Drop a a few accidentally repeated words

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-12 06:06:47 +02:00
parent 25a7ae3068
commit d3de388ad4
13 changed files with 19 additions and 19 deletions

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@ -81,7 +81,7 @@ Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
player could starve out the others.
* launch assumed plane maximum mobility 127 for calculating when
satellites will be ready to use.
* Drop support for for DCE threads.
* Drop support for DCE threads.
* Drop support for pthread implementations lacking pthread_kill().
This includes ancient versions of OS X.
* Code cleanups.
@ -257,7 +257,7 @@ Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
* Fix a rounding error in production command column `max'.
* Fix production command for overpopulated mountains and plains.
* Fix tradeship ally cut to match documentation.
* Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
* Fix plague, which was broken in 4.2.14: it got stuck in stage I.
* Fix a bug in aerial sonar where ships could mask submarines with
the same number modulo 256.
* Don't allow bombing of subs that were not detected.
@ -275,8 +275,8 @@ Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
* New ship selectors for sail: mobquota, path, follow.
* New news selector uid.
* Implement command line parsing under Windows where it was missing.
* emp_server and and files print a usage message on command line
syntax errors.
* emp_server and files print a usage message on command line syntax
errors.
* Fix how emp_server exits after being panicked by a signal. It can
now dump core when this happens.
* Fix bug in client that could crash it when a line of input starts

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@ -509,7 +509,7 @@ Changes to Empire 4.3.30 - Tue May 22 18:34:52 UTC 2012
- Fix a race condition that could cause commodity trades to be
executed multiple times. Abusing this to duplicate commodities
seems tricky, but possible. Broken in Empire 3.
- Don't expropriate sellers of units. POGO got the the money, the
- Don't expropriate sellers of units. POGO got the money, the
telegrams and made the news, the seller got nothing. Broken in
4.3.17.
* Login command quit and server shutdown could lose player output.

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@ -66,7 +66,7 @@ or a sector lost to guerrilla activities!
.s1
Land units present in a sector help to fight them, fighting without
any multiplier, either offensive or defensive and without any
fortification bonus, except units units with the
fortification bonus, except units with the
\*Qsecurity\*U ability fight with a multiplier of four. They
will also kill some che before anything else is
done (commando raids).

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@ -258,7 +258,7 @@ User's Guide to Empire 8
Chapter 2 :-: How to get into a game of Empire.
The most common way of finding about about games that are about to
The most common way of finding about games that are about to
happen is by monitoring the newsgroup rec.games.empire on your local
news reading program. Other ways are via e-mail by getting to know
several players with whom you correspond over the network. Some
@ -2436,7 +2436,7 @@ User's Guide to Empire 51
other aspect of thresholds is that if there is less than the threshold
of a commodity, then the warehouse will send out enough of that
commodity to equal the threshold, assuming it has such commodities in
the warehouse. The command to set the threshold for for in the sector
the warehouse. The command to set the threshold for in the sector
so that food will go to the sector from the warehouse could be this:
[534:30] Command: threshold food -15,1 50
@ -2464,7 +2464,7 @@ User's Guide to Empire 51
3) Sometimes it may seem that the warehouse is not getting the commodities
to the sectors requesting it. Empire updates sectors one at a time, and
as such the warehouse may actually run out of a commodity, receive the
request for that commodity, be unable to fill it and move on the the
request for that commodity, be unable to fill it and move on the
sectors it updates after that sector. Those sectors in turn may send
commodities to the warehouse, thus giving it enough to fill the previous
request. However, since it has already updated that sector, it will not

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@ -43,7 +43,7 @@ my @Chapters = qw/Introduction Concept Command Server/;
my @Levels = qw/Basic Expert Obsolete/;
# $Subjects{SUBJECT} is a reference to an an anonymous array
# $Subjects{SUBJECT} is a reference to an anonymous array
# containing SUBJECT's topics
my %Subjects;

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@ -13,7 +13,7 @@ Telegrams sent to country #0 appear as prayers,
(favors are best obtained in this manner.)
.s1
While entering your telegram the system tells you how many characters
you have left. You end the telegram by by entering a line with a '.'
you have left. You end the telegram by entering a line with a '.'
on a line by itself. A line containing
only '~q' will abort the telegram.
.s1

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@ -8,7 +8,7 @@ in machine readable format. It is intended for use by clients and
tools. This info page gives an overview; see doc/xdump in the source
distribution for complete documentation.
.s1
Game configuration and state consists of a a number of tables or
Game configuration and state consists of a number of tables or
files. xdump shows only things that are \*(fIcertainly\*(fP visible to
you: sectors you own, ship types known, etc.
.s1