info torpedo: Say "torpedo", not "torp"
Documentation and player output should use proper words. "torp" ain't one. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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4 changed files with 9 additions and 9 deletions
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@ -68,7 +68,7 @@ and what news to see with the ?action selector. Actions are:
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49) Trade between countries
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49) Trade between countries
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50) Pirates fence loot
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50) Pirates fence loot
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51) Pirates keep loot
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51) Pirates keep loot
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52) Ship torps ship
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52) Ship torpedoes ship
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53) Sub bombed by ASW plane
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53) Sub bombed by ASW plane
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55) Unit bombed
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55) Unit bombed
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56) Unit hits land mine
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56) Unit hits land mine
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@ -35,7 +35,7 @@ level. Currently the range formula looks like this:
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.fi
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.fi
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.s1
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.s1
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If the target is out of range, you will be told so,
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If the target is out of range, you will be told so,
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(after your torp is in the water).
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(after your torpedo is in the water).
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See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
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See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
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.s1
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.s1
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If the target ship is not in a direct line of sight
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If the target ship is not in a direct line of sight
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@ -82,7 +82,7 @@ torp(void)
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continue;
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continue;
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ntorping++;
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ntorping++;
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}
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}
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pr("%d ships are eligible to torp\n", ntorping);
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pr("%d ships are eligible to torpedo\n", ntorping);
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snxtitem_rewind(&nbst);
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snxtitem_rewind(&nbst);
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while (nxtitem(&nbst, &sub)) {
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while (nxtitem(&nbst, &sub)) {
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if (!sub.shp_own)
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if (!sub.shp_own)
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@ -320,7 +320,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
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pr("Missed!\n");
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pr("Missed!\n");
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if (sp->shp_own != 0)
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if (sp->shp_own != 0)
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wu(0, sp->shp_own,
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wu(0, sp->shp_own,
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"%s missed %s with a torp at %s\n",
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"%s missed %s with a torpedo at %s\n",
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prship(sp), prsub(targ),
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prship(sp), prsub(targ),
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xyas(sp->shp_x, sp->shp_y, sp->shp_own));
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xyas(sp->shp_x, sp->shp_y, sp->shp_own));
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}
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}
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@ -604,7 +604,7 @@
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Play#1 output Play#1 6 0 590
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Play#1 output Play#1 6 0 590
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Play#1 input torp 6 100
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Play#1 input torp 6 100
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Play#1 command torpedo
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torp
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 BOOM!...
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@ -612,14 +612,14 @@
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Play#1 output Play#1 6 0 587
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Play#1 output Play#1 6 0 587
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Play#1 input torp 6 101
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Play#1 input torp 6 101
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Play#1 command torpedo
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torp
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Missed
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Play#1 output Play#1 1 Missed
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Play#1 output Play#1 6 0 584
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Play#1 output Play#1 6 0 584
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Play#1 input torp 6 102
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Play#1 input torp 6 102
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Play#1 command torpedo
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torp
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 BOOM!...
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@ -627,7 +627,7 @@
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Play#1 output Play#1 6 0 581
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Play#1 output Play#1 6 0 581
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Play#1 input torp 6 103
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Play#1 input torp 6 103
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Play#1 command torpedo
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torp
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 BOOM!...
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Play#1 output Play#1 1 BOOM!...
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@ -635,7 +635,7 @@
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Play#1 output Play#1 6 0 578
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Play#1 output Play#1 6 0 578
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Play#1 input torp 6 104
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Play#1 input torp 6 104
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Play#1 command torpedo
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Play#1 command torpedo
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Play#1 output Play#1 1 1 ships are eligible to torp
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Play#1 output Play#1 1 1 ships are eligible to torpedo
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Effective torpedo range is 2.0
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Whooosh... Hitchance = 51%
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Play#1 output Play#1 1 Missed
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Play#1 output Play#1 1 Missed
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