Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities. Update synchronization used to rely on them, which naturally worked only with LWP (#1504036). With that fixed, no uses of priorities remained, but a minor bug did: players could starve out threads with priorities below PP_PLAYER, i.e. delete_lostitems() and player_kill_idle(). Closes #1458175: (empth_create): Remove parameter prio. Callers changed. Also gets rid of misleading comments in pthread.c and ntthread.c. (PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER) (PP_ACCEPT, PP_KILLIDLE): Remove. (empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
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9 changed files with 13 additions and 38 deletions
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@ -418,7 +418,6 @@ empth_init(void **ctx_ptr, int flags)
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*
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* Create a new thread.
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*
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* prio - priority, not particularly useful in our context.
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* entry - entry point function for thread.
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* size - stack size.
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* flags - debug control.
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@ -429,7 +428,7 @@ empth_init(void **ctx_ptr, int flags)
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* It is also passed to the entry function...
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*/
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empth_t *
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empth_create(int prio, void (*entry)(void *), int size, int flags,
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empth_create(void (*entry)(void *), int size, int flags,
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char *name, void *ud)
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{
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empth_t *pThread = NULL;
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