setsector: Clean up read beyond end of string
setsector() reads the first two characters unconditionally. Wrong if the first character is NUL. The second character read isn't actually used then. Screwed up in Chainsaw. When getstarg() returns an empty string, it's always in the buffer passed as third argument. Thus, reading the second character is actually safe. Clean it up anyway. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -56,7 +56,7 @@ setsector(void)
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what = getstarg(player->argp[1],
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"Give what (iron, gold, oil, uranium, fertility, owner, eff., mob., work, avail., oldown, mines)? ",
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buf);
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if (!what)
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if (!what || !*what)
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return RET_SYN;
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char0 = what[0];
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char1 = what[1];
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