Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities. Update synchronization used to rely on them, which naturally worked only with LWP (#1504036). With that fixed, no uses of priorities remained, but a minor bug did: players could starve out threads with priorities below PP_PLAYER, i.e. delete_lostitems() and player_kill_idle(). Closes #1458175: (empth_create): Remove parameter prio. Callers changed. Also gets rid of misleading comments in pthread.c and ntthread.c. (PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER) (PP_ACCEPT, PP_KILLIDLE): Remove. (empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
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9 changed files with 13 additions and 38 deletions
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@ -224,7 +224,6 @@ player_accept(void *unused)
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/* budget */ + MAX(WORLD_X * WORLD_Y / 2 * sizeof(int) * 7,
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/* power */ MAXNOC * sizeof(struct powstr));
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sprintf(buf, "Player (fd #%d)", ns);
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empth_create(PP_PLAYER, player_login, stacksize,
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0, buf, np);
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empth_create(player_login, stacksize, 0, buf, np);
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}
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}
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