diff --git a/src/lib/commands/vers.c b/src/lib/commands/vers.c index f50ce50c..5f39cdef 100644 --- a/src/lib/commands/vers.c +++ b/src/lib/commands/vers.c @@ -154,6 +154,8 @@ vers(void) pr("The starting mobility when acquiring a sector or unit is %d.\n", -(etu_per_update / sect_mob_neg_factor)); pr("\n"); + if (opt_FUEL) + pr("For ships and land units, fuelu makes %d mobility.\n\n", fuel_mult); pr("Ships on autonavigation may use %i cargo holds per ship.\n", TMAX); if (opt_TRADESHIPS) { pr("Trade-ships that go at least %d sectors get a return of %.1f%% per sector.\n", trade_1_dist, (float)(trade_1 * 100.0)); @@ -176,8 +178,20 @@ vers(void) pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n", (int)(300.0 * drnuke_const)); } - pr("Fire ranges are scaled by %.2f\n", fire_range_factor); - + pr("Fire ranges are scaled by %.2f.\n", fire_range_factor); + pr("Damage to people (civ, uw and mil) is scaled by %0.2f.\n", + people_damage); + pr("Flak damage is scaled by %0.2f.\n", flakscale); + pr("Torpedo damage is 2d%d+%d.\n", torpedo_damage, torpedo_damage - 2); + pr("The attack factor for para & assault troops is %0.2f.\n", + assault_penalty); + pr("The amount of fallout that leaks into each surrounding sector is %0.2f%%.\n", + fallout_spread * 100.0); + pr("Fallout decays by %.0f%% per update\n", + 100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0); + pr("\n"); + pr("You can have at most %d BTUs.\n", max_btus); + pr("You are disconnected after %d minutes of idle time.\n", max_idle); pr("\nOptions enabled in this game:\n "); show_opts(1); pr("\n\nOptions disabled in this game:\n ");