(wrgamesdef): Generate EMPDIR instead of EMPPATH(). Change callers of

EMPPATH() to use EMPDIR.  This avoids triggering MSVC bugs, and drops
support for traditional, pre-ISO cpp.  Closes #753935.
(gamedir, lostfil, playerbin, updatebin): Unused, remove.
This commit is contained in:
Markus Armbruster 2004-01-31 19:33:00 +00:00
parent a99bc3be73
commit cfc7e113ef
4 changed files with 32 additions and 67 deletions

View file

@ -84,7 +84,7 @@ main()
if (access(EP, 0)) {
printf("making directory %s\n", EP);
if (mkdir(EP, 493)) {
if (mkdir(EP, 0755)) {
printf("mkdir failed on %s, exiting.\n", EP);
exit(-1);
}
@ -92,7 +92,7 @@ main()
sprintf(buf, "%s/data", EP);
if (access(buf, 0)) {
printf("making directory %s\n", buf);
if (mkdir(buf, 493)) {
if (mkdir(buf, 0755)) {
printf("mkdir failed on %s, exiting.\n", buf);
exit(-1);
}
@ -218,20 +218,10 @@ wrgamesdef(char *filename)
fprintf(fp, " */\n\n");
fprintf(fp, "#ifndef _GAMESDEF_H_\n");
fprintf(fp, "#define _GAMESDEF_H_\n\n");
fprintf(fp, "#if !defined(_WIN32)\n");
fprintf(fp, "#ifdef __STDC__\n");
fprintf(fp, "#define EMPPATH(xyz) \"%s/\" #xyz /* ANSI C */\n", EP);
fprintf(fp, "#else\n");
fprintf(fp, "#define EMPPATH(xyz) \"%s/xyz\" /* traditional */\n", EP);
fprintf(fp, "#endif /* __STDC__ */\n");
fprintf(fp, "#else\n");
fprintf(fp, "#define EMPPATH(xyz) \"%s\\\\\" #xyz /* ANSI C */\n",
path);
fprintf(fp, "#endif /* _WIN32 */\n\n");
fprintf(fp, "#define EMPDIR \"%s\"\n", EP);
fprintf(fp, "#define PRVNAM \"%s\"\n", PV);
fprintf(fp, "#define PRVLOG \"%s\"\n", EM);
fprintf(fp,
"#define GET_SOURCE \"using:\\n ftp://ftp.wolfpackempire.com/pub/empire/server or \\n http://www.wolfpackempire.com/\"\n");
fprintf(fp, "#define GET_SOURCE \"using:\\n ftp://ftp.wolfpackempire.com/pub/empire/server or \\n http://www.wolfpackempire.com/\"\n");
fprintf(fp, "#define EMP_HOST \"%s\"\n", IP);
fprintf(fp, "#define EMP_PORT \"%d\"\n\n", PN);
fprintf(fp, "#define MAXNOC %d\n\n", MC);

View file

@ -62,7 +62,7 @@ extern char *strdup();
#endif /* NOSTRDUP */
/* All the configurable variables ... */
extern s_char *infodir, *datadir, *gamedir, *loginport, *privname,
extern s_char *infodir, *datadir, *loginport, *privname,
*privlog;
extern double buil_tower_bt, buil_tower_bc;

View file

@ -54,53 +54,47 @@
#include "gamesdef.h"
#include "commodity.h"
#if !defined(_WIN32)
#define FILEPATH(p) EMPPATH(data/p)
#else
#define FILEPATH(p) EMPPATH(data\\p)
#endif
struct empfile empfile[] = {
{"sect", FILEPATH(sector), EFF_COM | EFF_XY | EFF_OWNER,
{"sect", EMPDIR "/data/sector", EFF_COM | EFF_XY | EFF_OWNER,
0, sizeof(struct sctstr),
0, 0, 0, {fldoff(sctstr, sct_nv), fldoff(sctstr, sct_vtype[0]),
fldoff(sctstr, sct_vamt[0])}, MAXSCTV,
-1, -1, 0, 0, 0, 0, 0},
{"ship", FILEPATH(ship), EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
{"ship", EMPDIR "/data/ship", EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
0, sizeof(struct shpstr),
0, 0, 0, {fldoff(shpstr, shp_nv), fldoff(shpstr, shp_vtype[0]),
fldoff(shpstr, shp_vamt[0])}, MAXSHPV,
-1, -1, 0, 0, 0, 0, 0},
{"plane", FILEPATH(plane), EFF_XY | EFF_OWNER | EFF_GROUP,
{"plane", EMPDIR "/data/plane", EFF_XY | EFF_OWNER | EFF_GROUP,
0, sizeof(struct plnstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"land", FILEPATH(land), EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
{"land", EMPDIR "/data/land", EFF_COM | EFF_XY | EFF_OWNER | EFF_GROUP,
0, sizeof(struct lndstr),
0, 0, 0, {fldoff(lndstr, lnd_nv), fldoff(lndstr, lnd_vtype[0]),
fldoff(lndstr, lnd_vamt[0])}, MAXLNDV,
-1, -1, 0, 0, 0, 0, 0},
{"nuke", FILEPATH(nuke), EFF_XY | EFF_OWNER, 0, sizeof(struct nukstr),
{"nuke", EMPDIR "/data/nuke", EFF_XY | EFF_OWNER, 0, sizeof(struct nukstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"news", FILEPATH(news), 0,
{"news", EMPDIR "/data/news", 0,
0, sizeof(struct nwsstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"treaty", FILEPATH(treaty), 0, 0, sizeof(struct trtstr),
{"treaty", EMPDIR "/data/treaty", 0, 0, sizeof(struct trtstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"trade", FILEPATH(trade), 0, 0, sizeof(struct trdstr),
{"trade", EMPDIR "/data/trade", 0, 0, sizeof(struct trdstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"pow", FILEPATH(power), 0, 0, sizeof(struct powstr),
{"pow", EMPDIR "/data/power", 0, 0, sizeof(struct powstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"nat", FILEPATH(nation), 0, 0, sizeof(struct natstr),
{"nat", EMPDIR "/data/nation", 0, 0, sizeof(struct natstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"loan", FILEPATH(loan), 0,
{"loan", EMPDIR "/data/loan", 0,
0, sizeof(struct lonstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"map", FILEPATH(map), 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
{"map", EMPDIR "/data/map", 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"bmap", FILEPATH(bmap), 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
{"bmap", EMPDIR "/data/bmap", 0, 0, DEF_WORLD_X * DEF_WORLD_Y / 2,
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"commodity", FILEPATH(commodity), 0, 0, sizeof(struct comstr),
{"commodity", EMPDIR "/data/commodity", 0, 0, sizeof(struct comstr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0},
{"lost", FILEPATH(lostitems), 0, 0, sizeof(struct loststr),
{"lost", EMPDIR "/data/lostitems", 0, 0, sizeof(struct loststr),
0, 0, 0, {0, 0, 0}, 0, -1, -1, 0, 0, 0, 0, 0}
};

View file

@ -35,37 +35,18 @@
#include "gamesdef.h"
#include "misc.h"
#if !defined(_WIN32)
#define FILEPATH(p) EMPPATH(data/p)
#else
#define FILEPATH(p) EMPPATH(data\\p)
#endif
s_char *infodir = EMPDIR "/info.nr";
s_char *datadir = EMPDIR "/data";
s_char *teldir = EMPDIR "/data/tel";
s_char *gamedir = EMPPATH(.);
s_char *infodir = EMPPATH(info.nr);
s_char *datadir = EMPPATH(data);
s_char *teldir = FILEPATH(tel);
s_char *upfil = EMPDIR "/data/up";
s_char *downfil = EMPDIR "/data/down";
s_char *disablefil = EMPDIR "/data/disable";
s_char *telfil = EMPDIR "/data/tel/tel";
s_char *annfil = EMPDIR "/data/ann";
s_char *commfil = EMPDIR "/data/comm";
s_char *banfil = EMPDIR "/data/ban";
s_char *authfil = EMPDIR "/data/auth";
s_char *timestampfil = EMPDIR "/data/timestamp";
s_char *upfil = FILEPATH(up);
s_char *downfil = FILEPATH(down);
s_char *disablefil = FILEPATH(disable);
#if !defined(_WIN32)
s_char *telfil = FILEPATH(tel / tel);
#else
s_char *telfil = FILEPATH(tel \\ tel);
#endif
s_char *annfil = FILEPATH(ann);
s_char *commfil = FILEPATH(comm);
s_char *banfil = FILEPATH(ban);
s_char *authfil = FILEPATH(auth);
s_char *timestampfil = FILEPATH(timestamp);
s_char *lostfil = FILEPATH(lostitems);
#if !defined(_WIN32)
s_char *playerbin = EMPPATH(bin / emp_player);
s_char *updatebin = EMPPATH(bin / emp_update);
#else
s_char *playerbin = EMPPATH(bin \\ emp_player);
s_char *updatebin = EMPPATH(bin \\ emp_update);
#endif
s_char *loginport = EMP_PORT;