info torpedo: Say "torpedo", not "torp"
Documentation and player output should use proper words. "torp" ain't one. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
d5d92caf94
commit
d5757a4735
4 changed files with 9 additions and 9 deletions
|
@ -68,7 +68,7 @@ and what news to see with the ?action selector. Actions are:
|
|||
49) Trade between countries
|
||||
50) Pirates fence loot
|
||||
51) Pirates keep loot
|
||||
52) Ship torps ship
|
||||
52) Ship torpedoes ship
|
||||
53) Sub bombed by ASW plane
|
||||
55) Unit bombed
|
||||
56) Unit hits land mine
|
||||
|
|
|
@ -35,7 +35,7 @@ level. Currently the range formula looks like this:
|
|||
.fi
|
||||
.s1
|
||||
If the target is out of range, you will be told so,
|
||||
(after your torp is in the water).
|
||||
(after your torpedo is in the water).
|
||||
See \*Qinfo Hitchance\*U for the chance of a torpedo hitting its target.
|
||||
.s1
|
||||
If the target ship is not in a direct line of sight
|
||||
|
|
|
@ -82,7 +82,7 @@ torp(void)
|
|||
continue;
|
||||
ntorping++;
|
||||
}
|
||||
pr("%d ships are eligible to torp\n", ntorping);
|
||||
pr("%d ships are eligible to torpedo\n", ntorping);
|
||||
snxtitem_rewind(&nbst);
|
||||
while (nxtitem(&nbst, &sub)) {
|
||||
if (!sub.shp_own)
|
||||
|
@ -320,7 +320,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int ntargets)
|
|||
pr("Missed!\n");
|
||||
if (sp->shp_own != 0)
|
||||
wu(0, sp->shp_own,
|
||||
"%s missed %s with a torp at %s\n",
|
||||
"%s missed %s with a torpedo at %s\n",
|
||||
prship(sp), prsub(targ),
|
||||
xyas(sp->shp_x, sp->shp_y, sp->shp_own));
|
||||
}
|
||||
|
|
|
@ -604,7 +604,7 @@
|
|||
Play#1 output Play#1 6 0 590
|
||||
Play#1 input torp 6 100
|
||||
Play#1 command torpedo
|
||||
Play#1 output Play#1 1 1 ships are eligible to torp
|
||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
|
@ -612,14 +612,14 @@
|
|||
Play#1 output Play#1 6 0 587
|
||||
Play#1 input torp 6 101
|
||||
Play#1 command torpedo
|
||||
Play#1 output Play#1 1 1 ships are eligible to torp
|
||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 Missed
|
||||
Play#1 output Play#1 6 0 584
|
||||
Play#1 input torp 6 102
|
||||
Play#1 command torpedo
|
||||
Play#1 output Play#1 1 1 ships are eligible to torp
|
||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
|
@ -627,7 +627,7 @@
|
|||
Play#1 output Play#1 6 0 581
|
||||
Play#1 input torp 6 103
|
||||
Play#1 command torpedo
|
||||
Play#1 output Play#1 1 1 ships are eligible to torp
|
||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 BOOM!...
|
||||
|
@ -635,7 +635,7 @@
|
|||
Play#1 output Play#1 6 0 578
|
||||
Play#1 input torp 6 104
|
||||
Play#1 command torpedo
|
||||
Play#1 output Play#1 1 1 ships are eligible to torp
|
||||
Play#1 output Play#1 1 1 ships are eligible to torpedo
|
||||
Play#1 output Play#1 1 Effective torpedo range is 2.0
|
||||
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
|
||||
Play#1 output Play#1 1 Missed
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue