Make empth_rwlock_t prefer writers
LWP and Windows implementations already did that. Rewrite the pthreads implementation. The write-bias makes the stupid play_wrlock_wanted busy wait in dispatch() unnecessary. Remove it.
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079fb286c5
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d052239a7a
3 changed files with 47 additions and 28 deletions
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@ -56,10 +56,10 @@
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/* Abstract data types */
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/* empth_t * represents a thread. */
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/* A thread. */
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typedef struct lwpProc empth_t;
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/* empth_rwlock_t * represents a read-write lock */
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/* A read-write lock, perferring writers */
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typedef struct lwp_rwlock empth_rwlock_t;
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/* Flags for empth_select(): whether to sleep on input or output */
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@ -189,7 +189,7 @@ int empth_wait_for_signal(void);
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/*
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* Create a read-write lock.
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* NAME is its name, it is used for debugging.
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* Return the reade-write lock, or NULL on error.
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* Return the read-write lock, or NULL on error.
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*/
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empth_rwlock_t *empth_rwlock_create(char *name);
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@ -209,9 +209,9 @@ void empth_rwlock_wrlock(empth_rwlock_t *rwlock);
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/*
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* Lock RWLOCK for reading.
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* A read-write lock can be locked for reading only when it is not
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* locked for writing. If this is not the case, put the current
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* thread to sleep until it is. Must not starve writers, and may
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* sleep to avoid that.
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* locked for writing, and no other thread is attempting to lock it
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* for writing. If this is not the case, put the current thread to
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* sleep until it is.
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*/
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void empth_rwlock_rdlock(empth_rwlock_t *rwlock);
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@ -62,8 +62,12 @@ struct empth_t {
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};
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struct empth_rwlock_t {
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/* Can't use pthread_rwlock_t, because it needn't prefer writers */
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char *name;
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pthread_rwlock_t lock;
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int nread; /* #active readers */
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int nwrite; /* total #writers (active and waiting) */
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pthread_cond_t can_read;
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pthread_cond_t can_write;
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};
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/* Thread-specific data key */
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@ -397,19 +401,22 @@ empth_rwlock_create(char *name)
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if (!rwlock)
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return NULL;
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if (pthread_rwlock_init(&rwlock->lock, NULL) != 0) {
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if (pthread_cond_init(&rwlock->can_read, NULL) != 0
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|| pthread_cond_init(&rwlock->can_write, NULL) != 0) {
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free(rwlock);
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return NULL;
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}
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rwlock->name = strdup(name);
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rwlock->nread = rwlock->nwrite = 0;
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return rwlock;
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}
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void
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empth_rwlock_destroy(empth_rwlock_t *rwlock)
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{
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pthread_rwlock_destroy(&rwlock->lock);
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pthread_cond_destroy(&rwlock->can_read);
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pthread_cond_destroy(&rwlock->can_write);
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free(rwlock->name);
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free(rwlock);
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}
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@ -417,23 +424,45 @@ empth_rwlock_destroy(empth_rwlock_t *rwlock)
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void
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empth_rwlock_wrlock(empth_rwlock_t *rwlock)
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{
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pthread_mutex_unlock(&mtx_ctxsw);
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pthread_rwlock_wrlock(&rwlock->lock);
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pthread_mutex_lock(&mtx_ctxsw);
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empth_restorectx();
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empth_status("wrlock %s %d %d",
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rwlock->name, rwlock->nread, rwlock->nwrite);
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rwlock->nwrite++;
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while (rwlock->nread != 0 || rwlock->nwrite != 1) {
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empth_status("waiting for wrlock %s", rwlock->name);
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pthread_cond_wait(&rwlock->can_write, &mtx_ctxsw);
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empth_status("got wrlock %s %d %d",
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rwlock->name, rwlock->nread, rwlock->nwrite);
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empth_restorectx();
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}
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}
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void
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empth_rwlock_rdlock(empth_rwlock_t *rwlock)
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{
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pthread_mutex_unlock(&mtx_ctxsw);
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pthread_rwlock_rdlock(&rwlock->lock);
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pthread_mutex_lock(&mtx_ctxsw);
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empth_restorectx();
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empth_status("rdlock %s %d %d",
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rwlock->name, rwlock->nread, rwlock->nwrite);
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while (rwlock->nwrite) {
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empth_status("waiting for rdlock %s", rwlock->name);
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pthread_cond_wait(&rwlock->can_read, &mtx_ctxsw);
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empth_status("got rdlock %s %d %d",
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rwlock->name, rwlock->nread, rwlock->nwrite);
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empth_restorectx();
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}
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rwlock->nread++;
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}
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void
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empth_rwlock_unlock(empth_rwlock_t *rwlock)
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{
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pthread_rwlock_unlock(&rwlock->lock);
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if (CANT_HAPPEN(!rwlock->nread && !rwlock->nwrite))
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return;
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if (rwlock->nread) { /* holding read lock */
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if (!--rwlock->nread)
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pthread_cond_signal(&rwlock->can_write);
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} else {
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rwlock->nwrite--;
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pthread_cond_signal(&rwlock->can_write);
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}
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if (rwlock->nwrite == 0)
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pthread_cond_broadcast(&rwlock->can_read);
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}
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@ -85,16 +85,6 @@ dispatch(char *buf, char *redir)
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pr("Command not implemented\n");
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return 0;
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}
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/*
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* Rwlocks can hand out read locks while a write lock is wanted.
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* Unfair to writers, but possible. This lets commands run with
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* !player->aborted, which can then block on input and thus delay
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* the update indefinitely. We could avoid that by setting
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* player->aborted here, but spinning until the update is done is
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* nicer to players.
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*/
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while (play_wrlock_wanted)
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empth_yield();
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player->command = command;
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empth_rwlock_rdlock(play_lock);
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if (redir) {
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