Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* ioqueue.c: Manage an i/o queue
*
* Known contributors to this file:
* Steve McClure, 1998
*/
#include <stdio.h>
#include <sys/types.h>
#ifndef _WIN32
#include <sys/uio.h>
#include <unistd.h>
#endif
#include "misc.h"
#include "queue.h"
#include "ioqueue.h"
#ifdef _WIN32
typedef struct iovec {
char *iov_base;
int iov_len;
} iovec_t;
#endif
static int ioqtobuf();
static int ioqtoiov();
static void enqueuecc();
static int dequeuecc();
void insque();
void remque();
void initque();
struct qelem *makeqt();
void free();
void
ioq_init(ioq, bsize)
struct ioqueue *ioq;
int bsize;
{
extern s_char num_teles[];
initque(&ioq->queue);
ioq->cc = 0;
ioq->bsize = bsize;
*num_teles = '\0';
}
/*
* copy batch of pointers into the passed
* iovec, but don't actually dequeue the data.
* return # of iovec initialized.
*/
int
ioq_peekiov(ioq, iov, max)
struct ioqueue *ioq;
struct iovec *iov;
int max;
{
if (ioq->cc <= 0)
return 0;
return ioqtoiov(ioq, iov, max);
}
/*
* Copy the specified number of characters into the buffer
* provided, without actually dequeueing the data. Return
* number of bytes actually found.
*/
int
ioq_peek(ioq, buf, cc)
struct ioqueue *ioq;
s_char *buf;
int cc;
{
return ioqtobuf(ioq, buf, cc);
}
int
ioq_dequeue(ioq, cc)
struct ioqueue *ioq;
int cc;
{
if (dequeuecc(ioq, cc) != cc)
return 0;
return cc;
}
int
ioq_read(ioq, buf, cc)
struct ioqueue *ioq;
s_char *buf;
int cc;
{
int n;
n = ioqtobuf(ioq, buf, cc);
if (n > 0)
dequeuecc(ioq, n);
return n;
}
void
ioq_write(ioq, buf, cc)
struct ioqueue *ioq;
s_char *buf;
int cc;
{
enqueuecc(ioq, buf, cc);
}
int
ioq_qsize(ioq)
struct ioqueue *ioq;
{
return ioq->cc;
}
void
ioq_drain(ioq)
struct ioqueue *ioq;
{
struct io *io;
struct qelem *qp;
while ((qp = ioq->queue.q_forw) != &ioq->queue) {
io = (struct io *) qp;
free(io->data);
(void) remque(&io->queue);
(void) free(io);
}
ioq->cc = 0;
}
s_char *
ioq_gets(ioq, buf, cc)
struct ioqueue *ioq;
s_char *buf;
int cc;
{
register s_char *p;
register s_char *end;
int nbytes;
nbytes = ioqtobuf(ioq, buf, cc);
if (nbytes < cc)
cc = nbytes;
end = &buf[cc];
for (p = buf; p < end && *p; p++) {
if (*p == '\n') {
*p = '\0';
dequeuecc(ioq, (p - buf) + 1);
return buf;
}
}
return 0;
}
/*
* all the rest are local to this module
*/
/*
* copy cc bytes from ioq to buf.
* this routine doesn't free memory; this is
* left for a higher level.
*/
static
int
ioqtobuf(ioq, buf, cc)
register struct ioqueue *ioq;
s_char *buf;
int cc;
{
register struct io *io;
struct qelem *qp;
s_char *offset;
int nbytes;
int nleft;
nleft = cc;
offset = buf;
for (qp = ioq->queue.q_forw; qp != &ioq->queue; qp = qp->q_forw) {
io = (struct io *) qp;
if ((nbytes = io->nbytes - io->offset) < 0) {
fprintf(stderr, "ioqtobuf: offset %d nbytes %d\n",
io->offset, io->nbytes);
continue;
}
if (nbytes > 0) {
if (nleft < nbytes)
nbytes = nleft;
bcopy(io->data + io->offset, offset, nbytes);
offset += nbytes;
nleft -= nbytes;
}
}
return offset - buf;
}
/*
* translate "around" max bytes to an iovec
* array. The limit max is only advisory,
* and more may get buffered. It is an attempt to limit
* really silly sends -- like sending 40k on a socket
* with one writev for example. This makes the processing
* of a full ioqueue still be quick.
*/
static
int
ioqtoiov(ioq, iov, max)
register struct ioqueue *ioq;
register struct iovec *iov;
register int max;
{
register struct io *io;
register int cc;
register int niov;
struct qelem *qp;
cc = 0;
niov = 0;
qp = ioq->queue.q_forw;
for (qp = ioq->queue.q_forw; qp != &ioq->queue; qp = qp->q_forw) {
io = (struct io *) qp;
if (niov >= MAXIOV || cc >= max)
break;
iov->iov_base = io->data + io->offset;
iov->iov_len = io->nbytes - io->offset;
cc += io->nbytes - io->offset;
niov++;
iov++;
}
return niov;
}
/*
* append a buffer to the end of the ioq.
*/
static void
enqueuecc(ioq, buf, cc)
struct ioqueue *ioq;
s_char *buf;
int cc;
{
struct io *io;
io = (struct io *) malloc(sizeof(*io));
io->nbytes = cc;
io->offset = 0;
io->data = buf;
insque(&io->queue, ioq->queue.q_back);
ioq->cc += cc;
}
/*
* remove cc bytes from ioqueue ioq
* free memory, dequeue io elements
* which are no longer used.
*/
static
int
dequeuecc(ioq, cc)
register struct ioqueue *ioq;
register int cc;
{
register struct io *io;
register struct qelem *qp;
register int nbytes;
register int there;
nbytes = 0;
while ((qp = ioq->queue.q_forw) != &ioq->queue) {
io = (struct io *) qp;
there = io->nbytes - io->offset;
if (there < 0) {
fprintf(stderr, "dequeuecc: nbytes %d, offset %d\n",
io->nbytes, io->offset);
continue;
}
if (cc > there) {
cc -= there;
nbytes += there;
(void) remque(&io->queue);
free(io->data);
} else {
io->offset += cc;
nbytes += cc;
break;
}
}
ioq->cc -= nbytes;
return nbytes;
}