Import of Empire 4.2.12
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include/genitem.h
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include/genitem.h
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* genitem.h: Definition for generic items
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*
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* Known contributors to this file:
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*
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*/
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/*
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* XXX cheap hack; this depends on the fact
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* that units are all the same starting from the top.
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* If you change the units, DON'T CHANGE the tops to
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* be non-identical. Also, if you change types of
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* parts of the tops, be sure to change this file!
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*/
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#ifndef _GENITEM_H_
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#define _GENITEM_H_
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struct genitem {
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short ef_type;
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natid own;
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short uid;
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coord x;
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coord y;
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s_char type;
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s_char effic;
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s_char mobil;
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short sell;
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short tech;
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s_char group;
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coord opx,opy;
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short mission;
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short radius;
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};
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struct genobject {
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short ef_type;
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natid own;
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};
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struct genchrstr {
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u_char nv; /* current number of variables */
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u_char vtype[MAXCHRNV];
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u_short vamt[MAXCHRNV];
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};
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#endif /* _GENITEM_H_ */
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