(nati, player_coms): Add ability for deities to request a nation report for any country.
Closes #1083167.
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3 changed files with 24 additions and 9 deletions
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@ -1,8 +1,10 @@
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.TH Command NATION
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.NA nation "The state of your nation"
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.LV Basic
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.SY "nation"
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The nation report command displays various data about your country.
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.SY "nation [as-COUNTRY]"
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The nation report command displays various data about a country.
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The as-COUNTRY defaults to yourself.
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Only a deity can request a nation report for another country.
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.s1
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The data displayed by the nation command is formatted as a single page
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report and should be self explanatory.
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@ -48,14 +48,27 @@ nati(void)
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float hap;
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int mil;
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int civ;
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int cnum;
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int poplimit, safepop, uwpop;
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double pfac;
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if ((natp = getnatp(player->cnum)) == 0) {
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pr("Bad country number %d\n", player->cnum);
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if (player->argp[1])
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cnum = natarg(player->argp[1], "for which country? ");
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else
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cnum = player->cnum;
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if ((natp = getnatp(cnum)) == 0) {
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pr("Bad country number %d\n", cnum);
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return RET_SYN;
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}
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pr("\n(#%i) %s Nation Report\t", player->cnum, cname(player->cnum));
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if (!player->god && cnum != player->cnum) {
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pr("Only deities can request a nation "
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"report for a different country than yourself.\n");
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return RET_SYN;
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}
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pr("\n(#%i) %s Nation Report\t", cnum, cname(cnum));
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prdate();
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pr("Nation status is %s", natstate(natp));
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pr(" Bureaucratic Time Units: %d\n", natp->nat_btu);
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@ -63,7 +76,7 @@ nati(void)
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getsect(natp->nat_xcap, natp->nat_ycap, §);
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if (influx(natp))
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pr("No capital (was at %s).\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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xyas(sect.sct_x, sect.sct_y, cnum));
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else {
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civ = sect.sct_item[I_CIVIL];
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mil = sect.sct_item[I_MILIT];
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@ -71,7 +84,7 @@ nati(void)
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sect.sct_effic,
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(sect.sct_type ==
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SCT_CAPIT ? "capital" : "mountain capital"),
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xyas(sect.sct_x, sect.sct_y, player->cnum), civ, splur(civ),
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xyas(sect.sct_x, sect.sct_y, cnum), civ, splur(civ),
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mil);
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}
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}
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@ -83,7 +96,7 @@ nati(void)
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pr("Technology.........%6.2f Research........%6.2f\n",
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(double)natp->nat_level[NAT_TLEV],
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(double)natp->nat_level[NAT_RLEV]);
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pr("Technology factor :%6.2f%%", tfact(player->cnum, 100.));
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pr("Technology factor :%6.2f%%", tfact(cnum, 100.));
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if (opt_NO_PLAGUE)
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pfac = 0.0;
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@ -161,7 +161,7 @@ struct cmndstr player_coms[] = {
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move, C_MOD, NORM + CAP},
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{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
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{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
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{"nation", 0, nati, 0, VIS},
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{"nation [as-COUNTRY]", 0, nati, 0, VIS},
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{"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
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{"ndump <SECTS>", 0, ndump, 0, NORM},
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{"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
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