Remove some redundant casts.

This commit is contained in:
Markus Armbruster 2005-05-28 08:37:52 +00:00
parent e2fe05be18
commit ce6c039519
7 changed files with 16 additions and 16 deletions

View file

@ -342,7 +342,7 @@ pln_sel(struct nstr_item *ni, struct emp_qelem *list, struct sctstr *ap,
while (nxtitem(ni, (s_char *)&plane)) {
if (!player->owner)
continue;
if (plane.pln_mobil <= (s_char)0)
if (plane.pln_mobil <= 0)
continue;
if (opt_MARKET) {
if (ontradingblock(EF_PLANE, (int *)&plane)) {
@ -635,7 +635,7 @@ pln_equip(struct plist *plp, struct ichrstr *ip, int flags, s_char mission)
needed = pp->pln_load / ip->i_lbs;
break;
case 'n':
if (pp->pln_nuketype == (s_char)-1)
if (pp->pln_nuketype == -1)
rval = -1;
break;
default:
@ -1128,7 +1128,7 @@ pln_damage(struct plnstr *pp, coord x, coord y, s_char type, int *nukedamp,
int effective = 1;
int pinbomber = 0;
if (pp->pln_nuketype != (s_char)-1) {
if (pp->pln_nuketype != -1) {
mpr(pp->pln_own, "Releasing RV's for %s detonation...\n",
pp->pln_flags & PLN_AIRBURST ? "airburst" : "groundburst");
*nukedamp = detonate(pp, x, y);