Change mine command not to work under bridges for now
This is for consistency with aerial mining. Seamines don't work under bridges anyway (they did a long time ago, until Empire 2). Making seamines work under bridges again wouldn't be hard, but it would make the 'X' in bmaps ambiguous.
This commit is contained in:
parent
3ea4e1ac60
commit
d1b39676e2
2 changed files with 2 additions and 7 deletions
|
@ -24,16 +24,11 @@ removing some mines.
|
|||
Ships of tech 310 or higher can detect mines with their sonar.
|
||||
See \*Qinfo sonar\*U for more information.
|
||||
.s1
|
||||
Sea sectors under bridge spans can be mined.
|
||||
Your ships will automatically avoid these mines when passing through,
|
||||
(and your minesweepers will not not pick them up).
|
||||
.s1
|
||||
Note that the sector is checked for possible mine hits
|
||||
only when a ship moves into it;
|
||||
thus, a ship may safely drop mines in a sector and then move out.
|
||||
On the other hand, the mines know no allegiance,
|
||||
so moving back into a mined sector is foolish at best
|
||||
unless it is under a bridge span.
|
||||
so moving back into a mined sector is foolish at best.
|
||||
.s1
|
||||
Mines in the same sector as a bridge that collapses are cleared.
|
||||
.s1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue