Import of Empire 4.2.12
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77
man/emp_client.6
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77
man/emp_client.6
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.TH EMP_CLIENT 6 "19 Oct 1998" "empire client version 2.8"
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.UC
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.SH NAME
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empire \- Empire client
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.SH SYNOPSIS
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.B empire
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[
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.IR country
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[
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.IR password
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]
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]
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[
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.BI \-k
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]
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[
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.BI \-2 outfile
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]
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.br
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.SH DESCRIPTION
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.I empire
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is a bare bones client to connect to the Empire server. Empire is a
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global economic/political/military simulation game wherein players,
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representing national governments, make "real-time" decisions
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concerning resource allocation, national goals, international
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diplomatic efforts, etc. Extensive records are kept for all players.
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.PP
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WARNING -- This game is not only addictive but often peels back
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the thin veneer of civilization that hides the maniac within.
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.SH OPTIONS
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.TP
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.IR country
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the name of your country in the game
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.TP
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.IR password
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the password for your country in the game
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.TP
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.BI \-k
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if someone else is connected to your country, kill their connection
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.TP
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.BI \-2 outfile
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redirect output to
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.I outfile
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.SH ENVIRONMENT VARIABLES
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setenv EMPIREHOST server-machine to access the game on server-machine.
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.PP
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setenv EMPIREPORT port-number to access the game on port-number.
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(the person running the game should tell you what this is... if not,
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you should have the right default already.)
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.PP
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setenv COUNTRY country-name (optional)
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.PP
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setenv PLAYER representative-name (optional)
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.SH AUTHORS
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.nf
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Primary Author is Dave Pare (mr-frog@scam.berkeley.edu)
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Secondary authors/contributors may include:
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James Anderson (jwa@k.cs.cmu.edu)
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Jeff Anton (anton@postgres.berkeley.edu)
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Phill Everson (everson@compsci.bristol.ac.uk)
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Steven Grimm (koreth@ucscb.UCSC.EDU)
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Lewis R. Jansen (lrj@helios.tn.cornell.edu)
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Mike St. Johns (stjohns@edn-vax.arpa)
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Nick Lai (lai@cs.ucla.edu)
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Shelley Louie (slouie@cory.berekely.edu)
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Steve McClure (ionica@empire.cx)
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Chris Metcalf (metcalf-christopher@yale.arpa)
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Dave Muir Sharnoff (muir@cogsci.berkeley.edu)
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Keith Muller (muller@sdcc7.ucsd.edu)
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Chuck Musciano (chuck@trantor.harris-atd.com)
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Jeff Okamoto (okamoto%hpccc@hplabs.hp.com)
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Julian Onions (jpo@computer-science.nottingham.ac.uk)
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Kurt Pires (kjpires@ic.berkeley.edu)
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Jim Reuter (reuter@decwrl.dec.com)
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Peter Vukovich (peterv@monet.berkeley.edu)
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Jeff Wallace (jeffw@scam.berkeley.edu)
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John Yockey (johny@verinet.com)
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64
man/emp_server.6
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64
man/emp_server.6
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.TH EMP_SERVER 6 "19 Oct 1998" "emp_server Version 4.20"
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.UC
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.SH NAME
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emp_server \- Empire server
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.SH SYNOPSIS
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.B emp_server
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[
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.BI \-dhps
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]
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[
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.BI \-D datadir
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]
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[
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.BI \-e configfile
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]
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[
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.IR name
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]
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.br
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.SH DESCRIPTION
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.I emp_server
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is a demon which listens to the Empire port for players connecting to
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the game. When a player connects, a thread is created for that player
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within the server. For more information on the game of Empire, see
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the
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.I info
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pages within the game.
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.SH OPTIONS
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.TP
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.B \-d
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Debug mode. This will prevent the server from forking itself into the
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background. It will also cause the server to dump core if it crashes.
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You must run with this flag if you are running
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.I emp_server
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from within a debugger.
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.TP
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.B \-h
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Help. Print a usage line showing the command line options.
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.TP
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.B \-p
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Lwp Print mode. This is used for debugging lwp-threads.
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.TP
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.B \-s
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Lwp stack check mode. This will report if any of the lwp thread stack
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spaces overflow. It forces lwp print mode on.
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.TP
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.BI \-D datadir
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causes the server to use the data files in
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.I datadir
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.TP
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.BI \-e configfile
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causes the server to use the game configuration specification in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.IR name
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This argument does nothing. It is used by scripts to locate the
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server to kill it.
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.SH BUGS
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Please report all bugs to the Wolfpack <wolfpack@wolfpackempire.com>
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.SH AUTHORS
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Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens and Steve McClure
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are principle authors.
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The list of secondary authors is too long to mention.
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106
man/fairland.1
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106
man/fairland.1
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.TH FAIRLAND 1 "7 Aug 1995" "fairland 1.6"
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.UC
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.SH NAME
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fairland \- Empire land generator
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.SH SYNOPSIS
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.B fairland
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[
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.BI \-aieoq
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]
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[
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.BI \-s scriptout
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]
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[
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.BI \-e configfile
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]
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.IR nc
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.IR sc
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[
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.IR ni
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]
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[
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.IR is
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]
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[
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.IR sp
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]
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[
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.IR pm
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]
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[
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.IR di
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]
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[
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.IR id
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]
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.br
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.SH DESCRIPTION
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.I fairland
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is a program which creates land and ore for Empire. It
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should be run after
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.I files
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has been run and before
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.I emp_server
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has been started. This is a land generator for empire that creates a
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specified number of continents, and spaces them evenly accross the
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map. It tries to make all of them the same size, and makes sure that
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they don't meet. It gives each start island exactly the same
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distribution of resources and the same number of mountains. You can
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get nearly any kind of map you want by choosing the right arguments.
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.SH OPTIONS
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.TP
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.B \-a
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mark the continents with a * so that you can tell them from the islands
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.TP
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.B \-i
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islands will crash into each other and merge
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.TP
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.B \-o
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do not set the resources. If you use this flag, then you will need to
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run some other program (for example the
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.I ore
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program) to set the resources.
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.TP
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.B \-q
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run quietly without printing anything to the terminal
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.TP
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.BI \-s scriptout
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writes a script for placing capitol to the file
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.I scriptout
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(If you don't specify this argument, then the script will be written
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to "newcap_script".)
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.TP
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.BI \-e configfile
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causes
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.I fairland
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.IR nc
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number of continents
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.TP
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.IR sc
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continent size
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.TP
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.IR ni
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number of islands (optional, default = nc)
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.TP
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.IR is
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average size of islands (optional, default = sc/2)
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.TP
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.IR sp
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spike percentage: 0 = round, 100 = snake (default = 10)
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.TP
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.IR pm
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the percentage of land that is mountain (default = 0)
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.TP
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.IR di
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the minimum distance between continents (default = 2)
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.TP
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.IR id
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minimum distance from islands to continents (default = 1)
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.SH AUTHOR
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Ken Stevens <chidren@empire.net>
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man/files.1
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24
man/files.1
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.TH FILES 1 "7 Aug 1995" "files"
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.UC
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.SH NAME
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files \- Empire file initialization
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.SH SYNOPSIS
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.B files
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[
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.BI \-e configfile
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]
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.br
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.SH DESCRIPTION
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.I files
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creates all of the files which are required by
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.I emp_server
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to run a game. It will destroy all previous game data, so excercise
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caution when running this program.
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.SH OPTIONS
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.TP
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.BI \-e configfile
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causes
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.I files
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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35
man/land.1
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35
man/land.1
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.TH LAND 1 "7 Aug 1995" "land"
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.UC
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.SH NAME
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land \- Empire land generator
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.SH SYNOPSIS
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.B land
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[
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.IR sectrange
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.IR mincontdist
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.IR chunksize
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.IR numchunks
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.IR numisle
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their land, this program is included as an alternative for
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creating the geography for a game.
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.SH OPTIONS
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.TP
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.IR sectrange
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smoothing area (default = 3)
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.TP
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.IR mincontdist
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minimum distance between continents (default = 2)
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.TP
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.IR chunksize
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basic land block size (default = 2)
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.TP
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.IR numchunks
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number of chunks per continent (default = 70)
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.TP
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.IR numisle
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number of islands (default is based on world size)
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31
man/ore.1
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31
man/ore.1
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.TH ORE 1 "7 Aug 1995" "ore"
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.UC
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.SH NAME
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ore \- Empire resource generator
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.SH SYNOPSIS
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.B ore
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[
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.BI \-e configfile
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]
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[
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.BI \-s sectfile
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their ore, this program is included as an alternative for
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creating the resources for a game.
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.SH OPTIONS
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.TP
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.BI \-e configfile
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causes
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.I ore
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.BI \-s sectfile
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give resources to the sectors in
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.I sectfile
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(default is the "sector" file in the data directory)
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29
man/pconfig.1
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29
man/pconfig.1
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.TH PCONFIG 1 "7 Aug 1995" "pconfig"
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.UC
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.SH NAME
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pconfig \- Print configuration
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.SH SYNOPSIS
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.B pconfig
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[
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.IR configfile
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]
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.br
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.SH DESCRIPTION
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.I pconfig
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creates an "econfig" file which may be used with the \-e argument with
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most Empire programs. By default, Empire programs look for a file
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called "econfig" in the data directory, but the
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.I pconfig
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program may be used to create an alternate Empire configuration file.
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After you have created an "econfig" file, you can edit the game
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configuration data in the file which the server uses to control
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various parameters for the game.
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.SH OPTIONS
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.TP
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.BI configfile
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causes
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.I pconfig
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to use the game configuration specified in
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.I configfile
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.SH AUTHOR
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Julian Onions <j.onions@nexor.co.uk>
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31
man/perfect.1
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31
man/perfect.1
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.TH PERFECT 1 "7 Aug 1995" "perfect"
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.UC
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.SH NAME
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perfect \- create perfect resources
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.SH SYNOPSIS
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.B perfect
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[
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.BI \-e configfile
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]
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[
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.BI \-s sectfile
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]
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.br
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.SH DESCRIPTION
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While most deities prefer to use
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.I fairland
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to generate their resources, this program is included as an alternative for
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creating the resources for a game. It sets all resources to 100.
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.SH OPTIONS
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.TP
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.BI \-e configfile
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causes
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.I perfect
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to use the game configuration specified in
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.I configfile
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(by default, the file "econfig" in the data directory is used)
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.TP
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.BI \-s sectfile
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give resources to the sectors in
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.I sectfile
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(default is the "sector" file in the data directory)
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