Import of Empire 4.2.12
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src/doconfig/doconfig.c
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src/doconfig/doconfig.c
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/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* doconfig.c: Generates the gamesdef.h file used to build the game, and
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* the various make include files needed to build correctly.
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*
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* Known contributors to this file:
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* Steve McClure, 1996-2000
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*/
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <stdio.h>
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#include <stdlib.h>
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#if !defined(_WIN32)
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#include <unistd.h>
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#endif
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#include <string.h>
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void wrmakesrc(char *pathname);
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void wripglob(char *filename);
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void wrauth(char *filename);
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void wrgamesdef(char *filename);
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char *_c_copyright_header = "/*\n * Empire - A multi-player, client/server Internet based war game.\n * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,\n * Ken Stevens, Steve McClure\n *\n * This program is free software; you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation; either version 2 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program; if not, write to the Free Software\n * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n *\n * ---\n *\n * See the \"LEGAL\", \"LICENSE\", \"CREDITS\" and \"README\" files for all the\n * related information and legal notices. It is expected that any future\n * projects/authors will amend these files as needed.\n *\n * ---\n *\n * gamesdef.h: This is an auto-generated file.\n * \n * Known contributors to this file:\n * Automatically generated by doconfig.c\n */\n\n";
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char *_ipglob_copyright_header = "/*\n * Empire - A multi-player, client/server Internet based war game.\n * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,\n * Ken Stevens, Steve McClure\n *\n * This program is free software; you can redistribute it and/or modify\n * it under the terms of the GNU General Public License as published by\n * the Free Software Foundation; either version 2 of the License, or\n * (at your option) any later version.\n *\n * This program is distributed in the hope that it will be useful,\n * but WITHOUT ANY WARRANTY; without even the implied warranty of\n * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n * GNU General Public License for more details.\n *\n * You should have received a copy of the GNU General Public License\n * along with this program; if not, write to the Free Software\n * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\n *\n * ---\n *\n * See the \"LEGAL\", \"LICENSE\", \"CREDITS\" and \"README\" files for all the\n * related information and legal notices. It is expected that any future\n * projects/authors will amend these files as needed.\n *\n * ---\n *\n * ipglob.c: This is an auto-generated file.\n * \n * Known contributors to this file:\n * Automatically generated by doconfig.c\n */\n\n";
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#if defined(_WIN32)
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char *
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rindex(char *path, char c)
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{
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int i;
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char *cp;
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i = strlen(path);
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cp = &path[i - 1];
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while (i) {
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if (*cp == c)
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return cp;
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i--;
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cp--;
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}
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return (char *)0;
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}
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char *
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index(char *path, char c)
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{
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int i;
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char *cp;
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cp = &path[0];
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i = 0;
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while (path[i]) {
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if (*cp == c)
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return cp;
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i++;
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cp++;
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}
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return (char *)0;
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}
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#endif
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int
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main()
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{
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char buf[256];
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char *cp;
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char *pathname;
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if ((pathname = getcwd(NULL, 255)) == NULL) {
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printf("Can't get current path!\n");
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exit(-1);
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}
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#if !defined(_WIN32)
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cp = (char *)rindex(pathname, '/');
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*cp = '\0';
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cp = (char *)rindex(pathname, '/');
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*cp = '\0';
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#else
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cp = (char *)rindex(pathname, '\\');
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*cp = '\0';
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cp = (char *)rindex(pathname, '\\');
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*cp = '\0';
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#endif
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printf("Configuring...\n");
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wrmakesrc(pathname);
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sprintf(buf, "%s/include/gamesdef.h", pathname);
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wrgamesdef(buf);
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sprintf(buf, "%s/src/client/ipglob.c", pathname);
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wripglob(buf);
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if (access(EP, 0)) {
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printf("making directory %s\n", EP);
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if (mkdir(EP, 493)) {
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printf("mkdir failed on %s, exiting.\n", EP);
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exit(-1);
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}
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}
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sprintf(buf, "%s/data", EP);
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if (access(buf, 0)) {
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printf("making directory %s\n", buf);
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if (mkdir(buf, 493)) {
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printf("mkdir failed on %s, exiting.\n", buf);
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exit(-1);
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}
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}
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sprintf(buf, "%s/data/auth", EP);
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wrauth(buf);
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exit(0);
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}
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void
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wrmakesrc(char *pathname)
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{
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FILE *fp;
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char buf[256];
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sprintf(buf, "%s/src/make.src", pathname);
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if ((fp = fopen(buf, "w")) == NULL) {
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printf("Cannot open %s for writing, exiting.\n", buf);
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exit(-1);
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}
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fprintf(fp, "# make.src - Wolfpack, 1996-2000\n");
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fprintf(fp, "# Source tree absolute pathname - auto generated.\n\n");
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fprintf(fp, "SRCDIR = %s\n", pathname);
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fclose(fp);
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}
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void
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wripglob(char *filename)
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{
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FILE *fp;
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printf("Writing %s\n", filename);
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if ((fp = fopen(filename, "w")) == NULL) {
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printf("Cannot open %s for writing, exiting.\n", filename);
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exit(-1);
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}
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fprintf(fp, _ipglob_copyright_header);
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fprintf(fp, "#include <stdio.h>\n");
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fprintf(fp, "#include <setjmp.h>\n");
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fprintf(fp, "#include \"misc.h\"\n");
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fprintf(fp, "#include \"fnlist.h\"\n");
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fprintf(fp, "#include \"proto.h\"\n\n");
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fprintf(fp, "s_char empirehost[] = \"%s\";\n", HN);
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fprintf(fp, "s_char empireport[] = \"%d\";\n", PN);
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fclose(fp);
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}
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void
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wrauth(char *filename)
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{
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FILE *fp;
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printf("Writing %s\n", filename);
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if ((fp = fopen(filename, "w")) == NULL) {
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printf("Cannot open %s for writing, exiting.\n", filename);
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exit(-1);
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}
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fprintf(fp, "# Wolfpack, 1996-2000\n#\n");
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fprintf(fp, "# Empire Authorization File - Users listed will be allowed to log in as deities.\n#\n");
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fprintf(fp, "# Format is:\n");
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fprintf(fp, "# hostname that authorized user uses on a line\n");
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fprintf(fp, "# username that authorized user uses on a line\n#\n");
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fprintf(fp, "# REMEMBER TO USE PAIRS OF LINES!\n#\n");
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fprintf(fp, "# Example:\n#\n");
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fprintf(fp, "nowhere.land.edu\nnowhereman\n");
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fprintf(fp, "%s\n%s\n", HN, UN);
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fprintf(fp, "%s\n%s\n", IP, UN);
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fprintf(fp, "127.0.0.1\n%s\n", UN);
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fclose(fp);
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}
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void
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wrgamesdef(char *filename)
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{
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FILE *fp;
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char path[512];
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char *cp;
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unsigned int i;
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int s_p_etu;
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char buf[40];
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char c = 'b';
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cp = &path[0];
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for (i = 0; i < strlen(EP); i++) {
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*cp++ = EP[i];
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if (EP[i] == '\\')
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*cp++ = '\\';
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}
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*cp = 0;
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strcpy(buf, EF);
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if (strlen(buf) > 0)
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c = buf[strlen(buf) - 1];
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if (index("dhm", c) && strlen(buf) > 0) {
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s_p_etu = atoi(buf);
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if (c == 'd')
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s_p_etu = (((double)s_p_etu * 60.0 * 60.0 * 24.0) / (double)ET);
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else if (c == 'h')
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s_p_etu = (((double)s_p_etu * 60.0 * 60.0) / (double)ET);
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else if (c == 'm')
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s_p_etu = (((double)s_p_etu * 60.0) / (double)ET);
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} else {
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printf("ETU frequency is bad - using 10 minutes.\n");
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s_p_etu = 600 / ET;
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}
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printf("Writing %s\n", filename);
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if ((fp = fopen(filename, "w")) == NULL) {
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printf("Cannot open %s for writing, exiting.\n", filename);
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exit(-1);
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}
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fprintf(fp, _c_copyright_header);
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fprintf(fp, "/*\n * Wolfpack, 1996-2000\n *\n");
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fprintf(fp, " * gamesdef.h - generated automatically by doconfig. Feel\n");
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fprintf(fp, " * free to change these, but if you rebuild with overwrite on\n");
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fprintf(fp, " * this file will be overwritten again.\n");
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fprintf(fp, " */\n\n");
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fprintf(fp, "#ifndef _GAMESDEF_H_\n");
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fprintf(fp, "#define _GAMESDEF_H_\n\n");
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fprintf(fp, "#if !defined(_WIN32)\n");
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fprintf(fp, "#ifdef __STDC__\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s/\" #xyz /* ANSI C */\n", EP);
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fprintf(fp, "#else\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s/xyz\" /* traditional */\n", EP);
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fprintf(fp, "#endif /* __STDC__ */\n");
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fprintf(fp, "#else\n");
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fprintf(fp, "#define EMPPATH(xyz) \"%s\\\\\" #xyz /* ANSI C */\n", path);
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fprintf(fp, "#endif /* _WIN32 */\n\n");
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fprintf(fp, "#define PRVNAM \"%s\"\n", PV);
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fprintf(fp, "#define PRVLOG \"%s\"\n", EM);
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fprintf(fp, "#define GET_SOURCE \"using:\\n ftp://ftp.wolfpackempire.com/pub/empire/server or \\n http://www.wolfpackempire.com/\"\n");
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fprintf(fp, "#define EMP_HOST \"%s\"\n", IP);
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fprintf(fp, "#define EMP_PORT \"%d\"\n\n", PN);
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fprintf(fp, "#define MAXNOC %d\n\n", MC);
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fprintf(fp, "#define DEF_WORLD_X %d\n", WX);
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fprintf(fp, "#define DEF_WORLD_Y %d\n\n", WY);
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fprintf(fp, "#define DEF_S_P_ETU %d\n", s_p_etu);
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fprintf(fp, "#define ETUS %d\n\n", ET);
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if (BL)
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fprintf(fp, "#define BLITZ 1\n\n");
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fprintf(fp, "#endif /* _GAMESDEF_H_ */\n");
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fclose(fp);
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}
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