Make add refuse to touch a country while it's being played
I suspect player code could get terminally confused by country state changing unexpectedly. Not worth the risk.
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@ -108,6 +108,11 @@ add(void)
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pr("Illegal status\n");
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return RET_SYN;
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}
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if (getplayer(natp->nat_cnum)) {
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pr("%s (#%d) is logged in!\n",
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natp->nat_cnam, natp->nat_cnum);
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return RET_FAIL;
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}
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nat_reset(natp, natp->nat_cnum, cntryname, pname, stat);
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putnat(natp);
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return 0;
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