Spelling fixes.
This commit is contained in:
parent
a825fd9f2c
commit
d368e696c0
9 changed files with 17 additions and 17 deletions
|
@ -9,7 +9,7 @@ The command take the following form:
|
|||
.s1
|
||||
Once issued, the strength of the che is
|
||||
compared to the number of mil in the sector. The maximum number of mil
|
||||
allowed to fight is equal to the mobility in the sector. Che recieve a
|
||||
allowed to fight is equal to the mobility in the sector. Che receive a
|
||||
combat multiplier which may or may not make
|
||||
them tougher to kill. There are only
|
||||
three outcomes for this command.
|
||||
|
|
|
@ -12,10 +12,10 @@ are considered invulnerable to attack (buried inside of mountains),
|
|||
and cannot be used by any potential conqueror (they don't know the
|
||||
fail-safe codes).
|
||||
.s1
|
||||
You decide whether the warhead will airburst or groundburst at the
|
||||
time you arm it. If you'd like to change airburst/groundburst later
|
||||
You decide whether the warhead will air-burst or ground-burst at the
|
||||
time you arm it. If you'd like to change air-burst/ground-burst later
|
||||
on, just arm the plane/missile again (in this case, the second
|
||||
argument will be ignored). You can see whether a nuke will air or
|
||||
ground burst using the "plane" command.
|
||||
argument will be ignored). You can see whether a nuke will air- or
|
||||
ground-burst using the "plane" command.
|
||||
.s1
|
||||
.SA "disarm, plane, build, transport, launch, Damage, Planes"
|
||||
|
|
|
@ -56,7 +56,7 @@ not included on the command line,
|
|||
number of brave troops to disembark, land units to use).
|
||||
.s1
|
||||
The offensive value of assaulting units is cut in half to represent
|
||||
the difficulty of getting to shore, except for "marine" units whihc
|
||||
the difficulty of getting to shore, except for "marine" units which
|
||||
assault at full strength.
|
||||
.s1
|
||||
Units may not retreat from an assault, and will take extra casualties
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
.TH Command ATTACK
|
||||
.NA attack "Sector vs sector combat"
|
||||
.NA attack "Sector vs. sector combat"
|
||||
.LV Basic
|
||||
.SY "attack <SECT> [<forts?> <ships?> <arty?> <planes?>]"
|
||||
.s1
|
||||
The attack command is used to attack a sector from neighbouring sectors.
|
||||
The attack command is used to attack a sector from neighboring sectors.
|
||||
For more details, see "info Attack".
|
||||
.s1
|
||||
.SA "Attack, Combat, LandUnits"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
.TH Command BOMB
|
||||
.NA bomb "Dispose of inconvenient enemy assets with airpower."
|
||||
.NA bomb "Dispose of inconvenient enemy assets with air power."
|
||||
.LV Basic
|
||||
.SY "bomb <BOMBERS> <ESCORTS> mission-type <SECT> route|destination"
|
||||
The \*Qbomb\*U command is used to rain destruction upon helpless
|
||||
|
@ -108,7 +108,7 @@ When you pin-bomb a land unit, it will fire flak at the plane bombing it,
|
|||
unless it is an 'flak' unit (in which case it fired earlier), or
|
||||
it has an AA fire rating of 0.
|
||||
.s1
|
||||
In the case of pinbombing, see \*Qinfo Hitchance\*U for the formula
|
||||
In the case of pinpoint bombing, see \*Qinfo Hitchance\*U for the formula
|
||||
determining whether a plane hits its target.
|
||||
.s1
|
||||
Note that a plane must be at least 40% efficient before it can leave
|
||||
|
|
|
@ -67,7 +67,7 @@ Costs for each sector type include costs for building efficiency in sectors
|
|||
of that type. (This is true even if the sector will change to a different
|
||||
type as a result of that work. For example, costs for libraries will include
|
||||
all costs for work done in library sectors, even if one of the sectors is
|
||||
being turned into an aggie)
|
||||
being turned into an agribusiness)
|
||||
.s1
|
||||
Estimated Delta
|
||||
.s1
|
||||
|
@ -80,8 +80,8 @@ only show you how much you'll pay for work that will actually get done
|
|||
in cases where your headquarters/airports/harbors will not have enough avail
|
||||
to work on all units/planes/ships.
|
||||
.s1
|
||||
If a cost is in [ brackets ], then that means that you will not pay it
|
||||
because you will not have enough money. If a cost is in ( brakets ),
|
||||
If a cost is in [brackets], then that means that you will not pay it
|
||||
because you will not have enough money. If a cost is in (parenthesises),
|
||||
then that means that you will not pay it because you have chosen not
|
||||
to pay that cost (i.e. you have set the priority of that item to 0).
|
||||
.s1
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
.SY "bye"
|
||||
The bye command is how you go \*Qbye-bye\*Q to log out of the game.
|
||||
.s1
|
||||
This command costs zero BTU's. You can use it often.
|
||||
This command costs zero BTUs. You can use it often.
|
||||
.s1
|
||||
If, for some obscure reason,
|
||||
you would like to end an Empire session
|
||||
|
|
|
@ -5,8 +5,8 @@
|
|||
This command gives a sector or sectors to the country of your choice, or
|
||||
a ship or ships.
|
||||
A sector to be ceded must have mobility, and must be adjacent to a
|
||||
sector with mobility owned by the country you are cedeing it to, \*QOR\*U
|
||||
contain a ship owned by the country you are cedeing it to, \*QOR\*U a
|
||||
sector with mobility owned by the country you are ceding it to, \*QOR\*U
|
||||
contain a ship owned by the country you are ceding it to, \*QOR\*U a
|
||||
sector owned by the recipient that contains a land unit with mobility.
|
||||
.s1
|
||||
A ship to be ceded must either be in a sector owned by the recipient, or
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
.TH Concept "Beurocratic Time Units"
|
||||
.TH Concept "Buerocratic Time Units"
|
||||
.NA BTU "How BTUs are generated"
|
||||
.LV Expert
|
||||
.s1
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue