Drop C_MOD flag from commands that "obviously" don't need it

C_MOD prevents print functions from blocking.  The common reason for
wanting non-blocking prints are "read, print, write back" patterns.
There might be other reasons lurking in the code, and that's why
messing with C_MOD is scary.

Nevertheless, drop it from cutoff, headlines, land, lstat, motd,
neweff, payoff, qorder, sorder, and wall.  These commands have had
C_MOD "forever", even though they clearly don't modify game state.
They're all pretty simple.  Similar commands such as census, news,
ship, plane, nuke, sstat, pstat, flash never had C_MOD.
This commit is contained in:
Markus Armbruster 2012-02-18 18:09:34 +01:00
parent d965ddd79e
commit d4a245e0fd

View file

@ -79,7 +79,7 @@ struct cmndstr player_coms[] = {
1, cons, C_MOD, NORM + CAP},
{"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
{"country <NATS>", 0, coun, 0, 0},
{"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
{"cutoff <SECTS>", 0, cuto, 0, NORM},
{"declare <all|friend|neut|hos|war> <NATS>",
2, decl, C_MOD, NORM + CAP},
{"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
@ -113,12 +113,12 @@ struct cmndstr player_coms[] = {
{"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
{"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
{"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
{"headlines [days]", 0, head, C_MOD, 0},
{"headlines [days]", 0, head, 0, 0},
{"help <topic>", 0, info, 0, 0},
{"improve <road|rail|defense> <SECTS> <NUM>",
1, improve, C_MOD, NORM + MONEY + CAP},
{"info <topic>", 0, info, 0, 0},
{"land <UNITS>", 0, land, C_MOD, NORM},
{"land <UNITS>", 0, land, 0, NORM},
{"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
{"lbmap <SECTS|LAND UNIT> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"lboard <to-LAND> [<from-sector>]",
@ -140,7 +140,7 @@ struct cmndstr player_coms[] = {
{"lradar <UNITS | SECTS>", 1, lrad, C_MOD, NORM + CAP},
{"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]",
1, lretr, C_MOD, NORM + CAP},
{"lstat <UNITS>", 0, lsta, C_MOD, NORM},
{"lstat <UNITS>", 0, lsta, 0, NORM},
{"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>",
1, ltend, C_MOD, NORM + CAP},
{"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>",
@ -152,7 +152,7 @@ struct cmndstr player_coms[] = {
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, 0},
{"motd", 0, show_motd, 0, 0},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
1, move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
@ -162,7 +162,7 @@ struct cmndstr player_coms[] = {
{"nbmap <SECTS|NUKE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"ndump <SECTS>", 0, ndump, 0, NORM},
{"newcap <NAT> <SECTOR>", 0, new, C_MOD, GOD},
{"neweff <SECTS>", 0, newe, C_MOD, NORM},
{"neweff <SECTS>", 0, newe, 0, NORM},
{"newspaper [days]", 0, news, 0, 0},
{"nmap <SECTS|NUKE> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"nuke <SECTS>", 0, nuke, 0, NORM},
@ -173,7 +173,7 @@ struct cmndstr player_coms[] = {
{"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
3, para, C_MOD, NORM + MONEY + CAP},
{"path <SECT>", 0, path, C_MOD, NORM},
{"payoff <SHIPS>", 0, payo, C_MOD, NORM},
{"payoff <SHIPS>", 0, payo, 0, NORM},
{"pbmap <SECTS|PLANE> [s|l|n|p|r|t|*|h]", 0, map, C_MOD, NORM},
{"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
{"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
@ -186,7 +186,7 @@ struct cmndstr player_coms[] = {
{"pray", 0, tele, C_MOD, NORM},
{"production <SECTS>", 0, prod, 0, NORM},
{"pstat <PLANES>", 0, pstat, 0, NORM},
{"qorder <SHIPS>", 0, qorde, C_MOD, NORM},
{"qorder <SHIPS>", 0, qorde, 0, NORM},
{"quit", 0, quit, 0, 0},
{"radar <SHIPS | SECTS>", 1, rada, C_MOD, NORM + CAP},
{"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
@ -233,7 +233,7 @@ struct cmndstr player_coms[] = {
{"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
{"smap <SECTS|SHIP> [s|l|n|p|*|h]", 0, map, C_MOD, NORM},
{"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
{"sorder <SHIPS>", 0, sorde, C_MOD, NORM},
{"sorder <SHIPS>", 0, sorde, 0, NORM},
{"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
{"sstat <SHIPS>", 0, sstat, 0, NORM},
{"start <TYPE> <SECTS|PLANES|SHIPS|UNITS>", 1, start, C_MOD, NORM},
@ -268,7 +268,7 @@ struct cmndstr player_coms[] = {
{"upgrade <s|p|l> <SHIPS|PLANES|UNITS>",
1, upgr, C_MOD, NORM + MONEY + CAP},
{"version", 0, vers, 0, 0},
{"wall [<message>]", 0, wall, C_MOD, NORM},
{"wall [<message>]", 0, wall, 0, NORM},
{"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
{"wipe <SECTS>", 1, wipe, C_MOD, NORM},
{"wire [yes|no|<days>]", 0, rea, C_MOD, 0},