info torpedo: Say "torpedo", not "torp"

Documentation and player output should use proper words.  "torp" ain't
one.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-01-10 09:08:25 +01:00
parent d5d92caf94
commit d5757a4735
4 changed files with 9 additions and 9 deletions

View file

@ -68,7 +68,7 @@ and what news to see with the ?action selector. Actions are:
49) Trade between countries
50) Pirates fence loot
51) Pirates keep loot
52) Ship torps ship
52) Ship torpedoes ship
53) Sub bombed by ASW plane
55) Unit bombed
56) Unit hits land mine

View file

@ -35,7 +35,7 @@ level. Currently the range formula looks like this:
.fi
.s1
If the target is out of range, you will be told so,
(after your torp is in the water).
(after your torpedo is in the water).
See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
.s1
If the target ship is not in a direct line of sight

View file

@ -82,7 +82,7 @@ torp(void)
continue;
ntorping++;
}
pr("%d ships are eligible to torp\n", ntorping);
pr("%d ships are eligible to torpedo\n", ntorping);
snxtitem_rewind(&nbst);
while (nxtitem(&nbst, &sub)) {
if (!sub.shp_own)
@ -320,7 +320,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
pr("Missed!\n");
if (sp->shp_own != 0)
wu(0, sp->shp_own,
"%s missed %s with a torp at %s\n",
"%s missed %s with a torpedo at %s\n",
prship(sp), prsub(targ),
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
}

View file

@ -604,7 +604,7 @@
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torp
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
@ -612,14 +612,14 @@
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torp
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torp
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
@ -627,7 +627,7 @@
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torp
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
@ -635,7 +635,7 @@
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torp
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed