Import of Empire 4.2.12

This commit is contained in:
Markus Armbruster 2003-08-23 12:23:04 +00:00
commit d8b7fdfae1
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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* anti.c: Take action against che
*
* Known contributors to this file:
* Pat Loney, 1992
* Steve McClure, 1997
*/
#include <stdio.h>
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "sect.h"
#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "item.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
extern int etu_per_update;
extern int sect_mob_neg_factor;
/*
* format: anti <SECT>
*/
int
anti(void)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
int cond[I_MAX+1];
int mil, che, target;
int avail_mil;
int amil, ache;
int milkilled, chekilled;
double odds, damil, dache;
int mob;
int n_cheleft;
extern double hap_fact();
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0) {
pr(" sect subversion activity report\n");
pr(" ---- --------------------------\n");
}
getvec(VT_COND, cond, (char *)&sect, EF_SECTOR);
mil = getvar(V_MILIT, (char *)&sect, EF_SECTOR);
che = get_che_value(cond[C_CHE]);
target = get_che_cnum(cond[C_CHE]);
avail_mil = sect.sct_mobil/2;
if (mil <= avail_mil)
avail_mil = mil;
prxy("%4d,%-4d ", sect.sct_x, sect.sct_y, player->cnum);
if (avail_mil <= 0) {
pr("No available mil or mob in sector.\n");
continue;
}
pr("Sector mobility/troop strength will allow %d troops to engage.\n",
avail_mil);
if (target == player->cnum) {
amil = mil;
ache = che;
milkilled = 0;
chekilled = 0;
mob = sect.sct_mobil;
while (amil != 0 && ache != 0 && mob > 1) {
damil = amil;
dache = ache;
odds = (dache * 2.0 / (damil + dache));
odds /= hap_fact(getnatp(sect.sct_own),getnatp(sect.sct_oldown));
mob = mob - 2;
if (chance(odds)) {
amil = amil - 1;
milkilled = milkilled + 1;
} else {
ache = ache - 1;
chekilled = chekilled + 1;
}
}
if (mil - milkilled > 0) {
sect.sct_mobil = sect.sct_mobil - chekilled - milkilled;
putvar(V_MILIT, mil - milkilled, (char *)&sect,
EF_SECTOR);
if ( ache == 0 )
cond[C_CHE] = 0;
set_che_value(cond[C_CHE], ache);
putvar(V_CHE, cond[C_CHE], (char *)&sect, EF_SECTOR);
putsect(&sect);
pr(" Body count: Military %d - Guerillas %d.\n",
milkilled, chekilled);
if (ache == 0) {
pr(" Partisans cleared out of this sector for now.\n");
} else {
pr(" Partisans still active in this sector.\n");
}
} else {
if (opt_MOB_ACCESS) {
sect.sct_mobil =
-(etu_per_update/sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
}
sect.sct_loyal = sect.sct_loyal * 0.5;
n_cheleft = (random() % 4);
/* 75% chance some che will get left */
if (n_cheleft) {
/* Ok, now leave anywhere from 16% to 25% of the che */
n_cheleft = (ache / (n_cheleft + 3));
ache -= n_cheleft;
set_che_value(cond[C_CHE], n_cheleft);
} else
cond[C_CHE] = 0;
putvar(V_MILIT, ache, (char *)&sect, EF_SECTOR);
putvar(V_CHE, cond[C_CHE], (char *)&sect, EF_SECTOR);
if (sect.sct_own == sect.sct_oldown)
sect.sct_oldown = 0;
makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
makenotlost(EF_SECTOR, sect.sct_oldown, 0, sect.sct_x, sect.sct_y);
sect.sct_own = sect.sct_oldown;
sect.sct_off = 1; /* Turn the sector off */
putsect(&sect);
pr(" Partisans take over the sector. You blew it.\n");
wu(0, sect.sct_oldown,
"Sector %s regained from Partisan activity.\n",
xyas(nstr.x,nstr.y,sect.sct_oldown));
}
} else {
pr(" Body count: Military 0 - Guerillas 0.\n");
pr(" Partisans cleared out of this sector for now.\n");
}
}
pr("%d sector%s\n", nsect, splur(nsect));
return RET_OK;
}