LWP failed to wake up threads sleeping in empth_sleep() while other
threads were runnable. This let players with a sufficiently fast connection starve out system threads, including the update. Fix: [EMPTH_LWP] (lwpWakeupSleep): External linkage. [EMPTH_LWP] (lwpReschedule): Call it.
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3 changed files with 3 additions and 1 deletions
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@ -89,6 +89,7 @@ void lwpReady(struct lwpProc *);
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void lwpReschedule(void);
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void lwpEntryPoint(void);
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void lwpInitSelect(struct lwpProc *);
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void lwpWakeupSleep(void);
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void lwpSelect(void *);
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void lwpInitSigWait(sigset_t *);
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void lwpSigWakeup(void);
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