Don't log out deity when gamedown() can't read downfil

Broken in commit c7e2442d.  Fix by factoring show_first_tel() out of
gamedown() and show_motd().
This commit is contained in:
Markus Armbruster 2009-02-07 19:51:22 +01:00
parent 1dba1fccee
commit d2cd46ce20
3 changed files with 30 additions and 45 deletions

View file

@ -48,7 +48,6 @@
#include "player.h"
#include "proto.h"
#include "prototypes.h"
#include "tel.h"
#define KEEP_COMMANDS 50
@ -184,40 +183,14 @@ disable_coms(void)
static int
gamedown(int suppress_deity_message)
{
FILE *down_fp;
struct telstr tgm;
char buf[MAXTELSIZE + 1]; /* UTF-8 */
if (!game_play_disabled())
return 0;
if ((down_fp = fopen(downfil, "rb")) == NULL) {
logerror("Could not open downfil.\n");
return 1;
}
if (fread(&tgm, sizeof(tgm), 1, down_fp) != 1) {
logerror("bad header on login message (downfil)");
fclose(down_fp);
return 1;
}
if (tgm.tel_length >= (long)sizeof(buf)) {
logerror("text length (%ld) is too long for login message (downfil)", tgm.tel_length);
fclose(down_fp);
return 1;
}
if (fread(buf, tgm.tel_length, 1, down_fp) != 1) {
logerror("bad length %ld on login message", tgm.tel_length);
fclose(down_fp);
return 1;
}
buf[tgm.tel_length] = 0;
fclose(down_fp);
if (player->god) {
if (!suppress_deity_message)
pr("The game is down\n");
return 0;
}
uprnf(buf);
show_first_tel(downfil);
pr("\nThe game is down\n");
return 1;
}