(init_server, ef_load, xundump): Add ability to customize game
configurations. The custom game configurations are loaded via text files in the data directory. Closes #752881.
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7 changed files with 553 additions and 10 deletions
67
src/lib/common/ef_load.c
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67
src/lib/common/ef_load.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* ef_load.c: Load custom game configuration files
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*
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* Known contributors to this file:
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* Ron Koenderink, 2005
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*
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*/
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#include <stdio.h>
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#include <time.h>
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#include "prototypes.h"
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#include "file.h"
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int
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ef_load()
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{
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struct empfile *ep;
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FILE *fp;
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int retval = 0;
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for (ep = empfile; ep->name; ep++) {
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if (!EF_IS_GAME_STATE(ep->uid) && ep->file) {
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if ((fp = fopen(ep->file, "r")) == NULL) {
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continue;
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}
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if (xundump(fp, ep->name, ep->uid) < 0)
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retval = -1;
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else {
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int ch = getc(fp);
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if (ch != EOF) {
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fprintf(stderr, "%s: Junk after the trailer\n",
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ep->file);
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retval = -1;
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}
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}
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fclose(fp);
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}
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}
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return retval;
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}
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