Spelling fixes.
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1 changed files with 6 additions and 6 deletions
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@ -66,10 +66,10 @@ on a sector until 100 damage is done.
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OPERATIONS SECTORS
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.s1
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Some missions require the designation of an 'op sector', short for operations
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sector. This is the center of an area that the mission is focussed on.
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sector. This is the center of an area that the mission is focused on.
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The op sector may be any sector that is within the unit's range.
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(Firing range,
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for ships & land units, flying range for planes, changeable with rangeedit).
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(Firing range, for ships & land units, flying range for planes,
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changeable with range command).
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The unit will exert influence in a radius around the op sector.
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By default, the radius will be as large as possible, i.e. the biggest range
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so that the unit/ship/plane could legally act there.)
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@ -168,7 +168,7 @@ in, it would be shelled/bombed. This happens as long as the interdicting units
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have mobility left.
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.s1
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Damage done is divided amongst all units/ships/commodities moving. For
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example, if 6 ships were moving, and the interdiction mission did 18 pts of
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example, if 6 ships were moving, and the interdiction mission did 18 points of
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damage, each ship would take 3.
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.s1
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Note that only ships with sonar and ASW planes can interdict subs. Also, the
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@ -307,7 +307,7 @@ retreat from the combat (see land combat for details), it WOULD lose its status.
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When a unit with a reserve mission is listed, the op sector is the sector
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the unit is in, and the radius is the units maximum reaction radius, including
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the bonus for the reserve mission and HQ (if applicable). Note that the unit's
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actual radius might be different if it was changed by lrangeedit.
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actual radius might be different if it was changed by lrange command.
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.s1
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Note: information gained from planes flying missions is automatically
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added to your bmap.
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