Remove the concept of thread priorities from empthread.h. Only LWP

supports priorities.  Update synchronization used to rely on them,
which naturally worked only with LWP (#1504036).  With that fixed, no
uses of priorities remained, but a minor bug did: players could starve
out threads with priorities below PP_PLAYER, i.e. delete_lostitems()
and player_kill_idle().  Closes #1458175:
(empth_create): Remove parameter prio.  Callers changed.  Also gets
rid of misleading comments in pthread.c and ntthread.c.
(PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER)
(PP_ACCEPT, PP_KILLIDLE): Remove.
(empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
This commit is contained in:
Markus Armbruster 2007-07-24 05:13:31 +00:00
parent 7536a38e95
commit d500a7071c
9 changed files with 13 additions and 38 deletions

View file

@ -51,18 +51,6 @@
#include <time.h>
/* thread priorities */
enum {
PP_MAIN = 7,
PP_UPDATE = 6,
PP_SHUTDOWN = 5,
PP_SCHED = 4,
PP_TIMESTAMP = 2,
PP_PLAYER = 3,
PP_ACCEPT = 3,
PP_KILLIDLE = 2
};
#ifdef EMPTH_LWP
#include "lwp.h"
@ -123,7 +111,6 @@ int empth_init(void **ctx, int flags);
/*
* Create a new thread.
* PRIO is the scheduling priority.
* ENTRY is the entry point. It will be called with argument UD.
* Thread stack is at least SIZE bytes.
* FLAGS should be the same as were passed to empth_init(), or zero.
@ -134,7 +121,7 @@ int empth_init(void **ctx, int flags);
* Yield the processor.
* Return the thread, or NULL on error.
*/
empth_t *empth_create(int prio, void (*entry)(void *),
empth_t *empth_create(void (*entry)(void *),
int size, int flags, char *name, void *ud);
/*