From cee93406f93017833a22bff4447c1aee1b067b5a Mon Sep 17 00:00:00 2001 From: Ron Koenderink Date: Sun, 29 May 2005 15:46:13 +0000 Subject: [PATCH] Add the See Also "Moving" to the commands described in the info file. --- info/Commands/arm.t | 2 +- info/Commands/disarm.t | 2 +- info/Commands/lload.t | 2 +- info/Commands/load.t | 2 +- info/Commands/ltend.t | 2 +- info/Commands/lunload.t | 2 +- info/Commands/march.t | 2 +- info/Commands/move.t | 2 +- info/Commands/navigate.t | 2 +- info/Commands/tend.t | 2 +- info/Commands/transport.t | 2 +- info/Commands/unload.t | 2 +- 12 files changed, 12 insertions(+), 12 deletions(-) diff --git a/info/Commands/arm.t b/info/Commands/arm.t index db8693ff..81ab0762 100644 --- a/info/Commands/arm.t +++ b/info/Commands/arm.t @@ -18,4 +18,4 @@ on, just arm the plane/missile again (in this case, the second argument will be ignored). You can see whether a nuke will air- or ground-burst using the "plane" command. .s1 -.SA "disarm, plane, build, transport, launch, Damage, Planes" +.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving" diff --git a/info/Commands/disarm.t b/info/Commands/disarm.t index 7b0b383a..1bb8fca9 100644 --- a/info/Commands/disarm.t +++ b/info/Commands/disarm.t @@ -6,4 +6,4 @@ The \*Qdisarm\*U command removes nuclear warheads from delivery systems such as planes or missiles. .s1 .s1 -.SA "arm, transport, Planes" +.SA "arm, transport, Planes, Moving" diff --git a/info/Commands/lload.t b/info/Commands/lload.t index 9a0d6c12..0c3a9ee5 100644 --- a/info/Commands/lload.t +++ b/info/Commands/lload.t @@ -43,4 +43,4 @@ number (e.g. it is of the form "a" or "*" or "#1" and not of the form so that you can type something like "lload plane * *" without getting a hundred error messages. .s1 -.SA "lunload, Unit-types, Plane-types, LandUnits" +.SA "lunload, Unit-types, Plane-types, LandUnits, Moving" diff --git a/info/Commands/load.t b/info/Commands/load.t index 5cdd29db..78f29620 100644 --- a/info/Commands/load.t +++ b/info/Commands/load.t @@ -70,4 +70,4 @@ number (e.g. it is of the form "s" or "*" or "#1" and not of the form so that you can type something like "load land * *" without getting a hundred error messages. .s1 -.SA "unload, navigate, Ship-types, Unit-types, Plane-types, Ships" +.SA "unload, navigate, Ship-types, Unit-types, Plane-types, Ships, Moving" diff --git a/info/Commands/ltend.t b/info/Commands/ltend.t index 440c4ff6..378abc42 100644 --- a/info/Commands/ltend.t +++ b/info/Commands/ltend.t @@ -5,4 +5,4 @@ The ltend command allows transfer of commodities from a particular (supply) ship to a land unit it is carrying. .s1 -.SA "load, unload, lload, lunload, tend, Ships, LandUnits" +.SA "load, unload, lload, lunload, tend, Ships, LandUnits, Moving" diff --git a/info/Commands/lunload.t b/info/Commands/lunload.t index f808fe6e..bbcb7b33 100644 --- a/info/Commands/lunload.t +++ b/info/Commands/lunload.t @@ -11,4 +11,4 @@ The only thing to know is that lunload won't unload more of a thing if the sector already has 999. For example, if a unit has 10 food, and the sector has 994, you can only unload 5 of the 10 food. .s1 -.SA "lload, LandUnits" +.SA "lload, LandUnits, Moving" diff --git a/info/Commands/march.t b/info/Commands/march.t index b2b42504..ab702042 100644 --- a/info/Commands/march.t +++ b/info/Commands/march.t @@ -101,4 +101,4 @@ automatically fire one after another until 100 damage has been done. Missiles and pinbombers have a 100% chance of hitting their target (provided they make it through plane/missile defenses). Collateral damage will be done to the sector that the units were marching into. -.SA "Unit-types, lmine, LandUnits, Transportation, Spies" +.SA "Unit-types, lmine, LandUnits, Transportation, Spies, Moving" diff --git a/info/Commands/move.t b/info/Commands/move.t index 17805bcf..d4ab6d89 100644 --- a/info/Commands/move.t +++ b/info/Commands/move.t @@ -113,4 +113,4 @@ If a sector is infected with the plague, then anything moved out of the sector will infect the sector that it moves into. Note that sectors moved through will not catch the plague. .s1 -.SA "navigate, transport, test, explore, Plague, Mobility, Commodities, Transportation" +.SA "navigate, transport, test, explore, Plague, Mobility, Commodities, Moving, Transportation" diff --git a/info/Commands/navigate.t b/info/Commands/navigate.t index f9141706..f5c513ad 100644 --- a/info/Commands/navigate.t +++ b/info/Commands/navigate.t @@ -116,4 +116,4 @@ all the ships in the fleet which are in the same sector. While navigating, you cannot enter a sector that belongs to another country unless they have FRIENDLY relations with you. This includes bridges, and harbors. .s1 -.SA "mine, Ship-types, mission, order, sail, Ships, Transportation" +.SA "mine, Ship-types, mission, order, sail, Ships, Transportation, Moving" diff --git a/info/Commands/tend.t b/info/Commands/tend.t index 26fde1c4..98133d72 100644 --- a/info/Commands/tend.t +++ b/info/Commands/tend.t @@ -27,4 +27,4 @@ the same effect as though you were simply loading the unit onto a ship. In particular, you may tend land units to "friendly" ships in the same sector. .s1 -.SA "load, unload, lload, lunload, ltend, Ships" +.SA "load, unload, lload, lunload, ltend, Ships, Moving" diff --git a/info/Commands/transport.t b/info/Commands/transport.t index b4f36e25..f03d1ce1 100644 --- a/info/Commands/transport.t +++ b/info/Commands/transport.t @@ -29,4 +29,4 @@ immune to land mines and interdiction. .s1 See info \*QMobility\*U for the mobility cost to transport planes and nukes. .s1 -.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation" +.SA "arm, move, navigate, nuke, Mobility, Planes, Transportation, Moving" diff --git a/info/Commands/unload.t b/info/Commands/unload.t index 40b03c51..1a3610f3 100644 --- a/info/Commands/unload.t +++ b/info/Commands/unload.t @@ -14,4 +14,4 @@ has 994, you can only unload 5 of the 10 food. .s1 Also, you must have Friendly relations with the owner of the harbour in order to unload into it. -.SA "load, Ships" +.SA "load, Ships, , Moving"