Combined struct llist and struct mlist into superset struct ulist.
(assa, set_leader, switch_leader, set_flagship, switch_flagship, take_move_in_mob, get_land, ask_olist, att_get_defense, get_dlist, get_ototal, get_dtotal, kill_land, att_infect_units, put_land, att_reacting_units, count_bodies, att_fight, send_reacting_units_home, take_def, ask_move_in, move_in_land, lnd_print, lnd_delete, lnd_take_casualty, lnd_takemob, lnd_sel, lnd_mar, lnd_put, lnd_sweep, contains_engineer, lnd_check_mines, lnd_list, lnd_mess, lnd_damage, lnd_easiest_target, lnd_mar_one_sector, shp_sel, shp_nav, shp_put, shp_sweep, shp_check_one_mines, shp_check_mines, shp_list, shp_mess, shp_count, shp_damage_one, shp_damage, shp_contains, most_valuable_ship, shp_easiest_target, shp_missile_interdiction, notify_coastguard, shp_view, shp_nav_one_sector, shp_missdef, nav_ship, fltp_to_list): Switch to struct ulist from either struct mlist or struct llist.
This commit is contained in:
parent
7d90028f20
commit
cd8d742392
11 changed files with 514 additions and 471 deletions
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@ -179,16 +179,6 @@ struct lchrstr {
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extern struct lchrstr lchr[LND_TYPE_MAX + 2];
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extern struct lchrstr lchr[LND_TYPE_MAX + 2];
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struct llist {
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struct emp_qelem queue; /* list of units */
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coord x, y; /* x,y it came from */
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struct lchrstr *lcp; /* pointer to desc of land unit */
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struct lndstr land; /* struct land unit */
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int eff;
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double mobil;
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int supplied;
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};
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enum {
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enum {
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LND_AIROPS_EFF = 50 /* min. efficiency for air ops */
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LND_AIROPS_EFF = 50 /* min. efficiency for air ops */
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};
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};
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@ -205,9 +195,9 @@ extern char *lnd_path(int, struct lndstr *, char *);
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extern double attack_val(int, struct lndstr *);
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extern double attack_val(int, struct lndstr *);
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extern double defense_val(struct lndstr *);
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extern double defense_val(struct lndstr *);
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extern void lnd_print(struct llist *, char *);
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extern void lnd_print(struct ulist *, char *);
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extern void lnd_delete(struct llist *, char *);
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extern void lnd_delete(struct ulist *, char *);
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extern int lnd_take_casualty(int, struct llist *, int);
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extern int lnd_take_casualty(int, struct ulist *, int);
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extern void lnd_submil(struct lndstr *, int);
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extern void lnd_submil(struct lndstr *, int);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern void lnd_takemob(struct emp_qelem *, double);
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extern int lnd_spyval(struct lndstr *);
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extern int lnd_spyval(struct lndstr *);
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@ -185,13 +185,6 @@ struct mchrstr {
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extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
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extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
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struct mlist {
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struct emp_qelem queue; /* list of ships */
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struct mchrstr *mcp; /* pointer to desc of ship */
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struct shpstr ship; /* struct ship */
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double mobil; /* how much mobility the ship has left */
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};
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#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
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#define SHP_DEF(b, t) (t ? (b * (logx(t, 40.0) < 1.0 ? 1.0 : \
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logx(t, 40.0))) : b)
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logx(t, 40.0))) : b)
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#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
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#define SHP_SPD(b, t) (t ? (b * (logx(t, 35.0) < 1.0 ? 1.0 : \
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45
include/unit.h
Normal file
45
include/unit.h
Normal file
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@ -0,0 +1,45 @@
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* unit.h: Generalize unit data structures and functions.
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006
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* Markus Armbruster, 2006
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*/
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struct ulist {
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struct emp_qelem queue; /* list of units */
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double mobil; /* how much mobility the unit has left */
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struct empobj_chr *chrp; /* pointer to characteristics unit */
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union empobj_storage unit; /* unit */
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coord x, y; /* x,y it came from LAND only */
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int eff; /* LAND only */
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int supplied; /* LAND only */
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};
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@ -36,10 +36,10 @@
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#include "combat.h"
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#include "combat.h"
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#include "commands.h"
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#include "commands.h"
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#include "land.h"
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#include "mission.h"
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#include "mission.h"
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#include "path.h"
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#include "path.h"
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#include "ship.h"
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#include "empobj.h"
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#include "unit.h"
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int
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int
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assa(void)
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assa(void)
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@ -59,7 +59,7 @@ assa(void)
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int n;
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int n;
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int ourtotal;
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int ourtotal;
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struct emp_qelem *qp, *next;
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struct emp_qelem *qp, *next;
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struct llist *llp;
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struct ulist *llp;
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int rel;
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int rel;
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att_combat_init(off, EF_SHIP);
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att_combat_init(off, EF_SHIP);
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@ -149,8 +149,8 @@ assa(void)
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}
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}
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for (qp = olist.q_forw; qp != &olist; qp = next) {
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for (qp = olist.q_forw; qp != &olist; qp = next) {
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next = qp->q_forw;
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next = qp->q_forw;
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llp = (struct llist *)qp;
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llp = (struct ulist *)qp;
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if (lchr[(int)llp->land.lnd_type].l_flags & L_SPY)
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if (lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY)
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continue;
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continue;
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ourtotal++;
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ourtotal++;
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}
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}
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@ -163,34 +163,34 @@ assa(void)
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for (qp = olist.q_forw; qp != &olist; qp = next) {
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for (qp = olist.q_forw; qp != &olist; qp = next) {
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next = qp->q_forw;
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next = qp->q_forw;
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llp = (struct llist *)qp;
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llp = (struct ulist *)qp;
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rel = getrel(getnatp(def->own), player->cnum);
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rel = getrel(getnatp(def->own), player->cnum);
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if (chance(0.10) || rel == ALLIED || !def->own) {
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if (chance(0.10) || rel == ALLIED || !def->own) {
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pr("%s made it on shore safely.\n", prland(&llp->land));
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pr("%s made it on shore safely.\n", prland(&llp->unit.land));
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llp->land.lnd_x = def->x;
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llp->unit.land.lnd_x = def->x;
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llp->land.lnd_y = def->y;
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llp->unit.land.lnd_y = def->y;
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llp->land.lnd_ship = -1;
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llp->unit.land.lnd_ship = -1;
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putland(llp->land.lnd_uid, &llp->land);
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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} else {
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} else {
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pr("%s was spotted", prland(&llp->land));
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pr("%s was spotted", prland(&llp->unit.land));
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if (rel == HOSTILE || rel == AT_WAR || rel == SITZKRIEG ||
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if (rel == HOSTILE || rel == AT_WAR || rel == SITZKRIEG ||
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rel == MOBILIZATION) {
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rel == MOBILIZATION) {
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wu(0, def->own, "%s spy shot and killed in %s.\n",
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wu(0, def->own, "%s spy shot and killed in %s.\n",
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cname(player->cnum), xyas(def->x, def->y,
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cname(player->cnum), xyas(def->x, def->y,
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def->own));
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def->own));
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pr(" and was killed in the attempt.\n");
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pr(" and was killed in the attempt.\n");
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llp->land.lnd_effic = 0;
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llp->unit.land.lnd_effic = 0;
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putland(llp->land.lnd_uid, &llp->land);
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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lnd_delete(llp, "");
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lnd_delete(llp, "");
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} else {
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} else {
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wu(0, def->own, "%s spy spotted in %s.\n",
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wu(0, def->own, "%s spy spotted in %s.\n",
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cname(player->cnum), xyas(def->x, def->y,
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cname(player->cnum), xyas(def->x, def->y,
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def->own));
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def->own));
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pr(" but made it ok.\n");
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pr(" but made it ok.\n");
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llp->land.lnd_x = def->x;
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llp->unit.land.lnd_x = def->x;
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llp->land.lnd_y = def->y;
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llp->unit.land.lnd_y = def->y;
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llp->land.lnd_ship = -1;
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llp->unit.land.lnd_ship = -1;
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putland(llp->land.lnd_uid, &llp->land);
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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}
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}
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}
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}
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}
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}
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@ -37,9 +37,10 @@
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#include <ctype.h>
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#include <ctype.h>
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#include "commands.h"
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#include "commands.h"
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#include "file.h"
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#include "file.h"
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#include "land.h"
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#include "map.h"
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#include "map.h"
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#include "path.h"
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#include "path.h"
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#include "empobj.h"
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#include "unit.h"
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static int set_leader(struct emp_qelem *list, struct lndstr **leaderp);
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static int set_leader(struct emp_qelem *list, struct lndstr **leaderp);
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static void switch_leader(struct emp_qelem *list, int land_uid);
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static void switch_leader(struct emp_qelem *list, int land_uid);
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@ -187,16 +188,16 @@ march(void)
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static int
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static int
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set_leader(struct emp_qelem *list, struct lndstr **leaderp)
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set_leader(struct emp_qelem *list, struct lndstr **leaderp)
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{
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{
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struct llist *llp = (struct llist *)(list->q_back);
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struct ulist *llp = (struct ulist *)(list->q_back);
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if (!*leaderp)
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if (!*leaderp)
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pr("Leader is ");
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pr("Leader is ");
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else if ((*leaderp)->lnd_uid != llp->land.lnd_uid)
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else if ((*leaderp)->lnd_uid != llp->unit.land.lnd_uid)
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pr("Changing leader to ");
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pr("Changing leader to ");
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else
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else
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return 0;
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return 0;
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*leaderp = &llp->land;
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*leaderp = &llp->unit.land;
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pr("%s\n", prland(&llp->land));
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pr("%s\n", prland(&llp->unit.land));
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return 1;
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return 1;
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}
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}
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@ -204,7 +205,7 @@ static void
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switch_leader(struct emp_qelem *list, int land_uid)
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switch_leader(struct emp_qelem *list, int land_uid)
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{
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{
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struct emp_qelem *qp, *save;
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struct emp_qelem *qp, *save;
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struct llist *llp;
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struct ulist *llp;
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if (QEMPTY(list))
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if (QEMPTY(list))
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return;
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return;
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@ -214,8 +215,8 @@ switch_leader(struct emp_qelem *list, int land_uid)
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emp_remque(qp);
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emp_remque(qp);
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emp_insque(qp, list);
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emp_insque(qp, list);
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qp = list->q_back;
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qp = list->q_back;
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llp = (struct llist *)qp;
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llp = (struct ulist *)qp;
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if (llp->land.lnd_uid == land_uid || land_uid == -1)
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if (llp->unit.land.lnd_uid == land_uid || land_uid == -1)
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break;
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break;
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} while (list->q_back != save);
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} while (list->q_back != save);
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}
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}
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@ -38,7 +38,8 @@
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#include "map.h"
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#include "map.h"
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#include "optlist.h"
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#include "optlist.h"
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#include "path.h"
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#include "path.h"
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#include "ship.h"
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#include "empobj.h"
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#include "unit.h"
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static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
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static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
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static void switch_flagship(struct emp_qelem *list, int ship_uid);
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static void switch_flagship(struct emp_qelem *list, int ship_uid);
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@ -288,16 +289,16 @@ nav_map(int x, int y, int show_designations)
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static int
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static int
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set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
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set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
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{
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{
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struct mlist *mlp = (struct mlist *)(list->q_back);
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struct ulist *mlp = (struct ulist *)(list->q_back);
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if (!*flagshipp)
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if (!*flagshipp)
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pr("Flagship is ");
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pr("Flagship is ");
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else if ((*flagshipp)->shp_uid != mlp->ship.shp_uid)
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else if ((*flagshipp)->shp_uid != mlp->unit.ship.shp_uid)
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pr("Changing flagship to ");
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pr("Changing flagship to ");
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else
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else
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return 0;
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return 0;
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*flagshipp = &mlp->ship;
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*flagshipp = &mlp->unit.ship;
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pr("%s\n", prship(&mlp->ship));
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pr("%s\n", prship(&mlp->unit.ship));
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return 1;
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return 1;
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}
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}
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@ -305,7 +306,7 @@ static void
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switch_flagship(struct emp_qelem *list, int ship_uid)
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switch_flagship(struct emp_qelem *list, int ship_uid)
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{
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{
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struct emp_qelem *qp, *save;
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struct emp_qelem *qp, *save;
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struct mlist *mlp;
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struct ulist *mlp;
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if (QEMPTY(list))
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if (QEMPTY(list))
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return;
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return;
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@ -315,8 +316,8 @@ switch_flagship(struct emp_qelem *list, int ship_uid)
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emp_remque(qp);
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emp_remque(qp);
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emp_insque(qp, list);
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emp_insque(qp, list);
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qp = list->q_back;
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qp = list->q_back;
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mlp = (struct mlist *)qp;
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mlp = (struct ulist *)qp;
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if (mlp->ship.shp_uid == ship_uid || ship_uid == -1)
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if (mlp->unit.ship.shp_uid == ship_uid || ship_uid == -1)
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break;
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break;
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} while (list->q_back != save);
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} while (list->q_back != save);
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}
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}
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@ -39,31 +39,25 @@
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#include <math.h>
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#include <math.h>
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#include "combat.h"
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#include "combat.h"
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#include "file.h"
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#include "file.h"
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#include "item.h"
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#include "land.h"
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#include "lost.h"
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#include "map.h"
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#include "map.h"
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#include "misc.h"
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#include "misc.h"
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#include "mission.h"
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#include "mission.h"
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#include "nat.h"
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#include "news.h"
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#include "nsc.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "optlist.h"
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#include "path.h"
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#include "path.h"
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#include "plague.h"
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#include "plague.h"
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#include "player.h"
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#include "player.h"
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#include "prototypes.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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#include "treaty.h"
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#include "xy.h"
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#include "xy.h"
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#include "empobj.h"
|
||||||
|
#include "unit.h"
|
||||||
|
|
||||||
#define CASUALTY_LUMP 1 /* How big casualty chunks should be */
|
#define CASUALTY_LUMP 1 /* How big casualty chunks should be */
|
||||||
|
|
||||||
static void ask_olist(int combat_mode, struct combat *off,
|
static void ask_olist(int combat_mode, struct combat *off,
|
||||||
struct combat *def, struct emp_qelem *olist,
|
struct combat *def, struct emp_qelem *olist,
|
||||||
char *land_answer, int *a_spyp, int *a_engineerp);
|
char *land_answer, int *a_spyp, int *a_engineerp);
|
||||||
static void take_move_in_mob(int combat_mode, struct llist *llp,
|
static void take_move_in_mob(int combat_mode, struct ulist *llp,
|
||||||
struct combat *off, struct combat *def);
|
struct combat *off, struct combat *def);
|
||||||
static void move_in_land(int combat_mode, struct combat *off,
|
static void move_in_land(int combat_mode, struct combat *off,
|
||||||
struct emp_qelem *olist, struct combat *def);
|
struct emp_qelem *olist, struct combat *def);
|
||||||
|
@ -90,7 +84,7 @@ static int take_def(int combat_mode, struct emp_qelem *list,
|
||||||
struct combat *off, struct combat *def);
|
struct combat *off, struct combat *def);
|
||||||
|
|
||||||
static int get_land(int combat_mode, struct combat *def, int uid,
|
static int get_land(int combat_mode, struct combat *def, int uid,
|
||||||
struct llist *llp, int victim_land);
|
struct ulist *llp, int victim_land);
|
||||||
|
|
||||||
char *att_mode[] = {
|
char *att_mode[] = {
|
||||||
/* must match combat types in combat.h */
|
/* must match combat types in combat.h */
|
||||||
|
@ -984,7 +978,7 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
|
||||||
struct nstr_item ni;
|
struct nstr_item ni;
|
||||||
struct lndstr land;
|
struct lndstr land;
|
||||||
double mobcost;
|
double mobcost;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct lchrstr *lcp;
|
struct lchrstr *lcp;
|
||||||
double att_val;
|
double att_val;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
@ -1110,19 +1104,19 @@ ask_olist(int combat_mode, struct combat *off, struct combat *def,
|
||||||
land_answer[(int)land.lnd_army] != 'Y')
|
land_answer[(int)land.lnd_army] != 'Y')
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!(llp = malloc(sizeof(struct llist)))) {
|
if (!(llp = malloc(sizeof(struct ulist)))) {
|
||||||
logerror("Malloc failed in attack!\n");
|
logerror("Malloc failed in attack!\n");
|
||||||
abort_attack();
|
abort_attack();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
memset(llp, 0, sizeof(struct llist));
|
memset(llp, 0, sizeof(struct ulist));
|
||||||
emp_insque(&llp->queue, olist);
|
emp_insque(&llp->queue, olist);
|
||||||
llp->mobil = mobcost;
|
llp->mobil = mobcost;
|
||||||
if (!get_land(combat_mode, def, land.lnd_uid, llp, 0))
|
if (!get_land(combat_mode, def, land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
if (lnd_spyval(&land) > *a_spyp)
|
if (lnd_spyval(&land) > *a_spyp)
|
||||||
*a_spyp = lnd_spyval(&land);
|
*a_spyp = lnd_spyval(&land);
|
||||||
if (llp->lcp->l_flags & L_ENGINEER)
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_ENGINEER)
|
||||||
++*a_engineerp;
|
++*a_engineerp;
|
||||||
if (def->type == EF_SHIP && ++count >= maxland)
|
if (def->type == EF_SHIP && ++count >= maxland)
|
||||||
break;
|
break;
|
||||||
|
@ -1179,7 +1173,7 @@ att_get_defense(struct emp_qelem *olist, struct combat *def,
|
||||||
{
|
{
|
||||||
int d_spy = 0;
|
int d_spy = 0;
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int dtotal;
|
int dtotal;
|
||||||
int old_dtotal;
|
int old_dtotal;
|
||||||
|
|
||||||
|
@ -1195,8 +1189,8 @@ att_get_defense(struct emp_qelem *olist, struct combat *def,
|
||||||
att_reacting_units(def, dlist, a_spy, &d_spy, ototal);
|
att_reacting_units(def, dlist, a_spy, &d_spy, ototal);
|
||||||
|
|
||||||
for (qp = olist->q_forw; qp != olist; qp = qp->q_forw) {
|
for (qp = olist->q_forw; qp != olist; qp = qp->q_forw) {
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
intelligence_report(def->own, &llp->land, d_spy,
|
intelligence_report(def->own, &llp->unit.land, d_spy,
|
||||||
"Scouts report attacking unit:");
|
"Scouts report attacking unit:");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1215,7 +1209,7 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||||
int *d_spyp)
|
int *d_spyp)
|
||||||
{
|
{
|
||||||
struct nstr_item ni;
|
struct nstr_item ni;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct lndstr land;
|
struct lndstr land;
|
||||||
|
|
||||||
/* In here is where you need to take out spies and trains from the defending
|
/* In here is where you need to take out spies and trains from the defending
|
||||||
|
@ -1240,12 +1234,12 @@ get_dlist(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||||
"Scouts report defending unit:");
|
"Scouts report defending unit:");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!(llp = malloc(sizeof(struct llist)))) {
|
if (!(llp = malloc(sizeof(struct ulist)))) {
|
||||||
logerror("Malloc failed in attack!\n");
|
logerror("Malloc failed in attack!\n");
|
||||||
abort_attack();
|
abort_attack();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
memset(llp, 0, sizeof(struct llist));
|
memset(llp, 0, sizeof(struct ulist));
|
||||||
emp_insque(&llp->queue, list);
|
emp_insque(&llp->queue, list);
|
||||||
llp->supplied = has_supply(&land);
|
llp->supplied = has_supply(&land);
|
||||||
if (!get_land(A_DEFEND, def, land.lnd_uid, llp, 1))
|
if (!get_land(A_DEFEND, def, land.lnd_uid, llp, 1))
|
||||||
|
@ -1263,7 +1257,7 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
|
||||||
{
|
{
|
||||||
double ototal = 0.0;
|
double ototal = 0.0;
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int n, w;
|
int n, w;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1284,26 +1278,26 @@ get_ototal(int combat_mode, struct combat *off, struct emp_qelem *olist,
|
||||||
|
|
||||||
for (qp = olist->q_forw; qp != olist; qp = next) {
|
for (qp = olist->q_forw; qp != olist; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (check && !get_land(combat_mode, 0, llp->land.lnd_uid, llp, 0))
|
if (check && !get_land(combat_mode, 0, llp->unit.land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
if (combat_mode == A_ATTACK) {
|
if (combat_mode == A_ATTACK) {
|
||||||
w = -1;
|
w = -1;
|
||||||
for (n = 0; n <= off->last; ++n) {
|
for (n = 0; n <= off->last; ++n) {
|
||||||
if (off[n].type == EF_BAD)
|
if (off[n].type == EF_BAD)
|
||||||
continue;
|
continue;
|
||||||
if ((off[n].x == llp->land.lnd_x) &&
|
if ((off[n].x == llp->unit.land.lnd_x) &&
|
||||||
(off[n].y == llp->land.lnd_y))
|
(off[n].y == llp->unit.land.lnd_y))
|
||||||
w = n;
|
w = n;
|
||||||
}
|
}
|
||||||
if (w < 0) {
|
if (w < 0) {
|
||||||
lnd_delete(llp, "is in a sector not owned by you");
|
lnd_delete(llp, "is in a sector not owned by you");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
ototal += attack_val(combat_mode, &llp->land) *
|
ototal += attack_val(combat_mode, &llp->unit.land) *
|
||||||
att_combat_eff(off + w);
|
att_combat_eff(off + w);
|
||||||
} else {
|
} else {
|
||||||
ototal += attack_val(combat_mode, &llp->land);
|
ototal += attack_val(combat_mode, &llp->unit.land);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ototal *= osupport;
|
ototal *= osupport;
|
||||||
|
@ -1319,7 +1313,7 @@ get_dtotal(struct combat *def, struct emp_qelem *list, double dsupport,
|
||||||
{
|
{
|
||||||
double dtotal = 0.0, eff = 1.0, d_unit;
|
double dtotal = 0.0, eff = 1.0, d_unit;
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
if (check && att_get_combat(def, 1) < 0)
|
if (check && att_get_combat(def, 1) < 0)
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -1333,10 +1327,10 @@ get_dtotal(struct combat *def, struct emp_qelem *list, double dsupport,
|
||||||
|
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (check && !get_land(A_DEFEND, def, llp->land.lnd_uid, llp, 1))
|
if (check && !get_land(A_DEFEND, def, llp->unit.land.lnd_uid, llp, 1))
|
||||||
continue;
|
continue;
|
||||||
d_unit = defense_val(&llp->land);
|
d_unit = defense_val(&llp->unit.land);
|
||||||
if (!llp->supplied)
|
if (!llp->supplied)
|
||||||
d_unit /= 2.0;
|
d_unit /= 2.0;
|
||||||
dtotal += d_unit * eff;
|
dtotal += d_unit * eff;
|
||||||
|
@ -1353,18 +1347,18 @@ get_dtotal(struct combat *def, struct emp_qelem *list, double dsupport,
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static int
|
static int
|
||||||
get_land(int combat_mode, struct combat *def, int uid, struct llist *llp,
|
get_land(int combat_mode, struct combat *def, int uid, struct ulist *llp,
|
||||||
int victim_land)
|
int victim_land)
|
||||||
{
|
{
|
||||||
struct lndstr *lp = &llp->land;
|
struct lndstr *lp = &llp->unit.land;
|
||||||
char buf[512];
|
char buf[512];
|
||||||
|
|
||||||
getland(uid, lp);
|
getland(uid, lp);
|
||||||
|
|
||||||
if (!llp->lcp) { /* first time */
|
if (!llp->chrp) { /* first time */
|
||||||
llp->x = llp->land.lnd_x;
|
llp->x = llp->unit.land.lnd_x;
|
||||||
llp->y = llp->land.lnd_y;
|
llp->y = llp->unit.land.lnd_y;
|
||||||
llp->lcp = &lchr[(int)llp->land.lnd_type];
|
llp->chrp = (struct empobj_chr *)&lchr[(int)llp->unit.land.lnd_type];
|
||||||
} else { /* not first time */
|
} else { /* not first time */
|
||||||
if (lp->lnd_effic < LAND_MINEFF) {
|
if (lp->lnd_effic < LAND_MINEFF) {
|
||||||
sprintf(buf, "was destroyed and is no longer a part of the %s",
|
sprintf(buf, "was destroyed and is no longer a part of the %s",
|
||||||
|
@ -1400,7 +1394,7 @@ get_land(int combat_mode, struct combat *def, int uid, struct llist *llp,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
llp->eff = llp->land.lnd_effic;
|
llp->eff = llp->unit.land.lnd_effic;
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -1416,13 +1410,13 @@ static void
|
||||||
kill_land(struct emp_qelem *list)
|
kill_land(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (llp->land.lnd_ship >= 0) {
|
if (llp->unit.land.lnd_ship >= 0) {
|
||||||
llp->land.lnd_effic = 0;
|
llp->unit.land.lnd_effic = 0;
|
||||||
lnd_delete(llp, "cannot return to the ship, and dies!");
|
lnd_delete(llp, "cannot return to the ship, and dies!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1432,15 +1426,15 @@ static void
|
||||||
att_infect_units(struct emp_qelem *list, int plague)
|
att_infect_units(struct emp_qelem *list, int plague)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
if (!plague)
|
if (!plague)
|
||||||
return;
|
return;
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (llp->land.lnd_pstage == PLG_HEALTHY)
|
if (llp->unit.land.lnd_pstage == PLG_HEALTHY)
|
||||||
llp->land.lnd_pstage = PLG_EXPOSED;
|
llp->unit.land.lnd_pstage = PLG_EXPOSED;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1448,21 +1442,21 @@ static void
|
||||||
put_land(struct emp_qelem *list)
|
put_land(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
llp->land.lnd_mission = 0;
|
llp->unit.land.lnd_mission = 0;
|
||||||
llp->land.lnd_harden = 0;
|
llp->unit.land.lnd_harden = 0;
|
||||||
llp->land.lnd_mobil -= (int)llp->mobil;
|
llp->unit.land.lnd_mobil -= (int)llp->mobil;
|
||||||
llp->mobil = 0.0;
|
llp->mobil = 0.0;
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
if (llp->land.lnd_own != player->cnum) {
|
if (llp->unit.land.lnd_own != player->cnum) {
|
||||||
emp_remque((struct emp_qelem *)llp);
|
emp_remque((struct emp_qelem *)llp);
|
||||||
free(llp);
|
free(llp);
|
||||||
} else
|
} else
|
||||||
get_land(A_ATTACK, 0, llp->land.lnd_uid, llp, 0);
|
get_land(A_ATTACK, 0, llp->unit.land.lnd_uid, llp, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1478,7 +1472,7 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||||
struct nstr_item ni;
|
struct nstr_item ni;
|
||||||
struct lndstr land;
|
struct lndstr land;
|
||||||
struct sctstr sect, dsect;
|
struct sctstr sect, dsect;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int dtotal;
|
int dtotal;
|
||||||
double new_land = 0;
|
double new_land = 0;
|
||||||
double mobcost;
|
double mobcost;
|
||||||
|
@ -1555,14 +1549,14 @@ att_reacting_units(struct combat *def, struct emp_qelem *list, int a_spy,
|
||||||
wu(0, land.lnd_own, "%s reacts to %s.\n",
|
wu(0, land.lnd_own, "%s reacts to %s.\n",
|
||||||
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
|
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
|
||||||
|
|
||||||
llp = malloc(sizeof(struct llist));
|
llp = malloc(sizeof(struct ulist));
|
||||||
|
|
||||||
memset(llp, 0, sizeof(struct llist));
|
memset(llp, 0, sizeof(struct ulist));
|
||||||
llp->supplied = 1;
|
llp->supplied = 1;
|
||||||
llp->x = origx;
|
llp->x = origx;
|
||||||
llp->y = origy;
|
llp->y = origy;
|
||||||
llp->lcp = &lchr[(int)land.lnd_type];
|
llp->chrp = (struct empobj_chr *)&lchr[(int)land.lnd_type];
|
||||||
llp->land = land;
|
llp->unit.land = land;
|
||||||
emp_insque(&llp->queue, list);
|
emp_insque(&llp->queue, list);
|
||||||
if (lnd_spyval(&land) > *d_spyp)
|
if (lnd_spyval(&land) > *d_spyp)
|
||||||
*d_spyp = lnd_spyval(&land);
|
*d_spyp = lnd_spyval(&land);
|
||||||
|
@ -1766,13 +1760,13 @@ count_bodies(struct combat *off, struct emp_qelem *list)
|
||||||
int n;
|
int n;
|
||||||
int bodies = 0;
|
int bodies = 0;
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
for (n = 0; n <= off->last; ++n)
|
for (n = 0; n <= off->last; ++n)
|
||||||
bodies += off[n].troops;
|
bodies += off[n].troops;
|
||||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
bodies += llp->land.lnd_item[I_MILIT];
|
bodies += llp->unit.land.lnd_item[I_MILIT];
|
||||||
}
|
}
|
||||||
return bodies;
|
return bodies;
|
||||||
}
|
}
|
||||||
|
@ -2084,7 +2078,7 @@ take_casualty(int combat_mode, struct combat *off, struct emp_qelem *olist)
|
||||||
int biggest_troops = 0, index = -1;
|
int biggest_troops = 0, index = -1;
|
||||||
int n, tot_troops = 0, biggest_mil, cas;
|
int n, tot_troops = 0, biggest_mil, cas;
|
||||||
struct emp_qelem *qp, *biggest;
|
struct emp_qelem *qp, *biggest;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
for (n = 0; n <= off->last; ++n) {
|
for (n = 0; n <= off->last; ++n) {
|
||||||
if (off[n].type != EF_BAD) {
|
if (off[n].type != EF_BAD) {
|
||||||
|
@ -2141,17 +2135,17 @@ take_casualty(int combat_mode, struct combat *off, struct emp_qelem *olist)
|
||||||
biggest = NULL;
|
biggest = NULL;
|
||||||
biggest_mil = -1;
|
biggest_mil = -1;
|
||||||
for (qp = olist->q_forw; qp != olist; qp = qp->q_forw) {
|
for (qp = olist->q_forw; qp != olist; qp = qp->q_forw) {
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
|
|
||||||
if (llp->land.lnd_item[I_MILIT] > biggest_mil) {
|
if (llp->unit.land.lnd_item[I_MILIT] > biggest_mil) {
|
||||||
biggest_mil = llp->land.lnd_item[I_MILIT];
|
biggest_mil = llp->unit.land.lnd_item[I_MILIT];
|
||||||
biggest = qp;
|
biggest = qp;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (biggest == NULL)
|
if (biggest == NULL)
|
||||||
return CASUALTY_LUMP - to_take;
|
return CASUALTY_LUMP - to_take;
|
||||||
|
|
||||||
llp = (struct llist *)biggest;
|
llp = (struct ulist *)biggest;
|
||||||
cas = lnd_take_casualty(combat_mode, llp, to_take);
|
cas = lnd_take_casualty(combat_mode, llp, to_take);
|
||||||
return CASUALTY_LUMP - (to_take - cas);
|
return CASUALTY_LUMP - (to_take - cas);
|
||||||
}
|
}
|
||||||
|
@ -2162,17 +2156,18 @@ static void
|
||||||
send_reacting_units_home(struct emp_qelem *list)
|
send_reacting_units_home(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
char buf[1024];
|
char buf[1024];
|
||||||
|
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if ((llp->land.lnd_x != llp->x) || (llp->land.lnd_y != llp->y)) {
|
if ((llp->unit.land.lnd_x != llp->x) ||
|
||||||
|
(llp->unit.land.lnd_y != llp->y)) {
|
||||||
sprintf(buf, "returns to %s",
|
sprintf(buf, "returns to %s",
|
||||||
xyas(llp->x, llp->y, llp->land.lnd_own));
|
xyas(llp->x, llp->y, llp->unit.land.lnd_own));
|
||||||
llp->land.lnd_x = llp->x;
|
llp->unit.land.lnd_x = llp->x;
|
||||||
llp->land.lnd_y = llp->y;
|
llp->unit.land.lnd_y = llp->y;
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2207,7 +2202,7 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
|
||||||
{
|
{
|
||||||
int n;
|
int n;
|
||||||
int occuppied = 0;
|
int occuppied = 0;
|
||||||
struct llist *llp, *delete_me = 0;
|
struct ulist *llp, *delete_me = 0;
|
||||||
char buf[1024];
|
char buf[1024];
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
struct shpstr ship;
|
struct shpstr ship;
|
||||||
|
@ -2239,16 +2234,16 @@ take_def(int combat_mode, struct emp_qelem *list, struct combat *off,
|
||||||
pr_com(2, def, def->own));
|
pr_com(2, def, def->own));
|
||||||
return 0;
|
return 0;
|
||||||
} else {
|
} else {
|
||||||
llp = (struct llist *)list->q_forw;
|
llp = (struct ulist *)list->q_forw;
|
||||||
llp->land.lnd_x = def->x;
|
llp->unit.land.lnd_x = def->x;
|
||||||
llp->land.lnd_y = def->y;
|
llp->unit.land.lnd_y = def->y;
|
||||||
take_move_in_mob(combat_mode, llp, off, def);
|
take_move_in_mob(combat_mode, llp, off, def);
|
||||||
if (def->type == EF_SHIP) {
|
if (def->type == EF_SHIP) {
|
||||||
llp->land.lnd_ship = def->shp_uid;
|
llp->unit.land.lnd_ship = def->shp_uid;
|
||||||
sprintf(buf, "boards %s", prcom(0, def));
|
sprintf(buf, "boards %s", prcom(0, def));
|
||||||
delete_me = llp;
|
delete_me = llp;
|
||||||
} else {
|
} else {
|
||||||
llp->land.lnd_ship = -1;
|
llp->unit.land.lnd_ship = -1;
|
||||||
sprintf(buf, "moves in to occupy %s",
|
sprintf(buf, "moves in to occupy %s",
|
||||||
xyas(def->x, def->y, player->cnum));
|
xyas(def->x, def->y, player->cnum));
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
|
@ -2289,7 +2284,7 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
|
||||||
{
|
{
|
||||||
int n;
|
int n;
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
char buf[512];
|
char buf[512];
|
||||||
char prompt[512];
|
char prompt[512];
|
||||||
char land_answer[256];
|
char land_answer[256];
|
||||||
|
@ -2308,29 +2303,30 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
|
||||||
memset(land_answer, 0, sizeof(land_answer));
|
memset(land_answer, 0, sizeof(land_answer));
|
||||||
for (qp = olist->q_forw; qp != olist; qp = next) {
|
for (qp = olist->q_forw; qp != olist; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
answerp = &land_answer[(int)llp->land.lnd_army];
|
answerp = &land_answer[(int)llp->unit.land.lnd_army];
|
||||||
if (player->aborted || att_get_combat(def, 0) < 0)
|
if (player->aborted || att_get_combat(def, 0) < 0)
|
||||||
*answerp = 'N';
|
*answerp = 'N';
|
||||||
if (*answerp == 'Y')
|
if (*answerp == 'Y')
|
||||||
continue;
|
continue;
|
||||||
if (*answerp != 'N') {
|
if (*answerp != 'N') {
|
||||||
if (!get_land(A_ATTACK, def, llp->land.lnd_uid, llp, 0))
|
if (!get_land(A_ATTACK, def, llp->unit.land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
sprintf(prompt, "Move in with %s (%c %d%%) [ynYNq?] ",
|
sprintf(prompt, "Move in with %s (%c %d%%) [ynYNq?] ",
|
||||||
prland(&llp->land),
|
prland(&llp->unit.land),
|
||||||
llp->land.lnd_army ? llp->land.lnd_army : '~',
|
llp->unit.land.lnd_army ? llp->unit.land.lnd_army : '~',
|
||||||
llp->land.lnd_effic);
|
llp->unit.land.lnd_effic);
|
||||||
*answerp = att_prompt(prompt, llp->land.lnd_army);
|
*answerp = att_prompt(prompt, llp->unit.land.lnd_army);
|
||||||
if (player->aborted || att_get_combat(def, 0) < 0)
|
if (player->aborted || att_get_combat(def, 0) < 0)
|
||||||
*answerp = 'N';
|
*answerp = 'N';
|
||||||
if (!get_land(A_ATTACK, def, llp->land.lnd_uid, llp, 0))
|
if (!get_land(A_ATTACK, def, llp->unit.land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (*answerp == 'y' || *answerp == 'Y')
|
if (*answerp == 'y' || *answerp == 'Y')
|
||||||
continue;
|
continue;
|
||||||
sprintf(buf, "stays in %s",
|
sprintf(buf, "stays in %s",
|
||||||
xyas(llp->land.lnd_x, llp->land.lnd_y, player->cnum));
|
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||||
|
player->cnum));
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
}
|
}
|
||||||
if (QEMPTY(olist))
|
if (QEMPTY(olist))
|
||||||
|
@ -2338,11 +2334,12 @@ ask_move_in(struct combat *off, struct emp_qelem *olist,
|
||||||
if (att_get_combat(def, 0) < 0) {
|
if (att_get_combat(def, 0) < 0) {
|
||||||
for (qp = olist->q_forw; qp != olist; qp = next) {
|
for (qp = olist->q_forw; qp != olist; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (!get_land(A_ATTACK, def, llp->land.lnd_uid, llp, 0))
|
if (!get_land(A_ATTACK, def, llp->unit.land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
sprintf(buf, "stays in %s",
|
sprintf(buf, "stays in %s",
|
||||||
xyas(llp->land.lnd_x, llp->land.lnd_y, player->cnum));
|
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||||
|
player->cnum));
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
|
@ -2359,23 +2356,23 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
|
||||||
struct combat *def)
|
struct combat *def)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
char buf[512];
|
char buf[512];
|
||||||
|
|
||||||
if (QEMPTY(olist))
|
if (QEMPTY(olist))
|
||||||
return;
|
return;
|
||||||
for (qp = olist->q_forw; qp != olist; qp = next) {
|
for (qp = olist->q_forw; qp != olist; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (!get_land(combat_mode, def, llp->land.lnd_uid, llp, 0))
|
if (!get_land(combat_mode, def, llp->unit.land.lnd_uid, llp, 0))
|
||||||
continue;
|
continue;
|
||||||
take_move_in_mob(combat_mode, llp, off, def);
|
take_move_in_mob(combat_mode, llp, off, def);
|
||||||
llp->land.lnd_x = def->x;
|
llp->unit.land.lnd_x = def->x;
|
||||||
llp->land.lnd_y = def->y;
|
llp->unit.land.lnd_y = def->y;
|
||||||
if (def->type == EF_SHIP)
|
if (def->type == EF_SHIP)
|
||||||
llp->land.lnd_ship = def->shp_uid;
|
llp->unit.land.lnd_ship = def->shp_uid;
|
||||||
else
|
else
|
||||||
llp->land.lnd_ship = -1;
|
llp->unit.land.lnd_ship = -1;
|
||||||
}
|
}
|
||||||
if (QEMPTY(olist))
|
if (QEMPTY(olist))
|
||||||
return;
|
return;
|
||||||
|
@ -2392,7 +2389,7 @@ move_in_land(int combat_mode, struct combat *off, struct emp_qelem *olist,
|
||||||
return;
|
return;
|
||||||
for (qp = olist->q_forw; qp != olist; qp = next) {
|
for (qp = olist->q_forw; qp != olist; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
lnd_print(llp, buf);
|
lnd_print(llp, buf);
|
||||||
}
|
}
|
||||||
if (QEMPTY(olist))
|
if (QEMPTY(olist))
|
||||||
|
@ -2523,7 +2520,7 @@ ask_move_in_off(struct combat *off, struct combat *def)
|
||||||
/* Charge land units for moving into a sector or onto a ship */
|
/* Charge land units for moving into a sector or onto a ship */
|
||||||
|
|
||||||
static void
|
static void
|
||||||
take_move_in_mob(int combat_mode, struct llist *llp, struct combat *off,
|
take_move_in_mob(int combat_mode, struct ulist *llp, struct combat *off,
|
||||||
struct combat *def)
|
struct combat *def)
|
||||||
{
|
{
|
||||||
int mobcost;
|
int mobcost;
|
||||||
|
@ -2531,37 +2528,39 @@ take_move_in_mob(int combat_mode, struct llist *llp, struct combat *off,
|
||||||
|
|
||||||
switch (combat_mode) {
|
switch (combat_mode) {
|
||||||
case A_ATTACK:
|
case A_ATTACK:
|
||||||
mobcost = lnd_pathcost(&llp->land,
|
mobcost = lnd_pathcost(&llp->unit.land,
|
||||||
att_mobcost(off->own, def,
|
att_mobcost(off->own, def,
|
||||||
lnd_mobtype(&llp->land)));
|
lnd_mobtype(&llp->unit.land)));
|
||||||
new = llp->land.lnd_mobil - mobcost;
|
new = llp->unit.land.lnd_mobil - mobcost;
|
||||||
if (new < -127)
|
if (new < -127)
|
||||||
new = -127;
|
new = -127;
|
||||||
llp->land.lnd_mobil = new;
|
llp->unit.land.lnd_mobil = new;
|
||||||
break;
|
break;
|
||||||
case A_ASSAULT:
|
case A_ASSAULT:
|
||||||
if (off->shp_mcp->m_flags & M_LAND) {
|
if (off->shp_mcp->m_flags & M_LAND) {
|
||||||
if (llp->lcp->l_flags & L_MARINE)
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_MARINE)
|
||||||
llp->land.lnd_mobil -=
|
llp->unit.land.lnd_mobil -=
|
||||||
(float)etu_per_update * land_mob_scale * 0.5;
|
(float)etu_per_update * land_mob_scale * 0.5;
|
||||||
else
|
else
|
||||||
llp->land.lnd_mobil -= (float)etu_per_update * land_mob_scale;
|
llp->unit.land.lnd_mobil -= (float)etu_per_update *
|
||||||
|
land_mob_scale;
|
||||||
} else {
|
} else {
|
||||||
if (llp->lcp->l_flags & L_MARINE)
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_MARINE)
|
||||||
llp->land.lnd_mobil = 0;
|
llp->unit.land.lnd_mobil = 0;
|
||||||
else
|
else
|
||||||
llp->land.lnd_mobil = -(float)etu_per_update * land_mob_scale;
|
llp->unit.land.lnd_mobil = -(float)etu_per_update *
|
||||||
|
land_mob_scale;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case A_BOARD:
|
case A_BOARD:
|
||||||
/* I arbitrarily chose the numbers 10 and 40 below -KHS */
|
/* I arbitrarily chose the numbers 10 and 40 below -KHS */
|
||||||
if (llp->lcp->l_flags & L_MARINE)
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_MARINE)
|
||||||
llp->land.lnd_mobil -= 10;
|
llp->unit.land.lnd_mobil -= 10;
|
||||||
else
|
else
|
||||||
llp->land.lnd_mobil -= 40;
|
llp->unit.land.lnd_mobil -= 40;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
llp->land.lnd_harden = 0;
|
llp->unit.land.lnd_harden = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
|
|
|
@ -40,22 +40,18 @@
|
||||||
#include "combat.h"
|
#include "combat.h"
|
||||||
#include "damage.h"
|
#include "damage.h"
|
||||||
#include "file.h"
|
#include "file.h"
|
||||||
#include "land.h"
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "mission.h"
|
#include "mission.h"
|
||||||
#include "nat.h"
|
|
||||||
#include "news.h"
|
|
||||||
#include "nsc.h"
|
#include "nsc.h"
|
||||||
#include "optlist.h"
|
#include "optlist.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "plane.h"
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "prototypes.h"
|
#include "prototypes.h"
|
||||||
#include "sect.h"
|
|
||||||
#include "ship.h"
|
|
||||||
#include "xy.h"
|
#include "xy.h"
|
||||||
|
#include "empobj.h"
|
||||||
|
#include "unit.h"
|
||||||
|
|
||||||
static void lnd_mess(char *, struct llist *);
|
static void lnd_mess(char *, struct ulist *);
|
||||||
static int lnd_hit_mine(struct lndstr *, struct lchrstr *);
|
static int lnd_hit_mine(struct lndstr *, struct lchrstr *);
|
||||||
|
|
||||||
double
|
double
|
||||||
|
@ -128,26 +124,26 @@ defense_val(struct lndstr *lp)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
lnd_print(struct llist *llp, char *s)
|
lnd_print(struct ulist *llp, char *s)
|
||||||
{
|
{
|
||||||
if (llp->land.lnd_own == player->cnum)
|
if (llp->unit.land.lnd_own == player->cnum)
|
||||||
pr("%s %s\n", prland(&llp->land), s);
|
pr("%s %s\n", prland(&llp->unit.land), s);
|
||||||
else
|
else
|
||||||
wu(0, llp->land.lnd_own, "%s %s\n", prland(&llp->land), s);
|
wu(0, llp->unit.land.lnd_own, "%s %s\n", prland(&llp->unit.land), s);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
lnd_delete(struct llist *llp, char *s)
|
lnd_delete(struct ulist *llp, char *s)
|
||||||
{
|
{
|
||||||
if (s)
|
if (s)
|
||||||
lnd_print(llp, s);
|
lnd_print(llp, s);
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
emp_remque((struct emp_qelem *)llp);
|
emp_remque((struct emp_qelem *)llp);
|
||||||
free(llp);
|
free(llp);
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
lnd_take_casualty(int combat_mode, struct ulist *llp, int cas)
|
||||||
/* attacking or assaulting or paratrooping? */
|
/* attacking or assaulting or paratrooping? */
|
||||||
/* number of casualties to take */
|
/* number of casualties to take */
|
||||||
{
|
{
|
||||||
|
@ -168,49 +164,51 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
||||||
signed char orig;
|
signed char orig;
|
||||||
int mob;
|
int mob;
|
||||||
|
|
||||||
taken = llp->land.lnd_item[I_MILIT];
|
taken = llp->unit.land.lnd_item[I_MILIT];
|
||||||
/* Spies always die */
|
/* Spies always die */
|
||||||
if (llp->lcp->l_flags & L_SPY) {
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_SPY) {
|
||||||
eff_eq = 100;
|
eff_eq = 100;
|
||||||
llp->land.lnd_effic = 0;
|
llp->unit.land.lnd_effic = 0;
|
||||||
} else {
|
} else {
|
||||||
eff_eq = ldround(cas * 100.0 / llp->lcp->l_mil, 1);
|
eff_eq = ldround(cas * 100.0 /
|
||||||
llp->land.lnd_effic -= eff_eq;
|
((struct lchrstr *)llp->chrp)->l_mil, 1);
|
||||||
lnd_submil(&llp->land, cas);
|
llp->unit.land.lnd_effic -= eff_eq;
|
||||||
|
lnd_submil(&llp->unit.land, cas);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (llp->land.lnd_effic < LAND_MINEFF) {
|
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
|
||||||
sprintf(buf, "dies %s %s!",
|
sprintf(buf, "dies %s %s!",
|
||||||
combat_mode ? att_mode[combat_mode] : "defending",
|
combat_mode ? att_mode[combat_mode] : "defending",
|
||||||
xyas(llp->land.lnd_x, llp->land.lnd_y, llp->land.lnd_own));
|
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||||
|
llp->unit.land.lnd_own));
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
/* Since we killed the unit, we killed all the mil on it */
|
/* Since we killed the unit, we killed all the mil on it */
|
||||||
return taken;
|
return taken;
|
||||||
} else {
|
} else {
|
||||||
/* Ok, now, how many did we take off? (sould be the diff) */
|
/* Ok, now, how many did we take off? (sould be the diff) */
|
||||||
taken = taken - llp->land.lnd_item[I_MILIT];
|
taken = taken - llp->unit.land.lnd_item[I_MILIT];
|
||||||
}
|
}
|
||||||
|
|
||||||
if (llp->land.lnd_effic >= llp->land.lnd_retreat)
|
if (llp->unit.land.lnd_effic >= llp->unit.land.lnd_retreat)
|
||||||
return taken;
|
return taken;
|
||||||
|
|
||||||
/* we're being boarded */
|
/* we're being boarded */
|
||||||
if (llp->land.lnd_ship >= 0 && combat_mode == A_DEFEND)
|
if (llp->unit.land.lnd_ship >= 0 && combat_mode == A_DEFEND)
|
||||||
return taken;
|
return taken;
|
||||||
|
|
||||||
/* we're being boarded */
|
/* we're being boarded */
|
||||||
if (llp->land.lnd_land >= 0 && combat_mode == A_DEFEND)
|
if (llp->unit.land.lnd_land >= 0 && combat_mode == A_DEFEND)
|
||||||
return taken;
|
return taken;
|
||||||
|
|
||||||
/* Have to make a retreat check */
|
/* Have to make a retreat check */
|
||||||
|
|
||||||
ret_chance = llp->land.lnd_retreat - llp->land.lnd_effic;
|
ret_chance = llp->unit.land.lnd_retreat - llp->unit.land.lnd_effic;
|
||||||
if (roll(100) < ret_chance) {
|
if (roll(100) < ret_chance) {
|
||||||
pr("\n");
|
pr("\n");
|
||||||
lnd_print(llp, "fails morale check!");
|
lnd_print(llp, "fails morale check!");
|
||||||
llp->land.lnd_mission = 0;
|
llp->unit.land.lnd_mission = 0;
|
||||||
llp->land.lnd_harden = 0;
|
llp->unit.land.lnd_harden = 0;
|
||||||
if (llp->land.lnd_ship >= 0 || llp->land.lnd_land >= 0)
|
if (llp->unit.land.lnd_ship >= 0 || llp->unit.land.lnd_land >= 0)
|
||||||
nowhere_to_go = 1;
|
nowhere_to_go = 1;
|
||||||
else if (combat_mode == A_DEFEND) {
|
else if (combat_mode == A_DEFEND) {
|
||||||
/*
|
/*
|
||||||
|
@ -222,14 +220,14 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
||||||
biggest = -1;
|
biggest = -1;
|
||||||
nowned = 0;
|
nowned = 0;
|
||||||
for (n = 1; n <= 6; ++n) {
|
for (n = 1; n <= 6; ++n) {
|
||||||
ret_x = llp->land.lnd_x + diroff[n][0];
|
ret_x = llp->unit.land.lnd_x + diroff[n][0];
|
||||||
ret_y = llp->land.lnd_y + diroff[n][1];
|
ret_y = llp->unit.land.lnd_y + diroff[n][1];
|
||||||
getsect(ret_x, ret_y, §);
|
getsect(ret_x, ret_y, §);
|
||||||
if (sect.sct_own != llp->land.lnd_own)
|
if (sect.sct_own != llp->unit.land.lnd_own)
|
||||||
continue;
|
continue;
|
||||||
if (sect.sct_type == SCT_MOUNT)
|
if (sect.sct_type == SCT_MOUNT)
|
||||||
continue;
|
continue;
|
||||||
mobcost = lnd_mobcost(&llp->land, &rsect);
|
mobcost = lnd_mobcost(&llp->unit.land, &rsect);
|
||||||
if (mobcost < 0)
|
if (mobcost < 0)
|
||||||
continue;
|
continue;
|
||||||
++nowned;
|
++nowned;
|
||||||
|
@ -245,38 +243,38 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
||||||
nowhere_to_go = 1;
|
nowhere_to_go = 1;
|
||||||
else {
|
else {
|
||||||
/* retreat to bx,by */
|
/* retreat to bx,by */
|
||||||
llp->land.lnd_x = bx;
|
llp->unit.land.lnd_x = bx;
|
||||||
llp->land.lnd_y = by;
|
llp->unit.land.lnd_y = by;
|
||||||
/* FIXME landmines */
|
/* FIXME landmines */
|
||||||
getsect(bx, by, &rsect);
|
getsect(bx, by, &rsect);
|
||||||
mob = llp->land.lnd_mobil - (int)bmcost;
|
mob = llp->unit.land.lnd_mobil - (int)bmcost;
|
||||||
if (mob < -127)
|
if (mob < -127)
|
||||||
mob = -127;
|
mob = -127;
|
||||||
orig = llp->land.lnd_mobil;
|
orig = llp->unit.land.lnd_mobil;
|
||||||
llp->land.lnd_mobil = (signed char)mob;
|
llp->unit.land.lnd_mobil = (signed char)mob;
|
||||||
if (llp->land.lnd_mobil > orig)
|
if (llp->unit.land.lnd_mobil > orig)
|
||||||
llp->land.lnd_mobil = -127;
|
llp->unit.land.lnd_mobil = -127;
|
||||||
sprintf(buf, "retreats at %d%% efficiency to %s!",
|
sprintf(buf, "retreats at %d%% efficiency to %s!",
|
||||||
llp->land.lnd_effic,
|
llp->unit.land.lnd_effic,
|
||||||
xyas(bx, by, llp->land.lnd_own));
|
xyas(bx, by, llp->unit.land.lnd_own));
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
}
|
}
|
||||||
} else { /* attacking from a sector */
|
} else { /* attacking from a sector */
|
||||||
sprintf(buf, "leaves the battlefield at %d%% efficiency",
|
sprintf(buf, "leaves the battlefield at %d%% efficiency",
|
||||||
llp->land.lnd_effic);
|
llp->unit.land.lnd_effic);
|
||||||
if ((llp->land.lnd_mobil - (int)llp->mobil) < -127)
|
if ((llp->unit.land.lnd_mobil - (int)llp->mobil) < -127)
|
||||||
llp->land.lnd_mobil = -127;
|
llp->unit.land.lnd_mobil = -127;
|
||||||
else
|
else
|
||||||
llp->land.lnd_mobil -= (int)llp->mobil;
|
llp->unit.land.lnd_mobil -= (int)llp->mobil;
|
||||||
llp->mobil = 0.0;
|
llp->mobil = 0.0;
|
||||||
lnd_delete(llp, buf);
|
lnd_delete(llp, buf);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (nowhere_to_go) {
|
if (nowhere_to_go) {
|
||||||
/* nowhere to go.. take more casualties */
|
/* nowhere to go.. take more casualties */
|
||||||
llp->land.lnd_effic -= 10;
|
llp->unit.land.lnd_effic -= 10;
|
||||||
lnd_submil(&llp->land, llp->lcp->l_mil / 10);
|
lnd_submil(&llp->unit.land, ((struct lchrstr *)llp->chrp)->l_mil / 10);
|
||||||
if (llp->land.lnd_effic < LAND_MINEFF)
|
if (llp->unit.land.lnd_effic < LAND_MINEFF)
|
||||||
lnd_delete(llp, "has nowhere to retreat, and dies!");
|
lnd_delete(llp, "has nowhere to retreat, and dies!");
|
||||||
else
|
else
|
||||||
lnd_print(llp,
|
lnd_print(llp,
|
||||||
|
@ -290,24 +288,24 @@ void
|
||||||
lnd_takemob(struct emp_qelem *list, double loss)
|
lnd_takemob(struct emp_qelem *list, double loss)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp, *next;
|
struct emp_qelem *qp, *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int new;
|
int new;
|
||||||
int mcost = ldround(combat_mob * loss, 1);
|
int mcost = ldround(combat_mob * loss, 1);
|
||||||
|
|
||||||
for (qp = list->q_forw; qp != list; qp = next) {
|
for (qp = list->q_forw; qp != list; qp = next) {
|
||||||
next = qp->q_forw;
|
next = qp->q_forw;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
/*
|
/*
|
||||||
if (chance(loss))
|
if (chance(loss))
|
||||||
use_supply(&llp->land);
|
use_supply(&llp->unit.land);
|
||||||
if (llp->land.lnd_mission == MI_RESERVE)
|
if (llp->unit.land.lnd_mission == MI_RESERVE)
|
||||||
new = llp->land.lnd_mobil - mcost/2;
|
new = llp->unit.land.lnd_mobil - mcost/2;
|
||||||
else
|
else
|
||||||
*/
|
*/
|
||||||
new = llp->land.lnd_mobil - mcost;
|
new = llp->unit.land.lnd_mobil - mcost;
|
||||||
if (new < -127)
|
if (new < -127)
|
||||||
new = -127;
|
new = -127;
|
||||||
llp->land.lnd_mobil = (signed char)new;
|
llp->unit.land.lnd_mobil = (signed char)new;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -478,7 +476,7 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct lndstr land;
|
struct lndstr land;
|
||||||
struct lchrstr *lcp;
|
struct lchrstr *lcp;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int this_mot;
|
int this_mot;
|
||||||
int mobtype = MOB_MOVE; /* indeterminate */
|
int mobtype = MOB_MOVE; /* indeterminate */
|
||||||
|
|
||||||
|
@ -518,9 +516,9 @@ lnd_sel(struct nstr_item *ni, struct emp_qelem *list)
|
||||||
land.lnd_harden = 0;
|
land.lnd_harden = 0;
|
||||||
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
|
memset(land.lnd_rpath, 0, sizeof(land.lnd_rpath));
|
||||||
putland(land.lnd_uid, &land);
|
putland(land.lnd_uid, &land);
|
||||||
llp = malloc(sizeof(struct llist));
|
llp = malloc(sizeof(struct ulist));
|
||||||
llp->lcp = lcp;
|
llp->chrp = (struct empobj_chr *)lcp;
|
||||||
llp->land = land;
|
llp->unit.land = land;
|
||||||
llp->mobil = land.lnd_mobil;
|
llp->mobil = land.lnd_mobil;
|
||||||
emp_insque(&llp->queue, list);
|
emp_insque(&llp->queue, list);
|
||||||
}
|
}
|
||||||
|
@ -533,7 +531,7 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
struct lndstr land;
|
struct lndstr land;
|
||||||
coord allx;
|
coord allx;
|
||||||
|
@ -547,8 +545,8 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
*togetherp = 1;
|
*togetherp = 1;
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
getland(llp->land.lnd_uid, &land);
|
getland(llp->unit.land.lnd_uid, &land);
|
||||||
if (land.lnd_own != actor) {
|
if (land.lnd_own != actor) {
|
||||||
mpr(actor, "%s was disbanded at %s\n",
|
mpr(actor, "%s was disbanded at %s\n",
|
||||||
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
|
prland(&land), xyas(land.lnd_x, land.lnd_y, land.lnd_own));
|
||||||
|
@ -568,15 +566,15 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
lnd_mess("was sucked into the sky by a strange looking spaceland", llp); /* heh -KHS */
|
lnd_mess("was sucked into the sky by a strange looking spaceland", llp); /* heh -KHS */
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!(lchr[(int)llp->land.lnd_type].l_flags & L_SPY) &&
|
if (!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
|
||||||
!(lchr[(int)llp->land.lnd_type].l_flags & L_TRAIN) &&
|
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_TRAIN) &&
|
||||||
llp->land.lnd_item[I_MILIT] == 0) {
|
llp->unit.land.lnd_item[I_MILIT] == 0) {
|
||||||
lnd_mess("has no mil on it to guide it", llp);
|
lnd_mess("has no mil on it to guide it", llp);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
rel = getrel(getnatp(sect.sct_own), player->cnum);
|
rel = getrel(getnatp(sect.sct_own), player->cnum);
|
||||||
if (sect.sct_own != land.lnd_own && rel != ALLIED &&
|
if (sect.sct_own != land.lnd_own && rel != ALLIED &&
|
||||||
!(lchr[(int)llp->land.lnd_type].l_flags & L_SPY) &&
|
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
|
||||||
sect.sct_own) {
|
sect.sct_own) {
|
||||||
sprintf(mess, "has been kidnapped by %s", cname(sect.sct_own));
|
sprintf(mess, "has been kidnapped by %s", cname(sect.sct_own));
|
||||||
lnd_mess(mess, llp);
|
lnd_mess(mess, llp);
|
||||||
|
@ -596,7 +594,7 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
*minmobp = llp->mobil;
|
*minmobp = llp->mobil;
|
||||||
if (llp->mobil > *maxmobp)
|
if (llp->mobil > *maxmobp)
|
||||||
*maxmobp = llp->mobil;
|
*maxmobp = llp->mobil;
|
||||||
llp->land = land;
|
llp->unit.land = land;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -605,19 +603,20 @@ lnd_put(struct emp_qelem *list, natid actor)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *newqp;
|
struct emp_qelem *newqp;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
qp = list->q_back;
|
qp = list->q_back;
|
||||||
while (qp != list) {
|
while (qp != list) {
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (actor) {
|
if (actor) {
|
||||||
mpr(actor, "%s stopped at %s\n", prland(&llp->land),
|
mpr(actor, "%s stopped at %s\n", prland(&llp->unit.land),
|
||||||
xyas(llp->land.lnd_x, llp->land.lnd_y, llp->land.lnd_own));
|
xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||||
|
llp->unit.land.lnd_own));
|
||||||
if (llp->mobil < -127)
|
if (llp->mobil < -127)
|
||||||
llp->mobil = -127;
|
llp->mobil = -127;
|
||||||
llp->land.lnd_mobil = llp->mobil;
|
llp->unit.land.lnd_mobil = llp->mobil;
|
||||||
}
|
}
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
newqp = qp->q_back;
|
newqp = qp->q_back;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
free(qp);
|
free(qp);
|
||||||
|
@ -631,16 +630,17 @@ lnd_sweep(struct emp_qelem *land_list, int verbose, int takemob,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
int mines, m, max, sshells, lshells;
|
int mines, m, max, sshells, lshells;
|
||||||
|
|
||||||
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (!(llp->lcp->l_flags & L_ENGINEER)) {
|
if (!(((struct lchrstr *)llp->chrp)->l_flags & L_ENGINEER)) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor, "%s is not an engineer!\n", prland(&llp->land));
|
mpr(actor, "%s is not an engineer!\n",
|
||||||
|
prland(&llp->unit.land));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (takemob && llp->mobil < 0.0) {
|
if (takemob && llp->mobil < 0.0) {
|
||||||
|
@ -648,33 +648,33 @@ lnd_sweep(struct emp_qelem *land_list, int verbose, int takemob,
|
||||||
lnd_mess("is out of mobility", llp);
|
lnd_mess("is out of mobility", llp);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
getsect(llp->land.lnd_x, llp->land.lnd_y, §);
|
getsect(llp->unit.land.lnd_x, llp->unit.land.lnd_y, §);
|
||||||
if (sect.sct_oldown == llp->land.lnd_own) {
|
if (sect.sct_oldown == llp->unit.land.lnd_own) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor,
|
mpr(actor,
|
||||||
"%s is in a sector completely owned by you. Don't bother digging up mines there!\n",
|
"%s is in a sector completely owned by you. Don't bother digging up mines there!\n",
|
||||||
prland(&llp->land));
|
prland(&llp->unit.land));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (sect.sct_type == SCT_BSPAN) {
|
if (sect.sct_type == SCT_BSPAN) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor, "%s is on a bridge. No mines there!\n",
|
mpr(actor, "%s is on a bridge. No mines there!\n",
|
||||||
prland(&llp->land));
|
prland(&llp->unit.land));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (takemob) {
|
if (takemob) {
|
||||||
llp->mobil -= lnd_pathcost(&llp->land, 0.2);
|
llp->mobil -= lnd_pathcost(&llp->unit.land, 0.2);
|
||||||
llp->land.lnd_mobil = (int)llp->mobil;
|
llp->unit.land.lnd_mobil = (int)llp->mobil;
|
||||||
llp->land.lnd_harden = 0;
|
llp->unit.land.lnd_harden = 0;
|
||||||
}
|
}
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
if (!(mines = sect.sct_mines))
|
if (!(mines = sect.sct_mines))
|
||||||
continue;
|
continue;
|
||||||
max = llp->lcp->l_item[I_SHELL];
|
max = ((struct lchrstr *)llp->chrp)->l_item[I_SHELL];
|
||||||
lshells = llp->land.lnd_item[I_SHELL];
|
lshells = llp->unit.land.lnd_item[I_SHELL];
|
||||||
sshells = sect.sct_item[I_SHELL];
|
sshells = sect.sct_item[I_SHELL];
|
||||||
for (m = 0; mines > 0 && m < max * 2; m++) {
|
for (m = 0; mines > 0 && m < max * 2; m++) {
|
||||||
if (chance(0.5 * llp->lcp->l_att)) {
|
if (chance(0.5 * ((struct lchrstr *)llp->chrp)->l_att)) {
|
||||||
mpr(actor, "Sweep...\n");
|
mpr(actor, "Sweep...\n");
|
||||||
mines--;
|
mines--;
|
||||||
if (lshells < max)
|
if (lshells < max)
|
||||||
|
@ -684,9 +684,9 @@ lnd_sweep(struct emp_qelem *land_list, int verbose, int takemob,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sect.sct_mines = mines;
|
sect.sct_mines = mines;
|
||||||
llp->land.lnd_item[I_SHELL] = lshells;
|
llp->unit.land.lnd_item[I_SHELL] = lshells;
|
||||||
sect.sct_item[I_SHELL] = sshells;
|
sect.sct_item[I_SHELL] = sshells;
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
putsect(§);
|
putsect(§);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -696,12 +696,12 @@ contains_engineer(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (llp->lcp->l_flags & L_ENGINEER)
|
if (((struct lchrstr *)llp->chrp)->l_flags & L_ENGINEER)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -712,27 +712,27 @@ lnd_check_mines(struct emp_qelem *land_list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
int stopping = 0;
|
int stopping = 0;
|
||||||
int with_eng = contains_engineer(land_list);
|
int with_eng = contains_engineer(land_list);
|
||||||
|
|
||||||
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
getsect(llp->land.lnd_x, llp->land.lnd_y, §);
|
getsect(llp->unit.land.lnd_x, llp->unit.land.lnd_y, §);
|
||||||
if (sect.sct_oldown == llp->land.lnd_own)
|
if (sect.sct_oldown == llp->unit.land.lnd_own)
|
||||||
continue;
|
continue;
|
||||||
if (sect.sct_type == SCT_BSPAN)
|
if (sect.sct_type == SCT_BSPAN)
|
||||||
continue;
|
continue;
|
||||||
if (!sect.sct_mines)
|
if (!sect.sct_mines)
|
||||||
continue;
|
continue;
|
||||||
if (chance(DMINE_LHITCHANCE(sect.sct_mines) / (1 + 2 * with_eng))) {
|
if (chance(DMINE_LHITCHANCE(sect.sct_mines) / (1 + 2 * with_eng))) {
|
||||||
lnd_hit_mine(&llp->land, llp->lcp);
|
lnd_hit_mine(&llp->unit.land, ((struct lchrstr *)llp->chrp));
|
||||||
sect.sct_mines--;
|
sect.sct_mines--;
|
||||||
putsect(§);
|
putsect(§);
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
if (!llp->land.lnd_own) {
|
if (!llp->unit.land.lnd_own) {
|
||||||
stopping = 1;
|
stopping = 1;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
free(qp);
|
free(qp);
|
||||||
|
@ -747,18 +747,18 @@ lnd_list(struct emp_qelem *land_list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct lndstr *lnd;
|
struct lndstr *lnd;
|
||||||
|
|
||||||
pr("lnd# land type x,y a eff sh gun xl mu tech retr fuel\n");
|
pr("lnd# land type x,y a eff sh gun xl mu tech retr fuel\n");
|
||||||
|
|
||||||
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
for (qp = land_list->q_back; qp != land_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
lnd = &llp->land;
|
lnd = &llp->unit.land;
|
||||||
pr("%4d ", lnd->lnd_uid);
|
pr("%4d ", lnd->lnd_uid);
|
||||||
pr("%-16.16s ", llp->lcp->l_name);
|
pr("%-16.16s ", ((struct lchrstr *)llp->chrp)->l_name);
|
||||||
prxy("%4d,%-4d ", lnd->lnd_x, lnd->lnd_y, llp->land.lnd_own);
|
prxy("%4d,%-4d ", lnd->lnd_x, lnd->lnd_y, llp->unit.land.lnd_own);
|
||||||
pr("%1.1s", &lnd->lnd_army);
|
pr("%1.1s", &lnd->lnd_army);
|
||||||
pr("%4d%%", lnd->lnd_effic);
|
pr("%4d%%", lnd->lnd_effic);
|
||||||
pr("%4d", lnd->lnd_item[I_SHELL]);
|
pr("%4d", lnd->lnd_item[I_SHELL]);
|
||||||
|
@ -773,15 +773,16 @@ lnd_list(struct emp_qelem *land_list)
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
lnd_mess(char *str, struct llist *llp)
|
lnd_mess(char *str, struct ulist *llp)
|
||||||
{
|
{
|
||||||
mpr(llp->land.lnd_own, "%s %s & stays in %s\n",
|
mpr(llp->unit.land.lnd_own, "%s %s & stays in %s\n",
|
||||||
prland(&llp->land),
|
prland(&llp->unit.land),
|
||||||
str, xyas(llp->land.lnd_x, llp->land.lnd_y, llp->land.lnd_own));
|
str, xyas(llp->unit.land.lnd_x, llp->unit.land.lnd_y,
|
||||||
|
llp->unit.land.lnd_own));
|
||||||
if (llp->mobil < -127)
|
if (llp->mobil < -127)
|
||||||
llp->mobil = -127;
|
llp->mobil = -127;
|
||||||
llp->land.lnd_mobil = llp->mobil;
|
llp->unit.land.lnd_mobil = llp->mobil;
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
emp_remque((struct emp_qelem *)llp);
|
emp_remque((struct emp_qelem *)llp);
|
||||||
free(llp);
|
free(llp);
|
||||||
}
|
}
|
||||||
|
@ -791,12 +792,12 @@ lnd_count(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
++count;
|
++count;
|
||||||
}
|
}
|
||||||
return count;
|
return count;
|
||||||
|
@ -807,7 +808,7 @@ lnd_damage(struct emp_qelem *list, int totdam)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int dam;
|
int dam;
|
||||||
int count;
|
int count;
|
||||||
|
|
||||||
|
@ -816,12 +817,12 @@ lnd_damage(struct emp_qelem *list, int totdam)
|
||||||
dam = ldround((double)totdam / count, 1);
|
dam = ldround((double)totdam / count, 1);
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
/* have to get it again because of collateral damage */
|
/* have to get it again because of collateral damage */
|
||||||
getland(llp->land.lnd_uid, &llp->land);
|
getland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
landdamage(&llp->land, dam);
|
landdamage(&llp->unit.land, dam);
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
if (!llp->land.lnd_own) {
|
if (!llp->unit.land.lnd_own) {
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
free(qp);
|
free(qp);
|
||||||
}
|
}
|
||||||
|
@ -834,15 +835,15 @@ lnd_easiest_target(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
int hard;
|
int hard;
|
||||||
int easiest = 9876; /* things start great for victim */
|
int easiest = 9876; /* things start great for victim */
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
hard = lnd_hardtarget(&llp->land);
|
hard = lnd_hardtarget(&llp->unit.land);
|
||||||
if (hard < easiest)
|
if (hard < easiest)
|
||||||
easiest = hard; /* things get worse for victim */
|
easiest = hard; /* things get worse for victim */
|
||||||
++count;
|
++count;
|
||||||
|
@ -1029,7 +1030,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *qp2;
|
struct emp_qelem *qp2;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct llist *llp;
|
struct ulist *llp;
|
||||||
struct emp_qelem cur, done;
|
struct emp_qelem cur, done;
|
||||||
coord dx;
|
coord dx;
|
||||||
coord dy;
|
coord dy;
|
||||||
|
@ -1050,15 +1051,15 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
dy = diroff[dir][1];
|
dy = diroff[dir][1];
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
getsect(llp->land.lnd_x, llp->land.lnd_y, &osect);
|
getsect(llp->unit.land.lnd_x, llp->unit.land.lnd_y, &osect);
|
||||||
oldown = osect.sct_own;
|
oldown = osect.sct_own;
|
||||||
newx = xnorm(llp->land.lnd_x + dx);
|
newx = xnorm(llp->unit.land.lnd_x + dx);
|
||||||
newy = ynorm(llp->land.lnd_y + dy);
|
newy = ynorm(llp->unit.land.lnd_y + dy);
|
||||||
getsect(newx, newy, §);
|
getsect(newx, newy, §);
|
||||||
rel = getrel(getnatp(sect.sct_own), player->cnum);
|
rel = getrel(getnatp(sect.sct_own), player->cnum);
|
||||||
if ((sect.sct_own != actor && rel != ALLIED &&
|
if ((sect.sct_own != actor && rel != ALLIED &&
|
||||||
!(lchr[(int)llp->land.lnd_type].l_flags & L_SPY) &&
|
!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY) &&
|
||||||
sect.sct_own) || (sect.sct_type == SCT_WATER ||
|
sect.sct_own) || (sect.sct_type == SCT_WATER ||
|
||||||
sect.sct_type == SCT_SANCT ||
|
sect.sct_type == SCT_SANCT ||
|
||||||
sect.sct_type == SCT_WASTE)) {
|
sect.sct_type == SCT_WASTE)) {
|
||||||
|
@ -1072,7 +1073,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((!intrchr[INT_RAIL].in_enable || sect.sct_rail == 0)
|
if ((!intrchr[INT_RAIL].in_enable || sect.sct_rail == 0)
|
||||||
&& lnd_mobtype(&llp->land) == MOB_RAIL) {
|
&& lnd_mobtype(&llp->unit.land) == MOB_RAIL) {
|
||||||
if (together) {
|
if (together) {
|
||||||
pr("no rail system in %s\n", xyas(newx, newy, actor));
|
pr("no rail system in %s\n", xyas(newx, newy, actor));
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -1085,9 +1086,9 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
}
|
}
|
||||||
/* Note we check would_abandon first because we don't want
|
/* Note we check would_abandon first because we don't want
|
||||||
to always have to do these checks */
|
to always have to do these checks */
|
||||||
if (would_abandon(&osect, I_CIVIL, 0, &llp->land)) {
|
if (would_abandon(&osect, I_CIVIL, 0, &llp->unit.land)) {
|
||||||
stop = 0;
|
stop = 0;
|
||||||
if (!want_to_abandon(&osect, I_CIVIL, 0, &llp->land)) {
|
if (!want_to_abandon(&osect, I_CIVIL, 0, &llp->unit.land)) {
|
||||||
stop = 1;
|
stop = 1;
|
||||||
}
|
}
|
||||||
/* now check stuff */
|
/* now check stuff */
|
||||||
|
@ -1096,7 +1097,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
if (!check_sect_ok(&osect))
|
if (!check_sect_ok(&osect))
|
||||||
return 1;
|
return 1;
|
||||||
for (qp2 = list->q_back; qp2 != list; qp2 = qp2->q_back) {
|
for (qp2 = list->q_back; qp2 != list; qp2 = qp2->q_back) {
|
||||||
if (!check_land_ok(&((struct llist *)qp2)->land))
|
if (!check_land_ok(&((struct ulist *)qp2)->unit.land))
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
if (stop) {
|
if (stop) {
|
||||||
|
@ -1108,12 +1109,12 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
lnd_mess("is out of mobility", llp);
|
lnd_mess("is out of mobility", llp);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
llp->land.lnd_x = newx;
|
llp->unit.land.lnd_x = newx;
|
||||||
llp->land.lnd_y = newy;
|
llp->unit.land.lnd_y = newy;
|
||||||
llp->mobil -= lnd_mobcost(&llp->land, §);
|
llp->mobil -= lnd_mobcost(&llp->unit.land, §);
|
||||||
llp->land.lnd_mobil = (int)llp->mobil;
|
llp->unit.land.lnd_mobil = (int)llp->mobil;
|
||||||
llp->land.lnd_harden = 0;
|
llp->unit.land.lnd_harden = 0;
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
putsect(&osect);
|
putsect(&osect);
|
||||||
getsect(osect.sct_x, osect.sct_y, &osect);
|
getsect(osect.sct_x, osect.sct_y, &osect);
|
||||||
if (osect.sct_own != oldown && oldown == player->cnum) {
|
if (osect.sct_own != oldown && oldown == player->cnum) {
|
||||||
|
@ -1123,20 +1124,20 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
}
|
}
|
||||||
if (rel != ALLIED && sect.sct_own != actor && sect.sct_own) { /* must be a spy */
|
if (rel != ALLIED && sect.sct_own != actor && sect.sct_own) { /* must be a spy */
|
||||||
/* Always a 10% chance of getting caught. */
|
/* Always a 10% chance of getting caught. */
|
||||||
if (chance(LND_SPY_DETECT_CHANCE(llp->land.lnd_effic))) {
|
if (chance(LND_SPY_DETECT_CHANCE(llp->unit.land.lnd_effic))) {
|
||||||
if (rel == NEUTRAL || rel == FRIENDLY) {
|
if (rel == NEUTRAL || rel == FRIENDLY) {
|
||||||
wu(0, sect.sct_own,
|
wu(0, sect.sct_own,
|
||||||
"%s unit spotted in %s\n", cname(player->cnum),
|
"%s unit spotted in %s\n", cname(player->cnum),
|
||||||
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
|
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
|
||||||
setrel(sect.sct_own, llp->land.lnd_own, HOSTILE);
|
setrel(sect.sct_own, llp->unit.land.lnd_own, HOSTILE);
|
||||||
} else if (rel == HOSTILE || rel == AT_WAR ||
|
} else if (rel == HOSTILE || rel == AT_WAR ||
|
||||||
rel == SITZKRIEG || rel == MOBILIZATION) {
|
rel == SITZKRIEG || rel == MOBILIZATION) {
|
||||||
wu(0, sect.sct_own,
|
wu(0, sect.sct_own,
|
||||||
"%s spy shot in %s\n", cname(player->cnum),
|
"%s spy shot in %s\n", cname(player->cnum),
|
||||||
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
|
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
|
||||||
pr("%s was shot and killed.\n", prland(&llp->land));
|
pr("%s was shot and killed.\n", prland(&llp->unit.land));
|
||||||
llp->land.lnd_effic = 0;
|
llp->unit.land.lnd_effic = 0;
|
||||||
putland(llp->land.lnd_uid, &llp->land);
|
putland(llp->unit.land.lnd_uid, &llp->unit.land);
|
||||||
lnd_delete(llp, 0);
|
lnd_delete(llp, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1153,18 +1154,18 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
emp_initque(&cur);
|
emp_initque(&cur);
|
||||||
emp_initque(&done);
|
emp_initque(&done);
|
||||||
while (!QEMPTY(list)) {
|
while (!QEMPTY(list)) {
|
||||||
llp = (struct llist *)list->q_back;
|
llp = (struct ulist *)list->q_back;
|
||||||
newx = llp->land.lnd_x;
|
newx = llp->unit.land.lnd_x;
|
||||||
newy = llp->land.lnd_y;
|
newy = llp->unit.land.lnd_y;
|
||||||
/* move units in NEWX,NEWY to cur */
|
/* move units in NEWX,NEWY to cur */
|
||||||
visible = 0;
|
visible = 0;
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
if (llp->land.lnd_x == newx && llp->land.lnd_y == newy) {
|
if (llp->unit.land.lnd_x == newx && llp->unit.land.lnd_y == newy) {
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
emp_insque(qp, &cur);
|
emp_insque(qp, &cur);
|
||||||
if (!(lchr[(int)llp->land.lnd_type].l_flags & L_SPY))
|
if (!(lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY))
|
||||||
visible = 1;
|
visible = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1174,7 +1175,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
/* move survivors to done */
|
/* move survivors to done */
|
||||||
for (qp = cur.q_back; qp != &cur; qp = next) {
|
for (qp = cur.q_back; qp != &cur; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
llp = (struct llist *)qp;
|
llp = (struct ulist *)qp;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
emp_insque(qp, &done);
|
emp_insque(qp, &done);
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,28 +39,23 @@
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include "damage.h"
|
#include "damage.h"
|
||||||
#include "file.h"
|
#include "file.h"
|
||||||
#include "item.h"
|
|
||||||
#include "land.h"
|
|
||||||
#include "map.h"
|
#include "map.h"
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "mission.h"
|
#include "mission.h"
|
||||||
#include "nat.h"
|
|
||||||
#include "news.h"
|
|
||||||
#include "nsc.h"
|
#include "nsc.h"
|
||||||
#include "optlist.h"
|
#include "optlist.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "plane.h"
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "prototypes.h"
|
#include "prototypes.h"
|
||||||
#include "queue.h"
|
#include "queue.h"
|
||||||
#include "sect.h"
|
|
||||||
#include "server.h"
|
#include "server.h"
|
||||||
#include "ship.h"
|
|
||||||
#include "xy.h"
|
#include "xy.h"
|
||||||
|
#include "empobj.h"
|
||||||
|
#include "unit.h"
|
||||||
|
|
||||||
static int shp_check_one_mines(struct mlist *);
|
static int shp_check_one_mines(struct ulist *);
|
||||||
static int shp_hit_mine(struct shpstr *, struct mchrstr *);
|
static int shp_hit_mine(struct shpstr *, struct mchrstr *);
|
||||||
static void shp_mess(char *, struct mlist *);
|
static void shp_mess(char *, struct ulist *);
|
||||||
|
|
||||||
void
|
void
|
||||||
shp_sel(struct nstr_item *ni, struct emp_qelem *list)
|
shp_sel(struct nstr_item *ni, struct emp_qelem *list)
|
||||||
|
@ -72,7 +67,7 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct shpstr ship;
|
struct shpstr ship;
|
||||||
struct mchrstr *mcp;
|
struct mchrstr *mcp;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
|
|
||||||
emp_initque(list);
|
emp_initque(list);
|
||||||
while (nxtitem(ni, &ship)) {
|
while (nxtitem(ni, &ship)) {
|
||||||
|
@ -107,9 +102,9 @@ shp_sel(struct nstr_item *ni, struct emp_qelem *list)
|
||||||
ship.shp_rflags = 0;
|
ship.shp_rflags = 0;
|
||||||
memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
|
memset(ship.shp_rpath, 0, sizeof(ship.shp_rpath));
|
||||||
putship(ship.shp_uid, &ship);
|
putship(ship.shp_uid, &ship);
|
||||||
mlp = malloc(sizeof(struct mlist));
|
mlp = malloc(sizeof(struct ulist));
|
||||||
mlp->mcp = mcp;
|
mlp->chrp = (struct empobj_chr *)mcp;
|
||||||
mlp->ship = ship;
|
mlp->unit.ship = ship;
|
||||||
mlp->mobil = ship.shp_mobil;
|
mlp->mobil = ship.shp_mobil;
|
||||||
emp_insque(&mlp->queue, list);
|
emp_insque(&mlp->queue, list);
|
||||||
}
|
}
|
||||||
|
@ -122,7 +117,7 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
struct shpstr ship;
|
struct shpstr ship;
|
||||||
coord allx;
|
coord allx;
|
||||||
|
@ -134,8 +129,8 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
*togetherp = 1;
|
*togetherp = 1;
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
getship(mlp->ship.shp_uid, &ship);
|
getship(mlp->unit.ship.shp_uid, &ship);
|
||||||
if (ship.shp_own != actor) {
|
if (ship.shp_own != actor) {
|
||||||
mpr(actor, "%s was sunk at %s\n",
|
mpr(actor, "%s was sunk at %s\n",
|
||||||
prship(&ship), xyas(ship.shp_x, ship.shp_y, actor));
|
prship(&ship), xyas(ship.shp_x, ship.shp_y, actor));
|
||||||
|
@ -187,7 +182,7 @@ shp_nav(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
||||||
*minmobp = mlp->mobil;
|
*minmobp = mlp->mobil;
|
||||||
if (mlp->mobil > *maxmobp)
|
if (mlp->mobil > *maxmobp)
|
||||||
*maxmobp = mlp->mobil;
|
*maxmobp = mlp->mobil;
|
||||||
mlp->ship = ship;
|
mlp->unit.ship = ship;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,15 +191,16 @@ shp_put(struct emp_qelem *list, natid actor)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *newqp;
|
struct emp_qelem *newqp;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
|
|
||||||
qp = list->q_back;
|
qp = list->q_back;
|
||||||
while (qp != list) {
|
while (qp != list) {
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
mpr(actor, "%s stopped at %s\n", prship(&mlp->ship),
|
mpr(actor, "%s stopped at %s\n", prship(&mlp->unit.ship),
|
||||||
xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own));
|
xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
|
||||||
mlp->ship.shp_mobil = (int)mlp->mobil;
|
mlp->unit.ship.shp_own));
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
mlp->unit.ship.shp_mobil = (int)mlp->mobil;
|
||||||
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
newqp = qp->q_back;
|
newqp = qp->q_back;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
free(qp);
|
free(qp);
|
||||||
|
@ -217,7 +213,7 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
int mines, m, max, shells;
|
int mines, m, max, shells;
|
||||||
int changed = 0;
|
int changed = 0;
|
||||||
|
@ -225,34 +221,35 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor)
|
||||||
|
|
||||||
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (!(mlp->mcp->m_flags & M_SWEEP)) {
|
if (!(((struct mchrstr *)mlp->chrp)->m_flags & M_SWEEP)) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor, "%s doesn't have minesweeping capability!\n",
|
mpr(actor, "%s doesn't have minesweeping capability!\n",
|
||||||
prship(&mlp->ship));
|
prship(&mlp->unit.ship));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (takemob && mlp->mobil <= 0.0) {
|
if (takemob && mlp->mobil <= 0.0) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor, "%s is out of mobility!\n", prship(&mlp->ship));
|
mpr(actor, "%s is out of mobility!\n",
|
||||||
|
prship(&mlp->unit.ship));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
|
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
|
||||||
if (sect.sct_type != SCT_WATER) {
|
if (sect.sct_type != SCT_WATER) {
|
||||||
if (verbose)
|
if (verbose)
|
||||||
mpr(actor, "%s is not at sea. No mines there!\n",
|
mpr(actor, "%s is not at sea. No mines there!\n",
|
||||||
prship(&mlp->ship));
|
prship(&mlp->unit.ship));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (takemob) {
|
if (takemob) {
|
||||||
mlp->mobil -= shp_mobcost(&mlp->ship);
|
mlp->mobil -= shp_mobcost(&mlp->unit.ship);
|
||||||
mlp->ship.shp_mobil = (int)mlp->mobil;
|
mlp->unit.ship.shp_mobil = (int)mlp->mobil;
|
||||||
}
|
}
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
if (!(mines = sect.sct_mines))
|
if (!(mines = sect.sct_mines))
|
||||||
continue;
|
continue;
|
||||||
max = mlp->mcp->m_item[I_SHELL];
|
max = ((struct mchrstr *)mlp->chrp)->m_item[I_SHELL];
|
||||||
shells = mlp->ship.shp_item[I_SHELL];
|
shells = mlp->unit.ship.shp_item[I_SHELL];
|
||||||
for (m = 0; mines > 0 && m < 5; m++) {
|
for (m = 0; mines > 0 && m < 5; m++) {
|
||||||
if (chance(0.66)) {
|
if (chance(0.66)) {
|
||||||
mpr(actor, "Sweep...\n");
|
mpr(actor, "Sweep...\n");
|
||||||
|
@ -262,13 +259,13 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sect.sct_mines = mines;
|
sect.sct_mines = mines;
|
||||||
mlp->ship.shp_item[I_SHELL] = shells;
|
mlp->unit.ship.shp_item[I_SHELL] = shells;
|
||||||
if (shp_check_one_mines(mlp)) {
|
if (shp_check_one_mines(mlp)) {
|
||||||
stopping = 1;
|
stopping = 1;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
free(qp);
|
free(qp);
|
||||||
}
|
}
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
putsect(§);
|
putsect(§);
|
||||||
}
|
}
|
||||||
if (changed)
|
if (changed)
|
||||||
|
@ -277,25 +274,25 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, int takemob, natid actor)
|
||||||
}
|
}
|
||||||
|
|
||||||
static int
|
static int
|
||||||
shp_check_one_mines(struct mlist *mlp)
|
shp_check_one_mines(struct ulist *mlp)
|
||||||
{
|
{
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
int actor;
|
int actor;
|
||||||
|
|
||||||
getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
|
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
|
||||||
if (sect.sct_type != SCT_WATER)
|
if (sect.sct_type != SCT_WATER)
|
||||||
return 0;
|
return 0;
|
||||||
if (!sect.sct_mines)
|
if (!sect.sct_mines)
|
||||||
return 0;
|
return 0;
|
||||||
if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
|
if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
|
||||||
actor = mlp->ship.shp_own;
|
actor = mlp->unit.ship.shp_own;
|
||||||
shp_hit_mine(&mlp->ship, mlp->mcp);
|
shp_hit_mine(&mlp->unit.ship, ((struct mchrstr *)mlp->chrp));
|
||||||
sect.sct_mines--;
|
sect.sct_mines--;
|
||||||
if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0))
|
if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0))
|
||||||
writemap(actor);
|
writemap(actor);
|
||||||
putsect(§);
|
putsect(§);
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
if (!mlp->ship.shp_own)
|
if (!mlp->unit.ship.shp_own)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -306,12 +303,12 @@ shp_check_mines(struct emp_qelem *ship_list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int stopping = 0;
|
int stopping = 0;
|
||||||
|
|
||||||
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (shp_check_one_mines(mlp)) {
|
if (shp_check_one_mines(mlp)) {
|
||||||
stopping = 1;
|
stopping = 1;
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
|
@ -326,18 +323,18 @@ shp_list(struct emp_qelem *ship_list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct shpstr *shp;
|
struct shpstr *shp;
|
||||||
|
|
||||||
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
|
pr("shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech\n");
|
||||||
|
|
||||||
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
for (qp = ship_list->q_back; qp != ship_list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
shp = &mlp->ship;
|
shp = &mlp->unit.ship;
|
||||||
pr("%4d ", shp->shp_uid);
|
pr("%4d ", shp->shp_uid);
|
||||||
pr("%-16.16s ", mlp->mcp->m_name);
|
pr("%-16.16s ", ((struct mchrstr *)mlp->chrp)->m_name);
|
||||||
prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->ship.shp_own);
|
prxy("%4d,%-4d ", shp->shp_x, shp->shp_y, mlp->unit.ship.shp_own);
|
||||||
pr("%1.1s", &shp->shp_fleet);
|
pr("%1.1s", &shp->shp_fleet);
|
||||||
pr("%4d%%", shp->shp_effic);
|
pr("%4d%%", shp->shp_effic);
|
||||||
pr("%4d", shp->shp_item[I_MILIT]);
|
pr("%4d", shp->shp_item[I_MILIT]);
|
||||||
|
@ -355,13 +352,14 @@ shp_list(struct emp_qelem *ship_list)
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
shp_mess(char *str, struct mlist *mlp)
|
shp_mess(char *str, struct ulist *mlp)
|
||||||
{
|
{
|
||||||
mpr(mlp->ship.shp_own, "%s %s & stays in %s\n",
|
mpr(mlp->unit.ship.shp_own, "%s %s & stays in %s\n",
|
||||||
prship(&mlp->ship),
|
prship(&mlp->unit.ship),
|
||||||
str, xyas(mlp->ship.shp_x, mlp->ship.shp_y, mlp->ship.shp_own));
|
str, xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
|
||||||
mlp->ship.shp_mobil = (int)mlp->mobil;
|
mlp->unit.ship.shp_own));
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
mlp->unit.ship.shp_mobil = (int)mlp->mobil;
|
||||||
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
emp_remque((struct emp_qelem *)mlp);
|
emp_remque((struct emp_qelem *)mlp);
|
||||||
free(mlp);
|
free(mlp);
|
||||||
}
|
}
|
||||||
|
@ -411,17 +409,19 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
|
if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y)
|
||||||
continue;
|
continue;
|
||||||
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
|
if (wantflags &&
|
||||||
|
(((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags)
|
||||||
continue;
|
continue;
|
||||||
if (nowantflags && mlp->mcp->m_flags & nowantflags)
|
if (nowantflags &&
|
||||||
|
((struct mchrstr *)mlp->chrp)->m_flags & nowantflags)
|
||||||
continue;
|
continue;
|
||||||
++count;
|
++count;
|
||||||
}
|
}
|
||||||
|
@ -429,11 +429,11 @@ shp_count(struct emp_qelem *list, int wantflags, int nowantflags,
|
||||||
}
|
}
|
||||||
|
|
||||||
static void
|
static void
|
||||||
shp_damage_one(struct mlist *mlp, int dam)
|
shp_damage_one(struct ulist *mlp, int dam)
|
||||||
{
|
{
|
||||||
shipdamage(&mlp->ship, dam);
|
shipdamage(&mlp->unit.ship, dam);
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
if (!mlp->ship.shp_own) {
|
if (!mlp->unit.ship.shp_own) {
|
||||||
emp_remque((struct emp_qelem *)mlp);
|
emp_remque((struct emp_qelem *)mlp);
|
||||||
free(mlp);
|
free(mlp);
|
||||||
}
|
}
|
||||||
|
@ -445,7 +445,7 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int dam;
|
int dam;
|
||||||
int count;
|
int count;
|
||||||
|
|
||||||
|
@ -455,12 +455,14 @@ shp_damage(struct emp_qelem *list, int totdam, int wantflags,
|
||||||
dam = ldround((double)totdam / count, 1);
|
dam = ldround((double)totdam / count, 1);
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (mlp->ship.shp_x != x || mlp->ship.shp_y != y)
|
if (mlp->unit.ship.shp_x != x || mlp->unit.ship.shp_y != y)
|
||||||
continue;
|
continue;
|
||||||
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
|
if (wantflags &&
|
||||||
|
(((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags)
|
||||||
continue;
|
continue;
|
||||||
if (nowantflags && mlp->mcp->m_flags & nowantflags)
|
if (nowantflags &&
|
||||||
|
((struct mchrstr *)mlp->chrp)->m_flags & nowantflags)
|
||||||
continue;
|
continue;
|
||||||
shp_damage_one(mlp, dam);
|
shp_damage_one(mlp, dam);
|
||||||
}
|
}
|
||||||
|
@ -473,47 +475,50 @@ shp_contains(struct emp_qelem *list, int newx, int newy, int wantflags,
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
/* If the ship isn't in the requested sector, then continue */
|
/* If the ship isn't in the requested sector, then continue */
|
||||||
if (newx != mlp->ship.shp_x || newy != mlp->ship.shp_y)
|
if (newx != mlp->unit.ship.shp_x || newy != mlp->unit.ship.shp_y)
|
||||||
continue;
|
continue;
|
||||||
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
|
if (wantflags &&
|
||||||
|
(((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags)
|
||||||
continue;
|
continue;
|
||||||
if (nowantflags && mlp->mcp->m_flags & nowantflags)
|
if (nowantflags &&
|
||||||
|
((struct mchrstr *)mlp->chrp)->m_flags & nowantflags)
|
||||||
continue;
|
continue;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static struct mlist *
|
static struct ulist *
|
||||||
most_valuable_ship(struct emp_qelem *list)
|
most_valuable_ship(struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct mlist *mvs = 0;
|
struct ulist *mvs = 0;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (mlp->mcp->m_flags & M_SUB)
|
if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB)
|
||||||
continue;
|
continue;
|
||||||
if (!mlp->mcp->m_nxlight &&
|
if (!((struct mchrstr *)mlp->chrp)->m_nxlight &&
|
||||||
!mlp->mcp->m_nchoppers &&
|
!((struct mchrstr *)mlp->chrp)->m_nchoppers &&
|
||||||
mlp->mcp->m_cost < 1000 &&
|
((struct mchrstr *)mlp->chrp)->m_cost < 1000 &&
|
||||||
!mlp->mcp->m_nplanes && !mlp->mcp->m_nland)
|
!((struct mchrstr *)mlp->chrp)->m_nplanes &&
|
||||||
|
!((struct mchrstr *)mlp->chrp)->m_nland)
|
||||||
continue;
|
continue;
|
||||||
if (!mvs) {
|
if (!mvs) {
|
||||||
mvs = mlp;
|
mvs = mlp;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (mlp->mcp->m_cost * mlp->ship.shp_effic >
|
if (((struct mchrstr *)mlp->chrp)->m_cost * mlp->unit.ship.shp_effic >
|
||||||
mvs->mcp->m_cost * mvs->ship.shp_effic)
|
((struct mchrstr *)mlp->chrp)->m_cost * mvs->unit.ship.shp_effic)
|
||||||
mvs = mlp;
|
mvs = mlp;
|
||||||
}
|
}
|
||||||
return mvs;
|
return mvs;
|
||||||
|
@ -524,19 +529,21 @@ shp_easiest_target(struct emp_qelem *list, int wantflags, int nowantflags)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int hard;
|
int hard;
|
||||||
int easiest = 9876; /* things start great for victim */
|
int easiest = 9876; /* things start great for victim */
|
||||||
int count = 0;
|
int count = 0;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (wantflags && (mlp->mcp->m_flags & wantflags) != wantflags)
|
if (wantflags &&
|
||||||
|
(((struct mchrstr *)mlp->chrp)->m_flags & wantflags) != wantflags)
|
||||||
continue;
|
continue;
|
||||||
if (nowantflags && mlp->mcp->m_flags & nowantflags)
|
if (nowantflags &&
|
||||||
|
((struct mchrstr *)mlp->chrp)->m_flags & nowantflags)
|
||||||
continue;
|
continue;
|
||||||
hard = shp_hardtarget(&mlp->ship);
|
hard = shp_hardtarget(&mlp->unit.ship);
|
||||||
if (hard < easiest)
|
if (hard < easiest)
|
||||||
easiest = hard; /* things get worse for victim */
|
easiest = hard; /* things get worse for victim */
|
||||||
++count;
|
++count;
|
||||||
|
@ -552,16 +559,16 @@ shp_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
|
||||||
int twotries;
|
int twotries;
|
||||||
int stopping = 0;
|
int stopping = 0;
|
||||||
struct emp_qelem msl_list, *qp, *newqp;
|
struct emp_qelem msl_list, *qp, *newqp;
|
||||||
struct mlist *mvs;
|
struct ulist *mvs;
|
||||||
char what[512];
|
char what[512];
|
||||||
|
|
||||||
msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
|
msl_sel(&msl_list, newx, newy, victim, P_T | P_MAR, 0, MI_INTERDICT);
|
||||||
|
|
||||||
twotries = 0;
|
twotries = 0;
|
||||||
while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
|
while (!QEMPTY(&msl_list) && (mvs = most_valuable_ship(list))) {
|
||||||
sprintf(what, "%s", prship(&mvs->ship));
|
sprintf(what, "%s", prship(&mvs->unit.ship));
|
||||||
dam = msl_launch_mindam(&msl_list, newx, newy,
|
dam = msl_launch_mindam(&msl_list, newx, newy,
|
||||||
shp_hardtarget(&mvs->ship),
|
shp_hardtarget(&mvs->unit.ship),
|
||||||
EF_SHIP, 1, what, victim, MI_INTERDICT);
|
EF_SHIP, 1, what, victim, MI_INTERDICT);
|
||||||
if (dam) {
|
if (dam) {
|
||||||
mpr(victim,
|
mpr(victim,
|
||||||
|
@ -594,7 +601,7 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp)
|
||||||
{
|
{
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct natstr *natp;
|
struct natstr *natp;
|
||||||
int vrange;
|
int vrange;
|
||||||
|
|
||||||
|
@ -611,17 +618,18 @@ notify_coastguard(struct emp_qelem *list, int trange, struct sctstr *sectp)
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (mlp->mcp->m_flags & M_SUB)
|
if (((struct mchrstr *)mlp->chrp)->m_flags & M_SUB)
|
||||||
continue;
|
continue;
|
||||||
if (natp->nat_flags & NF_COASTWATCH)
|
if (natp->nat_flags & NF_COASTWATCH)
|
||||||
wu(0, sectp->sct_own,
|
wu(0, sectp->sct_own,
|
||||||
"%s %s sighted at %s\n",
|
"%s %s sighted at %s\n",
|
||||||
cname(mlp->ship.shp_own),
|
cname(mlp->unit.ship.shp_own),
|
||||||
prship(&mlp->ship),
|
prship(&mlp->unit.ship),
|
||||||
xyas(mlp->ship.shp_x, mlp->ship.shp_y, sectp->sct_own));
|
xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
|
||||||
|
sectp->sct_own));
|
||||||
if (opt_HIDDEN)
|
if (opt_HIDDEN)
|
||||||
setcont(sectp->sct_own, mlp->ship.shp_own, FOUND_COAST);
|
setcont(sectp->sct_own, mlp->unit.ship.shp_own, FOUND_COAST);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -787,19 +795,19 @@ shp_view(struct emp_qelem *list)
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
|
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
|
getsect(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, §);
|
||||||
if (mlp->mcp->m_flags & M_FOOD)
|
if (((struct mchrstr *)mlp->chrp)->m_flags & M_FOOD)
|
||||||
mpr(mlp->ship.shp_own, "[fert:%d] ", sect.sct_fertil);
|
mpr(mlp->unit.ship.shp_own, "[fert:%d] ", sect.sct_fertil);
|
||||||
if (mlp->mcp->m_flags & M_OIL)
|
if (((struct mchrstr *)mlp->chrp)->m_flags & M_OIL)
|
||||||
mpr(mlp->ship.shp_own, "[oil:%d] ", sect.sct_oil);
|
mpr(mlp->unit.ship.shp_own, "[oil:%d] ", sect.sct_oil);
|
||||||
mpr(mlp->ship.shp_own, "%s @ %s %d%% %s\n",
|
mpr(mlp->unit.ship.shp_own, "%s @ %s %d%% %s\n",
|
||||||
prship(&mlp->ship),
|
prship(&mlp->unit.ship),
|
||||||
xyas(mlp->ship.shp_x, mlp->ship.shp_y, player->cnum),
|
xyas(mlp->unit.ship.shp_x, mlp->unit.ship.shp_y, player->cnum),
|
||||||
sect.sct_effic, dchr[sect.sct_type].d_name);
|
sect.sct_effic, dchr[sect.sct_type].d_name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -811,7 +819,7 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
struct sctstr sect;
|
struct sctstr sect;
|
||||||
struct emp_qelem *qp;
|
struct emp_qelem *qp;
|
||||||
struct emp_qelem *next;
|
struct emp_qelem *next;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct emp_qelem done;
|
struct emp_qelem done;
|
||||||
coord dx;
|
coord dx;
|
||||||
coord dy;
|
coord dy;
|
||||||
|
@ -832,16 +840,16 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
dy = diroff[dir][1];
|
dy = diroff[dir][1];
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
newx = xnorm(mlp->ship.shp_x + dx);
|
newx = xnorm(mlp->unit.ship.shp_x + dx);
|
||||||
newy = ynorm(mlp->ship.shp_y + dy);
|
newy = ynorm(mlp->unit.ship.shp_y + dy);
|
||||||
getsect(newx, newy, §);
|
getsect(newx, newy, §);
|
||||||
navigate = shp_check_nav(§, &mlp->ship);
|
navigate = shp_check_nav(§, &mlp->unit.ship);
|
||||||
if (navigate != CN_NAVIGABLE ||
|
if (navigate != CN_NAVIGABLE ||
|
||||||
(sect.sct_own && actor != sect.sct_own &&
|
(sect.sct_own && actor != sect.sct_own &&
|
||||||
getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
|
getrel(getnatp(sect.sct_own), actor) < FRIENDLY)) {
|
||||||
if (dchr[sect.sct_type].d_nav == NAV_CANAL &&
|
if (dchr[sect.sct_type].d_nav == NAV_CANAL &&
|
||||||
!(mlp->mcp->m_flags & M_CANAL) &&
|
!(((struct mchrstr *)mlp->chrp)->m_flags & M_CANAL) &&
|
||||||
navigate == CN_LANDLOCKED)
|
navigate == CN_LANDLOCKED)
|
||||||
sprintf(dp,
|
sprintf(dp,
|
||||||
"is too large to fit into the canal system at %s",
|
"is too large to fit into the canal system at %s",
|
||||||
|
@ -861,25 +869,27 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
shp_mess("is out of mobility", mlp);
|
shp_mess("is out of mobility", mlp);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
mobcost = shp_mobcost(&mlp->ship);
|
mobcost = shp_mobcost(&mlp->unit.ship);
|
||||||
mlp->ship.shp_x = newx;
|
mlp->unit.ship.shp_x = newx;
|
||||||
mlp->ship.shp_y = newy;
|
mlp->unit.ship.shp_y = newy;
|
||||||
if (mlp->mobil - mobcost < -127) {
|
if (mlp->mobil - mobcost < -127) {
|
||||||
mlp->mobil = -127;
|
mlp->mobil = -127;
|
||||||
} else {
|
} else {
|
||||||
mlp->mobil -= mobcost;
|
mlp->mobil -= mobcost;
|
||||||
}
|
}
|
||||||
mlp->ship.shp_mobil = (int)mlp->mobil;
|
mlp->unit.ship.shp_mobil = (int)mlp->mobil;
|
||||||
putship(mlp->ship.shp_uid, &mlp->ship);
|
putship(mlp->unit.ship.shp_uid, &mlp->unit.ship);
|
||||||
|
|
||||||
/* Now update the map for this ship */
|
/* Now update the map for this ship */
|
||||||
tech = techfact(mlp->ship.shp_tech, mlp->mcp->m_vrnge);
|
tech = techfact(mlp->unit.ship.shp_tech,
|
||||||
if (mlp->mcp->m_flags & M_SONAR)
|
((struct mchrstr *)mlp->chrp)->m_vrnge);
|
||||||
tf = techfact(mlp->ship.shp_tech, 1.0);
|
if (((struct mchrstr *)mlp->chrp)->m_flags & M_SONAR)
|
||||||
|
tf = techfact(mlp->unit.ship.shp_tech, 1.0);
|
||||||
else
|
else
|
||||||
tf = 0.0;
|
tf = 0.0;
|
||||||
radmapupd(mlp->ship.shp_own, mlp->ship.shp_x, mlp->ship.shp_y,
|
radmapupd(mlp->unit.ship.shp_own,
|
||||||
(int)mlp->ship.shp_effic, (int)tech, tf);
|
mlp->unit.ship.shp_x, mlp->unit.ship.shp_y,
|
||||||
|
(int)mlp->unit.ship.shp_effic, (int)tech, tf);
|
||||||
}
|
}
|
||||||
if (QEMPTY(list))
|
if (QEMPTY(list))
|
||||||
return stopping;
|
return stopping;
|
||||||
|
@ -893,15 +903,16 @@ shp_nav_one_sector(struct emp_qelem *list, int dir, natid actor,
|
||||||
/* interdict ships sector by sector */
|
/* interdict ships sector by sector */
|
||||||
emp_initque(&done);
|
emp_initque(&done);
|
||||||
while (!QEMPTY(list)) {
|
while (!QEMPTY(list)) {
|
||||||
mlp = (struct mlist *)list->q_back;
|
mlp = (struct ulist *)list->q_back;
|
||||||
newx = mlp->ship.shp_x;
|
newx = mlp->unit.ship.shp_x;
|
||||||
newy = mlp->ship.shp_y;
|
newy = mlp->unit.ship.shp_y;
|
||||||
stopping |= shp_interdict(list, newx, newy, actor);
|
stopping |= shp_interdict(list, newx, newy, actor);
|
||||||
/* move survivors in this sector to done */
|
/* move survivors in this sector to done */
|
||||||
for (qp = list->q_back; qp != list; qp = next) {
|
for (qp = list->q_back; qp != list; qp = next) {
|
||||||
next = qp->q_back;
|
next = qp->q_back;
|
||||||
mlp = (struct mlist *)qp;
|
mlp = (struct ulist *)qp;
|
||||||
if (mlp->ship.shp_x == newx && mlp->ship.shp_y == newy) {
|
if (mlp->unit.ship.shp_x == newx &&
|
||||||
|
mlp->unit.ship.shp_y == newy) {
|
||||||
emp_remque(qp);
|
emp_remque(qp);
|
||||||
emp_insque(qp, &done);
|
emp_insque(qp, &done);
|
||||||
}
|
}
|
||||||
|
@ -1028,18 +1039,18 @@ void
|
||||||
shp_missdef(struct shpstr *sp, natid victim)
|
shp_missdef(struct shpstr *sp, natid victim)
|
||||||
{
|
{
|
||||||
struct emp_qelem list;
|
struct emp_qelem list;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int eff;
|
int eff;
|
||||||
char buf[512];
|
char buf[512];
|
||||||
|
|
||||||
emp_initque(&list);
|
emp_initque(&list);
|
||||||
|
|
||||||
mlp = malloc(sizeof(struct mlist));
|
mlp = malloc(sizeof(struct ulist));
|
||||||
mlp->mcp = &mchr[(int)sp->shp_type];
|
mlp->chrp = (struct empobj_chr *)&mchr[(int)sp->shp_type];
|
||||||
mlp->ship = *sp;
|
mlp->unit.ship = *sp;
|
||||||
mlp->mobil = sp->shp_mobil;
|
mlp->mobil = sp->shp_mobil;
|
||||||
emp_insque(&mlp->queue, &list);
|
emp_insque(&mlp->queue, &list);
|
||||||
sprintf(buf, "%s", prship(&mlp->ship));
|
sprintf(buf, "%s", prship(&mlp->unit.ship));
|
||||||
|
|
||||||
eff = sp->shp_effic;
|
eff = sp->shp_effic;
|
||||||
if (most_valuable_ship(&list)) {
|
if (most_valuable_ship(&list)) {
|
||||||
|
|
|
@ -36,11 +36,11 @@
|
||||||
|
|
||||||
|
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
#include "item.h"
|
|
||||||
#include "nsc.h"
|
#include "nsc.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "ship.h"
|
|
||||||
#include "update.h"
|
#include "update.h"
|
||||||
|
#include "empobj.h"
|
||||||
|
#include "unit.h"
|
||||||
|
|
||||||
static void swap(struct shpstr *);
|
static void swap(struct shpstr *);
|
||||||
|
|
||||||
|
@ -233,7 +233,7 @@ nav_ship(struct shpstr *sp)
|
||||||
char buf[1024];
|
char buf[1024];
|
||||||
struct emp_qelem ship_list;
|
struct emp_qelem ship_list;
|
||||||
struct emp_qelem *qp, *newqp;
|
struct emp_qelem *qp, *newqp;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
int dummyint;
|
int dummyint;
|
||||||
double dummydouble;
|
double dummydouble;
|
||||||
int dir;
|
int dir;
|
||||||
|
@ -249,9 +249,9 @@ nav_ship(struct shpstr *sp)
|
||||||
|
|
||||||
/* Make a list of one ships so we can use the navi.c code */
|
/* Make a list of one ships so we can use the navi.c code */
|
||||||
emp_initque(&ship_list);
|
emp_initque(&ship_list);
|
||||||
mlp = malloc(sizeof(struct mlist));
|
mlp = malloc(sizeof(struct ulist));
|
||||||
mlp->mcp = mchr + sp->shp_type;
|
mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
|
||||||
mlp->ship = *sp;
|
mlp->unit.ship = *sp;
|
||||||
mlp->mobil = sp->shp_mobil;
|
mlp->mobil = sp->shp_mobil;
|
||||||
emp_insque(&mlp->queue, &ship_list);
|
emp_insque(&mlp->queue, &ship_list);
|
||||||
|
|
||||||
|
@ -268,9 +268,10 @@ nav_ship(struct shpstr *sp)
|
||||||
sectp = getsectp(sp->shp_x, sp->shp_y);
|
sectp = getsectp(sp->shp_x, sp->shp_y);
|
||||||
if (opt_FUEL &&
|
if (opt_FUEL &&
|
||||||
sectp->sct_own != 0 &&
|
sectp->sct_own != 0 &&
|
||||||
sp->shp_fuel <= 0 && mlp->mcp->m_fuelu != 0)
|
sp->shp_fuel <= 0 &&
|
||||||
|
((struct mchrstr *)mlp->chrp)->m_fuelu != 0)
|
||||||
auto_fuel_ship(sp);
|
auto_fuel_ship(sp);
|
||||||
mlp->ship.shp_fuel = sp->shp_fuel;
|
mlp->unit.ship.shp_fuel = sp->shp_fuel;
|
||||||
|
|
||||||
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
|
cp = BestShipPath(buf, sp->shp_x, sp->shp_y,
|
||||||
sp->shp_destx[0], sp->shp_desty[0],
|
sp->shp_destx[0], sp->shp_desty[0],
|
||||||
|
|
|
@ -39,8 +39,9 @@
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "nsc.h"
|
#include "nsc.h"
|
||||||
#include "path.h"
|
#include "path.h"
|
||||||
#include "ship.h"
|
|
||||||
#include "update.h"
|
#include "update.h"
|
||||||
|
#include "empobj.h"
|
||||||
|
#include "unit.h"
|
||||||
|
|
||||||
static void fltp_to_list(struct fltheadstr *, struct emp_qelem *);
|
static void fltp_to_list(struct fltheadstr *, struct emp_qelem *);
|
||||||
|
|
||||||
|
@ -316,15 +317,15 @@ static void
|
||||||
fltp_to_list(struct fltheadstr *fltp, struct emp_qelem *list)
|
fltp_to_list(struct fltheadstr *fltp, struct emp_qelem *list)
|
||||||
{
|
{
|
||||||
struct fltelemstr *fe;
|
struct fltelemstr *fe;
|
||||||
struct mlist *mlp;
|
struct ulist *mlp;
|
||||||
struct shpstr *sp;
|
struct shpstr *sp;
|
||||||
|
|
||||||
emp_initque(list);
|
emp_initque(list);
|
||||||
for (fe = fltp->head; fe; fe = fe->next) {
|
for (fe = fltp->head; fe; fe = fe->next) {
|
||||||
mlp = malloc(sizeof(struct mlist));
|
mlp = malloc(sizeof(struct ulist));
|
||||||
sp = getshipp(fe->num);
|
sp = getshipp(fe->num);
|
||||||
mlp->mcp = mchr + sp->shp_type;
|
mlp->chrp = (struct empobj_chr *)(mchr + sp->shp_type);
|
||||||
mlp->ship = *sp;
|
mlp->unit.ship = *sp;
|
||||||
mlp->mobil = fe->mobil;
|
mlp->mobil = fe->mobil;
|
||||||
emp_insque(&mlp->queue, list);
|
emp_insque(&mlp->queue, list);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue