes 17
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Play#0 output Play#0 1 cav cavalry #30 was bombed,
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Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
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Play#0 output Play#0 1 cav cavalry #31 retreated with a bombed friend, and ended up at 2,2
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Play#0 output Play#0 1 cav cavalry #32 retreated with a bombed friend, and ended up at 2,2
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Play#0 output Play#0 1 cav cavalry #34 retreated with a bombed friend, and ended up at 2,2
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Play#0 output Play#0 1 cav cavalry #35 retreated with a bombed friend,
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Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
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Play#0 output Play#0 1 0,2 takes 4% collateral damage
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Play#0 output Play#0 1 0,2 takes 4% collateral damage
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Play#0 output Play#0 1 tra train #9 takes 1
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Play#0 output Play#0 1 tra train #9 takes 1
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Play#0 output Play#0 1 1 planes spotted over -1,1
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Play#0 output Play#0 1 1 planes spotted over -1,1
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@ -1432,10 +1445,10 @@
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Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
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Play#0 output Play#0 1 2 27 cav cavalry 4,0 g 100% 10 127 117 0 50 42% 0 0
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Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
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Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 127 107 0 50 42% 0 0
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Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
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Play#0 output Play#0 1 2 29 cav cavalry 3,1 g 100% 10 127 117 0 50 42% 0 0
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Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
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Play#0 output Play#0 1 2 31 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 35S
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Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
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Play#0 output Play#0 1 2 32 cav cavalry 2,2 c 100% 0 127 107 0 50 42% 0 0
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Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
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Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 9 127 98 0 50 42% 0 0
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Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
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Play#0 output Play#0 1 2 34 cav cavalry 2,2 c 100% 10 127 107 0 50 42% 0 0 9L
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Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
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Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
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Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
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Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 127 -14 0 50 42% 0 0
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Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
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Play#0 output Play#0 1 2 41 cav cavalry 3,1 89% 9 127 103 0 50 42% 0 0
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@ -1460,9 +1473,6 @@
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Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
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Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
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Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
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Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
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Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
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Play#0 output Play#0 1 2 29 cav cavalry 3,1 g g Yes b
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Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
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Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
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Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
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Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
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Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
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Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
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Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
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Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
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Play#0 output Play#0 1 2 41 cav cavalry 3,1 y b
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@ -1472,7 +1482,7 @@
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Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 2 64 cav cavalry 0,0 nj ihb
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Play#0 output Play#0 1 20 units
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Play#0 output Play#0 1 17 units
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Play#0 output Play#0 6 0 636
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Play#0 output Play#0 6 0 636
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Play#0 input miss l * ?mission#0 q
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Play#0 input miss l * ?mission#0 q
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Play#0 command mission
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Play#0 command mission
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