(wrgamesdef): Generate EMPDIR instead of EMPPATH(). Change callers of
EMPPATH() to use EMPDIR. This avoids triggering MSVC bugs, and drops support for traditional, pre-ISO cpp. Closes #753935. (gamedir, lostfil, playerbin, updatebin): Unused, remove.
This commit is contained in:
parent
a99bc3be73
commit
cfc7e113ef
4 changed files with 32 additions and 67 deletions
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@ -84,7 +84,7 @@ main()
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if (access(EP, 0)) {
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printf("making directory %s\n", EP);
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if (mkdir(EP, 493)) {
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if (mkdir(EP, 0755)) {
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printf("mkdir failed on %s, exiting.\n", EP);
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exit(-1);
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}
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@ -92,7 +92,7 @@ main()
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sprintf(buf, "%s/data", EP);
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if (access(buf, 0)) {
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printf("making directory %s\n", buf);
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if (mkdir(buf, 493)) {
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if (mkdir(buf, 0755)) {
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printf("mkdir failed on %s, exiting.\n", buf);
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exit(-1);
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}
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@ -218,20 +218,10 @@ wrgamesdef(char *filename)
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fprintf(fp, " */\n\n");
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fprintf(fp, "#ifndef _GAMESDEF_H_\n");
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fprintf(fp, "#define _GAMESDEF_H_\n\n");
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fprintf(fp, "#if !defined(_WIN32)\n");
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fprintf(fp, "#ifdef __STDC__\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s/\" #xyz /* ANSI C */\n", EP);
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fprintf(fp, "#else\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s/xyz\" /* traditional */\n", EP);
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fprintf(fp, "#endif /* __STDC__ */\n");
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fprintf(fp, "#else\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s\\\\\" #xyz /* ANSI C */\n",
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path);
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fprintf(fp, "#endif /* _WIN32 */\n\n");
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fprintf(fp, "#define EMPDIR \"%s\"\n", EP);
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fprintf(fp, "#define PRVNAM \"%s\"\n", PV);
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fprintf(fp, "#define PRVLOG \"%s\"\n", EM);
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fprintf(fp,
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"#define GET_SOURCE \"using:\\n ftp://ftp.wolfpackempire.com/pub/empire/server or \\n http://www.wolfpackempire.com/\"\n");
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fprintf(fp, "#define GET_SOURCE \"using:\\n ftp://ftp.wolfpackempire.com/pub/empire/server or \\n http://www.wolfpackempire.com/\"\n");
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fprintf(fp, "#define EMP_HOST \"%s\"\n", IP);
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fprintf(fp, "#define EMP_PORT \"%d\"\n\n", PN);
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fprintf(fp, "#define MAXNOC %d\n\n", MC);
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@ -62,7 +62,7 @@ extern char *strdup();
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#endif /* NOSTRDUP */
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/* All the configurable variables ... */
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extern s_char *infodir, *datadir, *gamedir, *loginport, *privname,
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extern s_char *infodir, *datadir, *loginport, *privname,
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*privlog;
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extern double buil_tower_bt, buil_tower_bc;
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@ -54,53 +54,47 @@
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#include "gamesdef.h"
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#include "commodity.h"
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#if !defined(_WIN32)
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#define FILEPATH(p) EMPPATH(data/p)
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#else
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#define FILEPATH(p) EMPPATH(data\\p)
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#endif
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struct empfile empfile[] = {
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{"sect", FILEPATH(sector), EFF_COM | EFF_XY | EFF_OWNER,
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{"sect", EMPDIR "/data/sector", EFF_COM | EFF_XY | EFF_OWNER,
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0, sizeof(struct sctstr),
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0, 0, 0, {fldoff(sctstr, sct_nv), fldoff(sctstr, sct_vtype[0]),
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fldoff(sctstr, sct_vamt[0])}, MAXSCTV,
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-1, -1, 0, 0, 0, 0, 0},
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{"ship", FILEPATH(ship), EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
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{"ship", EMPDIR "/data/ship", EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
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0, sizeof(struct shpstr),
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0, 0, 0, {fldoff(shpstr, shp_nv), fldoff(shpstr, shp_vtype[0]),
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fldoff(shpstr, shp_vamt[0])}, MAXSHPV,
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-1, -1, 0, 0, 0, 0, 0},
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{"plane", FILEPATH(plane), EFF_XY | EFF_OWNER | EFF_GROUP,
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{"plane", EMPDIR "/data/plane", EFF_XY | EFF_OWNER | EFF_GROUP,
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0, sizeof(struct plnstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"land", FILEPATH(land), EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
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{"land", EMPDIR "/data/land", EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
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0, sizeof(struct lndstr),
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0, 0, 0, {fldoff(lndstr, lnd_nv), fldoff(lndstr, lnd_vtype[0]),
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fldoff(lndstr, lnd_vamt[0])}, MAXLNDV,
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-1, -1, 0, 0, 0, 0, 0},
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{"nuke", FILEPATH(nuke), EFF_XY | EFF_OWNER, 0, sizeof(struct nukstr),
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{"nuke", EMPDIR "/data/nuke", EFF_XY | EFF_OWNER, 0, sizeof(struct nukstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"news", FILEPATH(news), 0,
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{"news", EMPDIR "/data/news", 0,
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0, sizeof(struct nwsstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"treaty", FILEPATH(treaty), 0, 0, sizeof(struct trtstr),
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{"treaty", EMPDIR "/data/treaty", 0, 0, sizeof(struct trtstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"trade", FILEPATH(trade), 0, 0, sizeof(struct trdstr),
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{"trade", EMPDIR "/data/trade", 0, 0, sizeof(struct trdstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"pow", FILEPATH(power), 0, 0, sizeof(struct powstr),
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{"pow", EMPDIR "/data/power", 0, 0, sizeof(struct powstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"nat", FILEPATH(nation), 0, 0, sizeof(struct natstr),
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{"nat", EMPDIR "/data/nation", 0, 0, sizeof(struct natstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"loan", FILEPATH(loan), 0,
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{"loan", EMPDIR "/data/loan", 0,
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0, sizeof(struct lonstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"map", FILEPATH(map), 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
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{"map", EMPDIR "/data/map", 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"bmap", FILEPATH(bmap), 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
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{"bmap", EMPDIR "/data/bmap", 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"commodity", FILEPATH(commodity), 0, 0, sizeof(struct comstr),
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{"commodity", EMPDIR "/data/commodity", 0, 0, sizeof(struct comstr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
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{"lost", FILEPATH(lostitems), 0, 0, sizeof(struct loststr),
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{"lost", EMPDIR "/data/lostitems", 0, 0, sizeof(struct loststr),
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0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0}
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};
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@ -35,37 +35,18 @@
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#include "gamesdef.h"
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#include "misc.h"
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#if !defined(_WIN32)
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#define FILEPATH(p) EMPPATH(data/p)
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#else
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#define FILEPATH(p) EMPPATH(data\\p)
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#endif
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s_char *infodir = EMPDIR "/info.nr";
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s_char *datadir = EMPDIR "/data";
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s_char *teldir = EMPDIR "/data/tel";
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s_char *gamedir = EMPPATH(.);
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s_char *infodir = EMPPATH(info.nr);
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s_char *datadir = EMPPATH(data);
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s_char *teldir = FILEPATH(tel);
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s_char *upfil = EMPDIR "/data/up";
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s_char *downfil = EMPDIR "/data/down";
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s_char *disablefil = EMPDIR "/data/disable";
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s_char *telfil = EMPDIR "/data/tel/tel";
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s_char *annfil = EMPDIR "/data/ann";
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s_char *commfil = EMPDIR "/data/comm";
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s_char *banfil = EMPDIR "/data/ban";
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s_char *authfil = EMPDIR "/data/auth";
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s_char *timestampfil = EMPDIR "/data/timestamp";
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s_char *upfil = FILEPATH(up);
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s_char *downfil = FILEPATH(down);
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s_char *disablefil = FILEPATH(disable);
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#if !defined(_WIN32)
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s_char *telfil = FILEPATH(tel / tel);
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#else
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s_char *telfil = FILEPATH(tel \\ tel);
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#endif
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s_char *annfil = FILEPATH(ann);
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s_char *commfil = FILEPATH(comm);
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s_char *banfil = FILEPATH(ban);
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s_char *authfil = FILEPATH(auth);
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s_char *timestampfil = FILEPATH(timestamp);
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s_char *lostfil = FILEPATH(lostitems);
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#if !defined(_WIN32)
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s_char *playerbin = EMPPATH(bin / emp_player);
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s_char *updatebin = EMPPATH(bin / emp_update);
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#else
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s_char *playerbin = EMPPATH(bin \\ emp_player);
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s_char *updatebin = EMPPATH(bin \\ emp_update);
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#endif
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s_char *loginport = EMP_PORT;
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