Replace incorrect sea mine hit chance by reference to info Hitchance.
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@ -94,8 +94,8 @@ The formula for the movement cost for 1 sector is:
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.FI
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.s1
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Moving a ship through a sector that has been mined
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introduces a chance of mines/(mines + 50) of hitting a mine.
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Moving a ship through a sector that has been mined risks hitting a
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mine (see \*Qinfo Hitchance\*U).
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Minesweeps can remove up to five mines per pass through a
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sector (indicated by the message \*QSweep...\*U).
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Minesweeps also take 1/2 normal damage from mines.
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