Import of Empire 4.2.12
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include/sect.h
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include/sect.h
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* sect.h: Definitions for things having to do with sectors.
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*
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* Known contributors to this file:
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* Dave Pare
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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/*
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* each "point" of MAXSCTV costs 32k for 128x128.
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* MAXSCTV = 20 ==> 655k for the commodities alone!
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*
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* If you set this to I_MAX*3, you'll never run ou
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* of slots, which is nice. (You'll eat a lot of
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* space, tho)
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*/
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#ifndef _SECT_H_
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#define _SECT_H_
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#define MAXSCTV 42
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/* The order of the following elements is there to match up with genitem */
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struct sctstr {
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short ef_type;
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natid sct_own; /* owner's country num */
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short sct_elev; /* elevation/depth */
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coord sct_x; /* x coord of sector */
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coord sct_y; /* y coord of sector */
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u_char sct_type; /* sector type */
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u_char sct_effic; /* 0% to 100% */
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short sct_mobil; /* mobility units */
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u_char sct_loyal; /* updates until civilans "converted" */
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u_char sct_terr; /* territory 0 id # of sector */
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u_char sct_terr1; /* territory 1 id # of sector */
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u_char sct_terr2; /* territory 2 id # of sector */
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u_char sct_terr3; /* territory 3 id # of sector */
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coord sct_dist_x; /* Dist sector */
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coord sct_dist_y;
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short sct_avail; /* available workforce for "other things" */
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short sct_flags; /* temporary flags */
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short sct_fill; /* gunk */
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u_char sct_work; /* pct of civ actually working */
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u_char sct_coastal; /* is this a coastal sector? */
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u_char sct_newtype; /* for changing designations */
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u_char sct_min; /* ease of mining ore */
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u_char sct_gmin; /* amount of gold ore */
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u_char sct_fertil; /* fertility of soil */
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u_char sct_oil; /* oil content */
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u_char sct_uran; /* uranium ore content */
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natid sct_oldown; /* old owner of sector (for liberation) */
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u_char sct_updated; /* Has this sect been updated? */
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u_char sct_off; /* Should this sector produce? */
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u_char sct_nv; /* current number of variables */
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u_char sct_vtype[MAXSCTV];
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u_short sct_vamt[MAXSCTV];
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time_t sct_access; /* Last time mob was updated (MOB_ACCESS) */
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u_char sct_road; /* Road value of a sector */
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u_char sct_rail; /* Rail value of a sector */
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u_char sct_defense; /* Defensive value of a sector */
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time_t sct_timestamp; /* Last time this sector was written to */
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};
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struct dchrstr {
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int d_mnem; /* map symbol */
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int d_prd; /* product vtype */
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int d_mcst; /* movement cost */
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int d_flg; /* movement cost */
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int d_pkg; /* type of packaging in these sects */
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float d_ostr; /* offensive strength */
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float d_dstr; /* defensive strength */
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int d_value; /* resale ("collect") value */
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int d_cost; /* cost to designate the sect */
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int d_build; /* cost multiplier for eff */
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int d_lcms; /* lcm's needed per point of eff */
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int d_hcms; /* hcm's needed per point of eff */
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s_char *d_name; /* full name of sector type */
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};
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#define NPKG 0 /* no special packaging */
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#define WPKG 1 /* "warehouse" packaging */
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#define UPKG 2 /* "urban" packaging */
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#define BPKG 3 /* "bank" packaging */
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/* for d_flg */
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#define NAVOK 1 /* ships can always navigate */
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#define NAV_02 2 /* requires 2% effic to navigate */
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#define NAV_60 3 /* requires 60% effic to navigate */
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/* sector types (must agree with order in dchr, empglb.c) */
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#define SCT_WATER 0 /* basics */
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#define SCT_MOUNT 1
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#define SCT_SANCT 2
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#define SCT_WASTE 3
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#define SCT_RURAL 4
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#define SCT_CAPIT 5
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#define SCT_URAN 6
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#define SCT_PARK 7
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#define SCT_ARMSF 8 /* industries */
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#define SCT_AMMOF 9
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#define SCT_MINE 10
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#define SCT_GMINE 11
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#define SCT_HARBR 12
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#define SCT_WAREH 13
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#define SCT_AIRPT 14
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#define SCT_AGRI 15
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#define SCT_OIL 16
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#define SCT_LIGHT 17
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#define SCT_HEAVY 18
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#define SCT_FORTR 19 /* military/scientific */
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#define SCT_TECH 20
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#define SCT_RSRCH 21
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#define SCT_NUKE 22
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#define SCT_LIBR 23
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#define SCT_HIWAY 24 /* communications */
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#define SCT_RADAR 25
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#define SCT_HEADQ 26 /* headquarters */
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#define SCT_BHEAD 27 /* Bridge head */
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#define SCT_BSPAN 28 /* Bridge span */
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#define SCT_BANK 29 /* financial */
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#define SCT_REFINE 30 /* refinery */
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#define SCT_ENLIST 31 /* enlistment center */
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#define SCT_PLAINS 32 /* plains sector */
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#define SCT_BTOWER 33 /* Bridge tower */
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#define SCT_EFFIC 34 /* used in update & budget */
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#define SCT_MAXDEF 34 /* highest sector type in header files */
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#define getsect(x, y, p) \
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ef_read(EF_SECTOR, sctoff((int) x, (int) y), (caddr_t)p)
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#define putsect(p) \
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ef_write(EF_SECTOR, sctoff((int) (p)->sct_x, \
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(int) (p)->sct_y), (caddr_t)p)
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#define getsectp(x, y) \
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(struct sctstr *) ef_ptr(EF_SECTOR, sctoff((int)x, (int)y))
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#define getsectid(id) \
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(struct sctstr *) ef_ptr(EF_SECTOR, id)
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/* things relating to sectors */
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extern int sctoff(coord x, coord y);
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extern double landgun();
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extern int sct_maxno;
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extern struct dchrstr dchr[];
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extern struct dchrstr bigcity_dchr;
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#define MIN_MOBCOST 0.001 /* lowest cost a sector can have to move into */
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#define FORTEFF 5 /* forts must be 5% efficient to fire. */
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#define MOB_NONE 0
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#define MOB_ROAD 1
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#define MOB_RAIL 2
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#define INT_ROAD 0
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#define INT_RAIL 1
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#define INT_DEF 2
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/* Sector flags */
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#define MOVE_IN_PROGRESS bit(0) /* move in progress */
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/* Each cost is per point of efficency */
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struct sctintrins {
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char *in_name;
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u_char in_lcms;
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u_char in_hcms;
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u_char in_dcost;
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u_char in_mcost;
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};
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extern struct sctintrins intrchr[];
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#endif /* _SECT_H_ */
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