Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* globals.c: Globals for the client
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <stdio.h>
#include <setjmp.h>
#include "misc.h"
#include "fnlist.h"
#include "proto.h"
struct fn fnlist[] = {
{ NULL, "user", USER,},
{ NULL, "coun", COUN,},
{ NULL, "quit", QUIT,},
{ NULL, "pass", PASS,},
{ NULL, "play", PLAY,},
{ NULL, "list", LIST,},
{ NULL, "cmd", CMD,},
{ NULL, "ctld", CTLD,},
{ NULL, "kill", KILL,},
{ NULL, "", 0,},
};