Import of Empire 4.2.12
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149
src/lib/as/as_search.c
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149
src/lib/as/as_search.c
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/*
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* A* Search - A search library used in Empire to determine paths between
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* objects.
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* Copyright (C) 1990-1998 Phil Lapsley
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* 11/09/98 - Steve McClure
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* Added path list caching structures
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "as.h"
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#if !defined(lint) && !defined(SABER)
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static char sccsid[] = "@(#)as_search.c 1.2 11/13/90";
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#endif /* not lint */
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/*
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* Basic A* search function. "adp" should have been initialized by
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* as_init (any previously allocated data will be freed by as_reset here),
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* and adp->from and adp->to should be set accordingly. On success,
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* returns 0, with adp->path set to a linked list of coordinates to target.
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* If we can't find target, return -1; if malloc fails, return -2.
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*/
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int
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as_search(struct as_data *adp)
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{
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int iter = 0;
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struct as_queue *head;
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struct as_node *np;
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#ifdef DEBUG
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int i;
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struct as_queue *qp;
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struct as_path *pp;
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#endif /* DEBUG */
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struct as_queue *as_extend(struct as_data *adp);
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as_reset(adp);
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/*
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* Jump start the queue by making first element the zero-cost
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* node where we start.
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*/
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AS_NEW_MALLOC(head, struct as_queue, -2);
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adp->head = head;
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head->next = head->prev = NULL;
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AS_NEW(np, struct as_node, -2);
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np->c = adp->from;
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head->np = np;
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as_setcinq(adp, head->np->c, adp->head);
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for (;;) {
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iter++;
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#ifdef DEBUG
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fprintf(stderr, "Iteration %d, head at %d, %d\n", iter,
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head->np->c.x, head->np->c.y);
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#endif /* DEBUG */
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/* see if we're done, one way or another */
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if (head == NULL)
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break;
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/* Add it to the cache */
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as_add_cachepath(adp);
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if (head->np->c.x == adp->to.x && head->np->c.y == adp->to.y)
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break;
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/* extend queue by neighbors */
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#ifdef DEBUG
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fprintf(stderr, "\tExtending queue\n");
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#endif /* DEBUG */
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adp->head = head = as_extend(adp);
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#ifdef DEBUG
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fprintf(stderr, "queue:\n");
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i = 0;
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for (qp = head; qp; qp = qp->next) {
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fprintf(stderr, "\t%d, %d so far %f lb %f sec %f\n",
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qp->np->c.x, qp->np->c.y,
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qp->np->knowncost,
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qp->np->lbcost,
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qp->np->seccost);
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i++;
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}
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fprintf(stderr, "\tqueue len %d\n", i);
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#endif /* DEBUG */
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}
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if (head == NULL) {
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#ifdef DEBUG
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fprintf(stderr, "Failed\n");
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#endif /* DEBUG */
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return (-1);
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}
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as_makepath(adp);
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#ifdef DEBUG
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fprintf(stderr, "Succeeded, iter %d, cost %f!\n", iter, head->np->knowncost);
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fprintf(stderr, "Path:\n");
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for (pp = adp->path; pp; pp = pp->next) {
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fprintf(stderr, "\t%d, %d\n", pp->c.x, pp->c.y);
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}
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fprintf(stderr, "Tried queue:\n");
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for (qp = adp->tried; qp; qp = qp->next) {
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fprintf(stderr, "\t%d, %d\n", qp->np->c.x, qp->np->c.y);
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}
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fprintf(stderr, "Subsumed queue:\n");
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for (qp = adp->subsumed; qp; qp = qp->next) {
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fprintf(stderr, "\t%d, %d\n", qp->np->c.x, qp->np->c.y);
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}
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#endif /* DEBUG */
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return (0);
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}
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/*
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* Work backwards through the list of nodes (starting at head)
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* to produce a path.
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*/
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void
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as_makepath(struct as_data *adp)
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{
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struct as_path *pp;
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struct as_node *np;
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for (np = adp->head->np; np; np = np->back) {
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pp = (struct as_path *)malloc(sizeof(struct as_path));
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pp->c = np->c;
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pp->next = adp->path;
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adp->path = pp;
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}
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}
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