Fix trailing whitespace

This commit is contained in:
Markus Armbruster 2008-09-17 21:09:14 -04:00
parent a9653c475b
commit d702068457
509 changed files with 922 additions and 922 deletions

View file

@ -26,7 +26,7 @@
* ---
*
* attsub.c: Attack subroutines
*
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1996-2000
@ -155,7 +155,7 @@ prcom(int inon, struct combat *com)
/*
* This is the combat object "type" based integrity check. It basically
* splits along three divisions: ship/sector, attacker/defender,
* splits along three divisions: ship/sector, attacker/defender,
* first time/not first time.
*/
@ -1845,7 +1845,7 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
att_infect_units(dlist, def->plague);
/*
* Fighting is slightly random. There is always that last little
* Fighting is slightly random. There is always that last little
* effort you see people put in. Or the stray bullet that takes out
* an officer and the rest go into chaos. Things like that.
* Thus, we have added a very slight random factor that will sometimes
@ -2586,7 +2586,7 @@ att_free_lists(struct emp_qelem *olist, struct emp_qelem *dlist)
/*
* sector_strength - Everyone starts at 1. You can get up to a max
* of d_dstr, depending on how much you build up the
* defenses of the sector.
* defenses of the sector.
*/
double