(opt_NEWPOWER, Options, gen_power): Remove nooption NEWPOWER.
(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption NEW_STARVE. (opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
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12 changed files with 80 additions and 208 deletions
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@ -93,7 +93,6 @@
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#define SAIL /* A update routine to move ships */
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#define SHIPNAMES /* Name your ships, removing this option saves space */
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#define NEUTRON /* Enables Neurton Warheads */
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#define NEWPOWER /* Better power formula */
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#define NOMOBCOST /* No mob cost for firing from ships */
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/*#define SUPER_BARS *//* Bars can't be destroyed by fire */
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#define EASY_BRIDGES /* Bridges can be built anywhere */
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@ -101,10 +100,7 @@
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/*#define DRNUKE*//* Need research to make nukes */
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#define NO_PLAGUE /* Plague is disabled */
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/*#define ROLLOVER_AVAIL*/ /* Avail builds up across updates like mob */
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#define NEW_STARVE /* UW's starve, then civs, then mil */
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#define NEW_WORK /* Work is changed in proportion to the # of civs mvd */
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/*#define RES_POP*//* population is limited by research */
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/*#define GRAB_THINGS*//* units will grab things they need to build */
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/*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
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#define INTERDICT_ATT /* interdict post-attack move in */
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#define SHOWPLANE /**/
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