Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities. Update synchronization used to rely on them, which naturally worked only with LWP (#1504036). With that fixed, no uses of priorities remained, but a minor bug did: players could starve out threads with priorities below PP_PLAYER, i.e. delete_lostitems() and player_kill_idle(). Closes #1458175: (empth_create): Remove parameter prio. Callers changed. Also gets rid of misleading comments in pthread.c and ntthread.c. (PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER) (PP_ACCEPT, PP_KILLIDLE): Remove. (empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
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9 changed files with 13 additions and 38 deletions
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@ -331,12 +331,9 @@ start_server(int flags)
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if (journal_startup() < 0)
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exit(1);
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empth_create(PP_ACCEPT, player_accept, (50 * 1024), flags,
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"AcceptPlayers", 0);
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empth_create(PP_KILLIDLE, player_kill_idle, (50 * 1024), flags,
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"KillIdle", 0);
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empth_create(PP_TIMESTAMP, delete_lostitems, (50 * 1024), flags,
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"DeleteItems", 0);
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empth_create(player_accept, 50 * 1024, flags, "AcceptPlayers", 0);
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empth_create(player_kill_idle, 50 * 1024, flags, "KillIdle", 0);
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empth_create(delete_lostitems, 50 * 1024, flags, "DeleteItems", 0);
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market_init();
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update_init();
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