Import of Empire 4.2.12
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include/damage.h
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include/damage.h
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* damage.h: Damage formulas
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#ifndef _DAMAGE_H_
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#define _DAMAGE_H_
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#define PERCENT_DAMAGE(x) (100 * (x) / ((x) + 100))
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#define DPERCENT_DAMAGE(x) ((double)(100.0 * (x) / ((x) + 100.0)))
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#define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) )
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#define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) )
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#define MINE_DAMAGE() (22 + random()%21)
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#define MINE_LDAMAGE() (10 + random()%11)
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#define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0)))
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#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \
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(random() % torpedo_damage))
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#endif /* _DAMAGE_H_ */
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