(opt_NEWPOWER, Options, gen_power): Remove nooption NEWPOWER.

(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption
NEW_STARVE.

(opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
This commit is contained in:
Markus Armbruster 2004-03-11 10:36:55 +00:00
parent 71411189b4
commit d64fa8d529
12 changed files with 80 additions and 208 deletions

View file

@ -93,7 +93,6 @@
#define SAIL /* A update routine to move ships */
#define SHIPNAMES /* Name your ships, removing this option saves space */
#define NEUTRON /* Enables Neurton Warheads */
#define NEWPOWER /* Better power formula */
#define NOMOBCOST /* No mob cost for firing from ships */
/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
#define EASY_BRIDGES /* Bridges can be built anywhere */
@ -101,10 +100,7 @@
/*#define DRNUKE*//* Need research to make nukes */
#define NO_PLAGUE /* Plague is disabled */
/*#define ROLLOVER_AVAIL*/ /* Avail builds up across updates like mob */
#define NEW_STARVE /* UW's starve, then civs, then mil */
#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
/*#define RES_POP*//* population is limited by research */
/*#define GRAB_THINGS*//* units will grab things they need to build */
/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
#define INTERDICT_ATT /* interdict post-attack move in */
#define SHOWPLANE /**/