(wrgamesdef): Generate EMPDIR instead of EMPPATH(). Change callers of

EMPPATH() to use EMPDIR.  This avoids triggering MSVC bugs, and drops
support for traditional, pre-ISO cpp.  Closes #753935.
(gamedir, lostfil, playerbin, updatebin): Unused, remove.
This commit is contained in:
Markus Armbruster 2004-01-31 19:33:00 +00:00
parent a99bc3be73
commit cfc7e113ef
4 changed files with 32 additions and 67 deletions

View file

@ -35,37 +35,18 @@
#include "gamesdef.h"
#include "misc.h"
#if !defined(_WIN32)
#define FILEPATH(p) EMPPATH(data/p)
#else
#define FILEPATH(p) EMPPATH(data\\p)
#endif
s_char *infodir = EMPDIR "/info.nr";
s_char *datadir = EMPDIR "/data";
s_char *teldir = EMPDIR "/data/tel";
s_char *gamedir = EMPPATH(.);
s_char *infodir = EMPPATH(info.nr);
s_char *datadir = EMPPATH(data);
s_char *teldir = FILEPATH(tel);
s_char *upfil = EMPDIR "/data/up";
s_char *downfil = EMPDIR "/data/down";
s_char *disablefil = EMPDIR "/data/disable";
s_char *telfil = EMPDIR "/data/tel/tel";
s_char *annfil = EMPDIR "/data/ann";
s_char *commfil = EMPDIR "/data/comm";
s_char *banfil = EMPDIR "/data/ban";
s_char *authfil = EMPDIR "/data/auth";
s_char *timestampfil = EMPDIR "/data/timestamp";
s_char *upfil = FILEPATH(up);
s_char *downfil = FILEPATH(down);
s_char *disablefil = FILEPATH(disable);
#if !defined(_WIN32)
s_char *telfil = FILEPATH(tel / tel);
#else
s_char *telfil = FILEPATH(tel \\ tel);
#endif
s_char *annfil = FILEPATH(ann);
s_char *commfil = FILEPATH(comm);
s_char *banfil = FILEPATH(ban);
s_char *authfil = FILEPATH(auth);
s_char *timestampfil = FILEPATH(timestamp);
s_char *lostfil = FILEPATH(lostitems);
#if !defined(_WIN32)
s_char *playerbin = EMPPATH(bin / emp_player);
s_char *updatebin = EMPPATH(bin / emp_update);
#else
s_char *playerbin = EMPPATH(bin \\ emp_player);
s_char *updatebin = EMPPATH(bin \\ emp_update);
#endif
s_char *loginport = EMP_PORT;