Remove the concept of thread priorities from empthread.h. Only LWP
supports priorities. Update synchronization used to rely on them, which naturally worked only with LWP (#1504036). With that fixed, no uses of priorities remained, but a minor bug did: players could starve out threads with priorities below PP_PLAYER, i.e. delete_lostitems() and player_kill_idle(). Closes #1458175: (empth_create): Remove parameter prio. Callers changed. Also gets rid of misleading comments in pthread.c and ntthread.c. (PP_MAIN, PP_UPDATE, PP_SHUTDOWN, PP_SCHED, PP_TIMESTAMP, PP_PLAYER) (PP_ACCEPT, PP_KILLIDLE): Remove. (empth_init, empth_create) [EMPTH_LWP]: Pass priority 1.
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9 changed files with 13 additions and 38 deletions
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@ -65,7 +65,7 @@ shutdown_initiate(int mins_from_now)
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mins_from_now);
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/* FIXME wake up shutdown_sequence() */
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} else {
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if (!empth_create(PP_SHUTDOWN, shutdown_sequence, 50 * 1024, 0,
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if (!empth_create(shutdown_sequence, 50 * 1024, 0,
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"shutdownSeq", NULL))
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return -1;
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}
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