Import of Empire 4.2.12
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info/Commands/lload.t
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info/Commands/lload.t
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.TH Command LLOAD
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.NA lload "Load things onto land units"
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.LV Basic
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.SY "lload <COMMODITY> <UNITS> <AMOUNT>"
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.SY "lload plane <UNITS> <PLANES>"
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.SY "lload land <UNITS> <UNITS>"
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The load command carries out the loading of units.
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Commodities (like guns, civs, food) can be loaded onto any unit capable
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of carrying them (to see what cargos a unit can carry, use the show command).
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.s1
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Some land units can carry extra-light
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planes (typically these are SAM's)
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.s1
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Some land units can carry other units
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.s1
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.SY "lload <COMMODITY> <UNITS> <AMOUNT>"
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In the first form,
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the amount argument specifies the amount of the given commodity
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you wish to load on each unit specified.
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Amounts greater than that allowed will be truncated to the
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maximum possible. Amounts less than 0 indicate that you want to
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make the unit/army have that amount. If the unit/army has less
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than that amount, more will be loaded. If the unit/army has more
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than that amount, the commodity will be unloaded. For example,
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.s1
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.EX load food 3 -100
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.s1
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will cause unit 3 to load or unload food so that it has 100.
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If it had 120 food, 20 would be unloaded. If it had 50 food,
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50 would be loaded.
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.s1
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.SY "lload plane <UNITS> <PLANES>"
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In the second form,
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where you say \*Qplane\*U instead of say \*Qciv\*U a plane/missile
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is loaded onto a unit.
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.s1
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See the \*Qshow\*U command for a table of the maximum amounts of
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each items that can be carried on each unit type.
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.s1
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Note that if either <UNITS> or <PLANES> does not start with a
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number (e.g. it is of the form "a" or "*" or "#1" and not of the form
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123 or 12,14) then you will not be given any error messages. This is
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so that you can type something like "lload plane * *" without getting a
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hundred error messages.
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.s1
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.SA "lunload, Unit-types, Plane-types, LandUnits"
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