Fix size of sector bitmap in do_look() and draw_map()
They allocated twice as much as needed.
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c89f8172ec
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2 changed files with 6 additions and 6 deletions
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@ -72,12 +72,12 @@ do_look(short type)
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if (!snxtitem(&ni, type, player->argp[1], NULL))
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return RET_SYN;
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if ((bitmap = malloc((WORLD_X * WORLD_Y) / 8)) == 0) {
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bitmap = calloc(WORLD_SZ() / 8, 1);
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if (!bitmap) {
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logerror("malloc failed in do_look\n");
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pr("Memory error. Tell the deity.\n");
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return RET_FAIL;
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}
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memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
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while (nxtitem(&ni, &unit)) {
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if (!player->owner)
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continue;
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