Combined struct llist and struct mlist into superset struct ulist.
(assa, set_leader, switch_leader, set_flagship, switch_flagship, take_move_in_mob, get_land, ask_olist, att_get_defense, get_dlist, get_ototal, get_dtotal, kill_land, att_infect_units, put_land, att_reacting_units, count_bodies, att_fight, send_reacting_units_home, take_def, ask_move_in, move_in_land, lnd_print, lnd_delete, lnd_take_casualty, lnd_takemob, lnd_sel, lnd_mar, lnd_put, lnd_sweep, contains_engineer, lnd_check_mines, lnd_list, lnd_mess, lnd_damage, lnd_easiest_target, lnd_mar_one_sector, shp_sel, shp_nav, shp_put, shp_sweep, shp_check_one_mines, shp_check_mines, shp_list, shp_mess, shp_count, shp_damage_one, shp_damage, shp_contains, most_valuable_ship, shp_easiest_target, shp_missile_interdiction, notify_coastguard, shp_view, shp_nav_one_sector, shp_missdef, nav_ship, fltp_to_list): Switch to struct ulist from either struct mlist or struct llist.
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7d90028f20
commit
cd8d742392
11 changed files with 514 additions and 471 deletions
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@ -36,11 +36,11 @@
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#include <ctype.h>
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#include "item.h"
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#include "nsc.h"
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#include "path.h"
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#include "ship.h"
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#include "update.h"
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#include "empobj.h"
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#include "unit.h"
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static void swap(struct shpstr *);
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@ -233,7 +233,7 @@ nav_ship(struct shpstr *sp)
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char buf[1024];
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struct emp_qelem ship_list;
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struct emp_qelem *qp, *newqp;
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struct mlist *mlp;
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struct ulist *mlp;
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int dummyint;
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double dummydouble;
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int dir;
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@ -249,9 +249,9 @@ nav_ship(struct shpstr *sp)
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/* Make a list of one ships so we can use the navi.c code */
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emp_initque(&ship_list);
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mlp = malloc(sizeof(struct mlist));
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mlp->mcp = mchr + sp->shp_type;
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mlp->ship = *sp;
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mlp = malloc(sizeof(struct ulist));
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mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
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mlp->unit.ship = *sp;
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mlp->mobil = sp->shp_mobil;
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emp_insque(&mlp->queue, &ship_list);
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@ -268,9 +268,10 @@ nav_ship(struct shpstr *sp)
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sectp = getsectp(sp->shp_x, sp->shp_y);
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if (opt_FUEL &&
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sectp->sct_own != 0 &&
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sp->shp_fuel <= 0 && mlp->mcp->m_fuelu != 0)
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sp->shp_fuel <= 0 &&
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((struct mchrstr *)mlp->chrp)->m_fuelu != 0)
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auto_fuel_ship(sp);
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mlp->ship.shp_fuel = sp->shp_fuel;
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mlp->unit.ship.shp_fuel = sp->shp_fuel;
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cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
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sp->shp_destx[0], sp->shp_desty[0],
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