Simplify multifire() to silence compiler warning

This commit is contained in:
Markus Armbruster 2008-03-13 22:34:44 +01:00
parent 7f4a5d0630
commit d741c45560

View file

@ -75,7 +75,6 @@ multifire(void)
int shots; int shots;
int dam; int dam;
int totaldefdam = 0; int totaldefdam = 0;
int fshipno;
int vshipno; int vshipno;
double prb; double prb;
natid vict; natid vict;
@ -194,7 +193,6 @@ multifire(void)
pr("Ship #%d is crippled!\n", item.ship.shp_uid); pr("Ship #%d is crippled!\n", item.ship.shp_uid);
continue; continue;
} }
fshipno = fship.shp_uid;
} else if (attacker == targ_land) { } else if (attacker == targ_land) {
if (!getsect(item.sect.sct_x, item.sect.sct_y, &fsect)) if (!getsect(item.sect.sct_x, item.sect.sct_y, &fsect))
continue; continue;
@ -297,7 +295,7 @@ multifire(void)
} }
if (fship.shp_effic < 60) { if (fship.shp_effic < 60) {
pr("Ship #%d is crippled (%d%%)\n", pr("Ship #%d is crippled (%d%%)\n",
fshipno, fship.shp_effic); fship.shp_uid, fship.shp_effic);
continue; continue;
} }
range = shp_fire_range(&fship); range = shp_fire_range(&fship);