diff --git a/info/Hvy-Metal.t b/info/Hvy-Metal.t index b9e8dedf..d0919966 100644 --- a/info/Hvy-Metal.t +++ b/info/Hvy-Metal.t @@ -20,6 +20,10 @@ mil onto a shore, or sustain para drops and air strikes inland with its aircraft. Go ashore in a hurry, Big Time. A fat target too, so guard it carefully. .s1 +Ships can navigate bridge sectors regardless of owner. +.s1 +Ships can assault the sector they're in. +.s1 Land unit types are heavily customized. Better check show for the details. Non-mechanized units are slower and more vulnerable, infantry units have capability security, marines can have amtraks, @@ -83,6 +87,8 @@ Sectors without any food get one unit of food for free to avoid starvation. In Hvy Metal, that free food is always completely consumed. .s1 +New sector type biofuel plant lets you make oil from food, at a cost. +.s1 Your refineries make less petrol from each barrel of oil than usual. .s1 Natural resources gold, oil and uran deplete much slower than usual. @@ -93,8 +99,8 @@ conserve oil. Resources are scarce. Expect to fight over them. Oil derricks need to set up shop before they produce: no production while mobility is below maximum. .s1 -New experimental option AUTO_POWER is enabled: the power report is -only updated automatically, at the update. No more tactical abuse. +Automatic shell supply for sector flak and ship missile defense is +disabled, because its bugs interfere with Hvy Metal modifications. .s1 Missed updates due to server problems will be forced if caught within 15 minutes of planned update time or skipped otherwise.