Drop a a few accidentally repeated words
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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25a7ae3068
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13 changed files with 19 additions and 19 deletions
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@ -264,7 +264,7 @@ The following IDs occur:
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rejects redirections in batch files.
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Certain bad failures make the server ignore the rest of the batch
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file file. This feature is too hard to predict to be really useful.
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file. This feature is too hard to predict to be really useful.
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Protocol flaw: strictly asynchronous clients cannot support
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C_EXECUTE correctly. By the time C_EXECUTE arrives, the client may
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@ -286,7 +286,7 @@ The following IDs occur:
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empire-client prints the text verbatim, prepended by a line feed.
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This is clearly sub-optimal, because it can be inserted in the
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middle of user input. Clients wishing to to display asynchronous
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middle of user input. Clients wishing to display asynchronous
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messages together with normal I/O should insert them before the
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current prompt.
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@ -22,7 +22,7 @@ install the "git-core" package. You can always download from
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If you're new to git, try the gittutorial(7) manual page, and the Git
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User's Manual. Both are also available at <http://git-scm.com/>,
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along with other resources, including the the "Pro Git" book.
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along with other resources, including the "Pro Git" book.
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Getting sources
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@ -50,7 +50,7 @@ The server has seven basic threads:
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while the update is in progress.
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select:
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This thread and its interface provides a mechanism for
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other threads to deschedule until either a a file descriptor
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other threads to deschedule until either a file descriptor
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is read/write ready, or a particular amount of time has passed.
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When the select thread actually runs, the whole process
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blocks until the select system call returns. However,
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@ -81,7 +81,7 @@ Changes to Empire 4.2.22 - Tue Oct 11 20:23:51 UTC 2005
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player could starve out the others.
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* launch assumed plane maximum mobility 127 for calculating when
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satellites will be ready to use.
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* Drop support for for DCE threads.
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* Drop support for DCE threads.
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* Drop support for pthread implementations lacking pthread_kill().
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This includes ancient versions of OS X.
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* Code cleanups.
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@ -257,7 +257,7 @@ Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
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* Fix a rounding error in production command column `max'.
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* Fix production command for overpopulated mountains and plains.
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* Fix tradeship ally cut to match documentation.
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* Fix plague, which was was broken in 4.2.14: it got stuck in stage I.
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* Fix plague, which was broken in 4.2.14: it got stuck in stage I.
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* Fix a bug in aerial sonar where ships could mask submarines with
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the same number modulo 256.
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* Don't allow bombing of subs that were not detected.
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@ -275,8 +275,8 @@ Changes to Empire 4.2.19 - Thu Dec 23 20:24:24 UTC 2004
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* New ship selectors for sail: mobquota, path, follow.
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* New news selector uid.
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* Implement command line parsing under Windows where it was missing.
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* emp_server and and files print a usage message on command line
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syntax errors.
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* emp_server and files print a usage message on command line syntax
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errors.
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* Fix how emp_server exits after being panicked by a signal. It can
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now dump core when this happens.
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* Fix bug in client that could crash it when a line of input starts
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@ -509,7 +509,7 @@ Changes to Empire 4.3.30 - Tue May 22 18:34:52 UTC 2012
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- Fix a race condition that could cause commodity trades to be
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executed multiple times. Abusing this to duplicate commodities
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seems tricky, but possible. Broken in Empire 3.
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- Don't expropriate sellers of units. POGO got the the money, the
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- Don't expropriate sellers of units. POGO got the money, the
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telegrams and made the news, the seller got nothing. Broken in
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4.3.17.
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* Login command quit and server shutdown could lose player output.
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@ -66,7 +66,7 @@ or a sector lost to guerrilla activities!
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.s1
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Land units present in a sector help to fight them, fighting without
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any multiplier, either offensive or defensive and without any
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fortification bonus, except units units with the
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fortification bonus, except units with the
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\*Qsecurity\*U ability fight with a multiplier of four. They
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will also kill some che before anything else is
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done (commando raids).
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@ -258,7 +258,7 @@ User's Guide to Empire 8
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Chapter 2 :-: How to get into a game of Empire.
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The most common way of finding about about games that are about to
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The most common way of finding about games that are about to
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happen is by monitoring the newsgroup rec.games.empire on your local
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news reading program. Other ways are via e-mail by getting to know
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several players with whom you correspond over the network. Some
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@ -2436,7 +2436,7 @@ User's Guide to Empire 51
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other aspect of thresholds is that if there is less than the threshold
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of a commodity, then the warehouse will send out enough of that
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commodity to equal the threshold, assuming it has such commodities in
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the warehouse. The command to set the threshold for for in the sector
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the warehouse. The command to set the threshold for in the sector
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so that food will go to the sector from the warehouse could be this:
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[534:30] Command: threshold food -15,1 50
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@ -2464,7 +2464,7 @@ User's Guide to Empire 51
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3) Sometimes it may seem that the warehouse is not getting the commodities
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to the sectors requesting it. Empire updates sectors one at a time, and
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as such the warehouse may actually run out of a commodity, receive the
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request for that commodity, be unable to fill it and move on the the
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request for that commodity, be unable to fill it and move on the
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sectors it updates after that sector. Those sectors in turn may send
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commodities to the warehouse, thus giving it enough to fill the previous
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request. However, since it has already updated that sector, it will not
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@ -43,7 +43,7 @@ my @Chapters = qw/Introduction Concept Command Server/;
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my @Levels = qw/Basic Expert Obsolete/;
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# $Subjects{SUBJECT} is a reference to an an anonymous array
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# $Subjects{SUBJECT} is a reference to an anonymous array
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# containing SUBJECT's topics
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my %Subjects;
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@ -13,7 +13,7 @@ Telegrams sent to country #0 appear as prayers,
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(favors are best obtained in this manner.)
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.s1
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While entering your telegram the system tells you how many characters
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you have left. You end the telegram by by entering a line with a '.'
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you have left. You end the telegram by entering a line with a '.'
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on a line by itself. A line containing
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only '~q' will abort the telegram.
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.s1
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@ -8,7 +8,7 @@ in machine readable format. It is intended for use by clients and
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tools. This info page gives an overview; see doc/xdump in the source
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distribution for complete documentation.
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.s1
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Game configuration and state consists of a a number of tables or
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Game configuration and state consists of a number of tables or
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files. xdump shows only things that are \*(fIcertainly\*(fP visible to
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you: sectors you own, ship types known, etc.
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.s1
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@ -136,7 +136,7 @@ scuttle_tradeship(struct shpstr *sp)
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&& relations_with(sect.sct_own, sp->shp_own) >= FRIENDLY) {
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dist = mapdist(sp->shp_x, sp->shp_y,
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sp->shp_orig_x, sp->shp_orig_y);
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/* Don't disclose distance to to pirates */
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/* Don't disclose distance to pirates */
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if (player->cnum == sp->shp_orig_own)
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pr("%s has gone %d sects\n", prship(sp), dist);
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if (dist < trade_1_dist)
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@ -752,7 +752,7 @@ struct castr empfile_ca[] = {
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struct castr symbol_ca[] = {
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#define CURSTR struct symbol
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/*
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* value is is const because it has to match what is compiled into
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* value is const because it has to match what is compiled into
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* the server. name is const because clients key on it.
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*/
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{"value", fldoff(value), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP_CONST},
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@ -60,7 +60,7 @@ static void share_incr(double[], double[]);
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* for values below the "easy level" values, production is
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* as normal. For values above "easy", production gets harder
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* based on an equation in "limit_level()" in update/nat.c.
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* Basically, the smaller the the values for "level_log", the
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* Basically, the smaller the values for "level_log", the
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* smaller return on investment above level_easy[] values.
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*/
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/*
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