(exit_nomem): New.
(update_init): New. (start_server): Call it. (start_server, update_sched): Move initialization stuff to it, with error checking added. (update_sched): Internal linkage.
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parent
6cbdd3e02a
commit
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5 changed files with 40 additions and 11 deletions
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@ -51,20 +51,34 @@ empth_sem_t *update_sem;
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empth_rwlock_t *update_lock;
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time_t update_time;
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static void update_sched(void *);
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static void update_wait(void *unused);
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static int run_hook(char *cmd, char *name);
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/*ARGSUSED*/
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void
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update_init(void)
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{
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update_sem = empth_sem_create("Update", 0);
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update_lock = empth_rwlock_create("Update");
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if (!update_sem || !update_lock)
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exit_nomem();
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if (!empth_create(PP_SCHED, update_wait, 50 * 1024, 0,
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"Update", "Updates the world", NULL))
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exit_nomem();
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if (!empth_create(PP_SCHED, update_sched, 50 * 1024, 0,
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"UpdateSched", "Schedules updates to occur", NULL))
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exit_nomem();
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}
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/*ARGSUSED*/
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static void
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update_sched(void *unused)
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{
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int wind;
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time_t now, delta;
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update_sem = empth_sem_create("Update", 0);
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update_lock = empth_rwlock_create("Update");
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empth_create(PP_SCHED, update_wait, (50 * 1024), 0, "UpdateWait",
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"Waits until players idle", 0);
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if (s_p_etu <= 0) {
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logerror("bad value for s_p_etu (%d)", s_p_etu);
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s_p_etu = 2 * 60;
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